MineCICD added "plugins"

This commit is contained in:
minster586
2024-10-05 22:23:51 -04:00
committed by minster586
parent 15691e7567
commit a7c7616624
198 changed files with 59954 additions and 1 deletions

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# The ID of the enchantment is the name of the .yml file,
# for example razor.yml has the ID of razor
# You can place enchantments anywhere in this folder,
# including in subfolders if you want to organize your enchantment configs
# _example.yml is not loaded.
display-name: "Example" # The name of the enchantment in-game
description: "Gives a &a%placeholder%%&r and a &a+%damage%&r bonus to damage" # The description of the enchantment
placeholder: "%level% * 20" # The placeholder to show in the enchantment description (optional, can only use custom placeholders)
placeholders: # Extra placeholders to show in the enchantment description (optional)
damage: "%level% * 2" # Here, %damage% would be the extra placeholder to use
type: normal # The enchantment type, from types.yml
targets: # The items that the enchantment can be applied to, see targets.yml
- sword
conflicts: # The enchantments that conflict with this
- sharpness
rarity: common # The rarity of the enchantment, see rarity.yml
max-level: 4 # The max level of the enchantment
tradeable: true # If the enchantment can be obtained from villagers
discoverable: true # If the enchantment can generate naturally in chests
enchantable: true # If the enchantment can be obtained from enchanting tables
# The effects of the enchantment (i.e. the functionality)
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
# Use %level% as a placeholder for the enchantment level
effects:
- id: damage_multiplier
args:
multiplier: "1 + 0.2 * %level%"
triggers:
- melee_attack
- id: damage_victim
args:
damage: "2 * %level%"
triggers:
- melee_attack
# The conditions required to use the enchantment,
# you can use %level% as a placeholder here too
conditions: [ ]

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display-name: "Abrasion"
description: "Deals &a%placeholder% &rdamage to your opponents armor"
placeholder: "%level%"
type: normal
targets:
- sword
- axe
conflicts: [ ]
rarity: legendary
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_armor
args:
damage: "%level%"
triggers:
- melee_attack
conditions: [ ]

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display-name: "Adrenaline"
description: "Gain strength for &a%placeholder%&r seconds when blocking hits"
placeholder: "1 + %level% / 2"
type: normal
targets:
- shield
conflicts: [ ]
rarity: epic
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: potion_effect
args:
effect: increase_damage
level: 2
duration: "20 + 10 * %level%"
apply-to-player: true
cooldown: 10
triggers:
- shield_block
conditions: [ ]

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display-name: "Arcane Defence"
description: "Gives a &a%placeholder%%&r chance to ignore potion damage"
placeholder: "%level% * 4"
type: normal
targets:
- armor
conflicts: [ ]
rarity: epic
max-level: 5
tradeable: true
discoverable: true
enchantable: true
effects:
- id: cancel_event
args:
chance: "%level% * 4"
triggers:
- take_damage
filters:
damage_cause:
- poison
- magic
conditions: [ ]

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display-name: "Ascend"
description: "Levitates you in the air for &a%placeholder%&r seconds"
placeholder: "%level% / 4"
type: spell
targets:
- sword
conflicts: [ ]
rarity: legendary
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- effects:
- id: potion_effect
args:
effect: levitation
level: 25
duration: "5 * %level%"
apply_to_player: true
- id: potion_effect
args:
effect: slow_falling
level: 1
duration: 10
delay: "18 * %level%"
apply_to_player: true
- id: play_sound
args:
sound: entity_firework_rocket_large_blast
pitch: 1
volume: 1
args:
cooldown: 90
send_cooldown_message: true
triggers:
- alt_click
conditions: [ ]

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display-name: "Aura"
description: "Players within &a%radius%&r blocks of you take &a%reduction%%&r less damage"
placeholders:
reduction: "%level% * 10"
radius: "3 + %level% * 2"
type: special
targets:
- chestplate
- leggings
conflicts: [ ]
rarity: special
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_permanent_holder_in_radius
args:
radius: "3 + %level% * 2"
effects:
- id: damage_multiplier
args:
multiplier: "1 - %level% * 0.1"
triggers:
- take_damage
conditions: []
conditions: [ ]

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display-name: "Blackout"
description: "Gives a &a%chance%%&r chance to give your opponent darkness for &a%seconds%&r seconds"
placeholders:
chance: "6 + %level%"
seconds: "4 + ceil(%level% / 2)"
type: normal
targets:
- sword
conflicts: [ ]
rarity: legendary
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: potion_effect
args:
effect: darkness
level: 1
duration: "80 + ceil(%level% / 2) * 20"
apply-to-player: false
chance: "6 + %level%"
triggers:
- melee_attack
conditions: [ ]

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display-name: "Blast Mining"
description: "&a%placeholder%% &rchance to mine blocks in a 3x3 area"
placeholder: "5 * %level%"
type: special
targets:
- pickaxe
conflicts:
- veinminer
rarity: special
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- effects:
- id: create_explosion
args:
power: 0
amount: 1
- id: mine_radius
args:
radius: 1
blacklisted_blocks:
- bedrock
- obsidian
- crying_obsidian
- chest
- barrel
- barrier
- reinforced_deepslate
check_hardness: true
disable_on_sneak: true
args:
chance: "5 * %level%"
cooldown: 0.05
send_cooldown_message: false
triggers:
- mine_block
conditions: [ ]

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display-name: "Bleed"
description: "Gives a &a%placeholder%%&r chance to cause your opponent to bleed, damaging them repeatedly"
placeholder: "1.5 * %level%"
type: normal
targets:
- sword
conflicts: [ ]
rarity: legendary
max-level: 7
tradeable: true
discoverable: true
enchantable: true
effects:
- id: bleed
args:
chance: "1.5 * %level%"
damage: 1
interval: 15
amount: "2 * %level%"
triggers:
- melee_attack
conditions: [ ]

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display-name: "Block Breather"
description: "&a%placeholder%% &rchance to ignore suffocation damage"
placeholder: "%level% * 15"
type: normal
targets:
- helmet
conflicts: [ ]
rarity: common
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: cancel_event
args:
chance: "%level% * 15"
triggers:
- take_damage
filters:
damage_cause:
- suffocation
conditions: [ ]

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display-name: "Boss Hunter"
description: "Deal &a%placeholder%% &rmore damage against bosses"
placeholder: "10 * %level%"
type: normal
targets:
- bow
- crossbow
conflicts: [ ]
rarity: rare
max-level: 8
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: "1 + 0.1 * %level%"
triggers:
- bow_attack
filters:
is_boss: true
conditions: [ ]

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display-name: "Curse of Breaklessness"
description: "Gives a &a%placeholder%%&r chance to fail to break blocks"
placeholder: "15 * %level%"
type: curse
targets:
- axe
- hoe
- pickaxe
- shovel
conflicts: []
rarity: legendary
max-level: 1
tradeable: true
discoverable: true
enchantable: false
effects:
- id: cancel_event
args:
chance: "15 * %level%"
triggers:
- mine_block
conditions: []

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display-name: "Brightness"
description: "Deal &a%placeholder%%&r more damage to the warden while in the deep dark"
placeholder: "4 * %level%"
type: common
targets:
- sword
conflicts:
- sharpness
- smite
- bane_of_arthropods
- introversion
- slaughter
rarity: legendary
max-level: 5
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_damage
args:
damage: "4 * %level%"
triggers:
- melee_attack
filters:
entities:
- warden
conditions:
- id: in_biome
args:
biomes:
- deep_dark

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display-name: "Caffeinated"
description: "Gives a &a%placeholder%%&r bonus to attack speed while sprinting"
placeholder: "5 * %level%"
type: normal
targets:
- sword
conflicts: [ ]
rarity: rare
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: attack_speed_multiplier
args:
multiplier: "1 + %level% * 0.05"
triggers: [ ]
conditions:
- id: is_sprinting

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display-name: "Carve"
description: "Give &a%damage%&r damage to entities within &a%radius%&r blocks when you swing"
placeholders:
radius: "1 + %level%"
damage: "%level% * 2"
type: normal
targets:
- axe
conflicts: [ ]
rarity: legendary
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_nearby_entities
args:
damage: "%level% * 2"
radius: "0.5 * %level%"
damage_as_player: true
damage_self: false
triggers:
- melee_attack
conditions: [ ]

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display-name: "Charge"
description: "Launches you forwards at &a%placeholder%x&r speed"
placeholder: "5 * %level%"
type: spell
targets:
- sword
conflicts: [ ]
rarity: legendary
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- effects:
- id: pull_to_location
args:
velocity: "1.5 * %level%"
- id: play_sound
args:
sound: ENTITY_FIREWORK_ROCKET_LAUNCH
pitch: 2
volume: 1
args:
cooldown: 40
send_cooldown_message: true
triggers:
- alt_click
conditions: [ ]

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display-name: "Confusion"
description: "Gives a &a%placeholder%% &rchance to shuffle your opponents hotbar"
placeholder: "2 * %level%"
type: special
targets:
- sword
conflicts: [ ]
rarity: special
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: shuffle_hotbar
args:
chance: "2 * %level%"
triggers:
- melee_attack
conditions: [ ]

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display-name: "Contagion"
description: "Gives a &a%placeholder%%&r chance to spawn a cloud of poison around where your trident lands"
placeholder: "5 * %level%"
type: normal
targets:
- trident
conflicts: [ ]
rarity: legendary
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: spawn_potion_cloud
args:
effect: poison
level: 1
duration: 60
triggers:
- projectile_hit
- id: play_sound
args:
sound: entity_splash_potion_break
pitch: 0.7
volume: 1
triggers:
- projectile_hit
conditions: [ ]

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display-name: "Criticals"
description: "Increases critical damage by &a%placeholder%%"
placeholder: "10 * %level%"
type: normal
targets:
- sword
- axe
conflicts: [ ]
rarity: epic
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: crit_multiplier
args:
multiplier: "1 + 0.1 * %level%"
triggers:
- melee_attack
conditions: [ ]

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display-name: "Cubism"
description: "Deal &a%placeholder%% &rmore against slimes and magma cubes"
placeholder: "5 * %level%"
type: normal
targets:
- sword
- axe
- bow
- crossbow
conflicts: [ ]
rarity: rare
max-level: 7
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: "1 + 0.05 * %level%"
triggers:
- melee_attack
- bow_attack
filters:
entities:
- slime
- magma_cube
conditions: [ ]

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display-name: "Dexterity"
description: "Increases attack speed by &a%placeholder%%"
placeholder: "%level% * 10"
type: normal
targets:
- sword
- axe
conflicts: []
rarity: epic
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: attack_speed_multiplier
args:
multiplier: "1 + 0.1 * %level%"
conditions: []

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display-name: "Dynamite"
description: "Mines blocks in a &a%placeholder%x%placeholder%&r area"
placeholder: "1 + %level% * 4"
type: spell
targets:
- pickaxe
conflicts: []
rarity: legendary
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- effects:
- id: create_explosion
args:
power: 0
amount: "%level% * 2"
- id: mine_radius
args:
radius: "2 * %level%"
blacklisted_blocks:
- obsidian
- barrier
- bedrock
check_hardness: false
- id: play_sound
args:
sound: entity_dragon_fireball_explode
pitch: 1
volume: 1
- id: break_block
args:
cooldown: 60
send_cooldown_message: true
triggers:
- click_block
conditions: []

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display-name: "Hard Worker"
description: "Gives a &a%placeholder%%&r boost to job experience"
placeholder: "%level% * 2"
type: normal
targets:
- armor
conflicts: [ ]
rarity: legendary
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: job_xp_multiplier
args:
multiplier: "1 + 0.02 * %level%"
conditions: [ ]
dependencies:
- EcoJobs

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display-name: "Petkeeper"
description: "Gives a &a%placeholder%%&r boost to pet experience"
placeholder: "%level%"
type: normal
targets:
- armor
conflicts: [ ]
rarity: epic
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: pet_xp_multiplier
args:
multiplier: "1 + 0.01 * %level%"
conditions: [ ]
dependencies:
- EcoPets

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display-name: "Adventurer"
description: "Gives a &a%placeholder%%&r boost to Adventurer experience"
placeholder: "2 * %level%"
type: normal
targets:
- boots
conflicts:
- enriched_plating
rarity: uncommon
max-level: 6
tradeable: true
discoverable: true
enchantable: true
effects:
- id: skill_xp_multiplier
args:
multiplier: "1 + 0.02 * %level%"
skills:
- exploration
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Angler"
description: "Gives a &a%placeholder%%&r boost to Fishing experience"
placeholder: "8 * %level%"
type: normal
targets:
- fishing_rod
conflicts: [ ]
rarity: uncommon
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: skill_xp_multiplier
args:
multiplier: "1 + 0.05 * %level%"
skills:
- fishing
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Chemist"
description: "Gives a &a%placeholder%%&r boost to Alchemy experience"
placeholder: "12.5 * %level%"
type: normal
targets:
- helmet
conflicts:
- enriched_plating
- sorcery
rarity: uncommon
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: skill_xp_multiplier
args:
multiplier: "1 + 0.125 * %level%"
skills:
- alchemy
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Combatant"
description: "Gives a &a%placeholder%%&r boost to Combat experience"
placeholder: "10 + 2.5 * %level%"
type: normal
targets:
- pickaxe
conflicts: [ ]
rarity: uncommon
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: skill_xp_multiplier
args:
multiplier: "1.1 + 0.025 * %level%"
skills:
- combat
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Crit Luck"
description: "Gives &a+%placeholder%&r %ecoskills_crit_chance_name%"
placeholder: "4 * %level%"
type: normal
targets:
- sword
conflicts: [ ]
rarity: uncommon
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_stat
args:
stat: crit_chance
amount: "4 * %level%"
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Enriched Plating"
description: "Gives a &a%placeholder%%&r boost to Armory experience"
placeholder: "3 * %level%"
type: normal
targets:
- armor
conflicts:
- sorcery
- chemist
- adventurer
rarity: uncommon
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: skill_xp_multiplier
args:
multiplier: "1 + 0.03 * %level%"
skills:
- alchemy
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Forceful Crit"
description: "Gives &a+%placeholder%&r %ecoskills_crit_damage_name%"
placeholder: "3 + 2 * %level%"
type: normal
targets:
- sword
conflicts: [ ]
rarity: rare
max-level: 6
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_stat
args:
stat: crit_damage
amount: "3 + 2 * %level%"
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Green Thumb"
description: "Gives a &a%placeholder%%&r boost to Farming experience"
placeholder: "2 + 4 * %level%"
type: normal
targets:
- hoe
conflicts: [ ]
rarity: uncommon
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: skill_xp_multiplier
args:
multiplier: "1.02 + 0.04 * %level%"
skills:
- farming
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Might"
description: "Gives &a+%placeholder%&r %ecoskills_strength_name%"
placeholder: "-1 + 4 * %level%"
type: normal
targets:
- sword
conflicts: [ ]
rarity: rare
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_stat
args:
stat: strength
amount: "-1 + 4 * %level%"
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Neptune"
description: "Gives &a+%crit_damage%&r to %ecoskills_crit_damage_name%&r but reduces %ecoskills_crit_chance_name%&r by &c%crit_chance%%"
placeholders:
crit_damage: "20 + 10 * %level%"
crit_chance: "40 - 5 * %level%"
type: normal
targets:
- trident
conflicts: [ ]
rarity: legendary
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_stat
args:
stat: crit_damage
amount: "20 + 10 * %level%"
- id: multiply_stat
args:
stat: crit_chance
multiplier: "0.6 + %level% * 5"
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Overload"
description: "Gives &a+%placeholder%&r %ecoskills_crit_chance_name%&r and &a+%placeholder%&r %ecoskills_crit_damage_name%"
placeholder: "1 * %level%"
type: normal
targets:
- bow
- crossbow
conflicts: [ ]
rarity: rare
max-level: 7
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_stat
args:
stat: crit_chance
amount: "1 * %level%"
- id: add_stat
args:
stat: crit_damage
amount: "1 * %level%"
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Prospector"
description: "Gives a &a%placeholder%%&r boost to Mining experience"
placeholder: "3 * %level%"
type: normal
targets:
- pickaxe
conflicts: [ ]
rarity: uncommon
max-level: 5
tradeable: true
discoverable: true
enchantable: true
effects:
- id: skill_xp_multiplier
args:
multiplier: "1 + 0.03 * %level%"
skills:
- mining
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Sorcery"
description: "Gives a &a%placeholder%%&r boost to Enchanting experience"
placeholder: "10 * %level%"
type: normal
targets:
- helmet
conflicts:
- enriched_plating
- chemist
rarity: uncommon
max-level: 5
tradeable: true
discoverable: true
enchantable: true
effects:
- id: skill_xp_multiplier
args:
multiplier: "1 + 0.1 * %level%"
skills:
- enchanting
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Steel String"
description: "Gives &a+%placeholder%&r %ecoskills_strength_name%"
placeholder: "3 + 2 * %level%"
type: normal
targets:
- bow
- crossbow
conflicts: [ ]
rarity: rare
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_stat
args:
stat: strength
amount: "3 + 2 * %level%"
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Stimulating"
description: "Gives a &a%bonus%%&r bonus to all stats for &a%seconds%&r seconds"
placeholders:
bonus: "10 * %level%"
seconds: "3 * %level%"
type: spell
targets:
- sword
conflicts: [ ]
rarity: legendary
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- effects:
- id: add_holder
args:
effects:
- id: multiply_all_stats
args:
multiplier: "1 + 0.1 * %level%"
conditions: [ ]
duration: "3 * %level% * 20"
- id: play_sound
args:
sound: entity_allay_death
pitch: 1.2
volume: 1
args:
cooldown: 180
send_cooldown_message: true
triggers:
- alt_click
conditions: [ ]
dependencies:
- EcoSkills

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display-name: "Strongarm"
description: "Gives &a+%placeholder%&r %ecoskills_strength_name%"
placeholder: "2 + 4 * %level%"
type: normal
targets:
- trident
conflicts: [ ]
rarity: rare
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_stat
args:
stat: strength
amount: "2 + 4 * %level%"
conditions: [ ]
dependencies:
- EcoSkills

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@@ -0,0 +1,24 @@
display-name: "Superior"
description: "Gives a &a%placeholder%%&r boost to all stats"
placeholder: "%level% * 2"
type: special
targets:
- armor
conflicts: [ ]
rarity: veryspecial
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: multiply_all_stats
args:
multiplier: "1 + 0.02 * %level%"
conditions: [ ]
dependencies:
- EcoSkills

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@@ -0,0 +1,25 @@
display-name: "Vicious"
description: "Gives &a+%placeholder%&r %ecoskills_ferocity_name%"
placeholder: "5 + 5 * %level%"
type: normal
targets:
- sword
conflicts: [ ]
rarity: legendary
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_stat
args:
stat: ferocity
amount: "5 + 5 * %level%"
conditions: [ ]
dependencies:
- EcoSkills

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@@ -0,0 +1,26 @@
display-name: "Woodworker"
description: "Gives a &a%placeholder%%&r boost to Woodcutting experience"
placeholder: "4 * %level%"
type: normal
targets:
- axe
conflicts: [ ]
rarity: uncommon
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: skill_xp_multiplier
args:
multiplier: "1 + 0.04 * %level%"
skills:
- woodcutting
conditions: [ ]
dependencies:
- EcoSkills

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@@ -0,0 +1,31 @@
display-name: "End Affinity"
description: "Increases damage dealt in the end by &a%placeholder%%"
placeholder: "20 + %level% * 10"
type: normal
targets:
- sword
- bow
- trident
conflicts:
- nether_affinity
rarity: epic
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: "1.2 + %level% * 0.1"
triggers:
- melee_attack
- bow_attack
- trident_attack
conditions:
- id: in_world
args:
world: world_the_end

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@@ -0,0 +1,29 @@
display-name: "Ender Slayer"
description: "Gives a &a%placeholder%&r bonus to melee damage against end mobs"
placeholder: "1 + 0.5 * %level%"
type: normal
targets:
- sword
- axe
conflicts: [ ]
rarity: uncommon
max-level: 6
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_damage
args:
damage: "1 + 0.5 * %level%"
triggers:
- melee_attack
filters:
entities:
- enderman
- endermite
- ender_dragon
conditions: [ ]

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@@ -0,0 +1,27 @@
display-name: "Escape"
description: "Gain a short burst of speed &a%placeholder%%&r after taking damage"
placeholder: "%level%"
type: normal
targets:
- boots
conflicts:
- streamlining
rarity: epic
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: potion_effect
args:
effect: speed
level: "%level%"
duration: 30
apply_to_player: true
triggers:
- take_entity_damage
conditions: [ ]

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@@ -0,0 +1,25 @@
display-name: "Excavation"
description: "Digs &a%placeholder%&r extra blocks"
placeholder: "%level%"
type: normal
targets:
- shovel
conflicts: [ ]
rarity: legendary
max-level: 5
tradeable: true
discoverable: true
enchantable: true
effects:
- id: drill
args:
amount: "%level%"
check-hardness: true
disable-on-sneak: true
triggers:
- mine_block
conditions: [ ]

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@@ -0,0 +1,18 @@
display-name: "Feather Step"
description: "Prevents trampling crops by jumping on them"
type: normal
targets:
- boots
conflicts: [ ]
rarity: legendary
max-level: 1
tradeable: true
discoverable: true
enchantable: true
effects:
- id: feather_step
conditions: [ ]

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@@ -0,0 +1,24 @@
display-name: "Finishing"
description: "Increases damage dealt by &a%placeholder%%&r for each percent of health missing on your opponent"
placeholder: "0.2 * %level%"
type: normal
targets:
- sword
- axe
conflicts: [ ]
rarity: uncommon
max-level: 5
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: "1 + ((1 - %victim_health% / %victim_max_health%) * 0.2 * %level%)"
triggers:
- melee_attack
conditions: [ ]

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@@ -0,0 +1,26 @@
display-name: "First Strike"
description: "Deal &a%placeholder%% &rmore damage against victims on max health"
placeholder: "30 + 20 * %level%"
type: normal
targets:
- sword
- axe
conflicts: [ ]
rarity: uncommon
max-level: 5
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: "1.3 + 0.2 * %level%"
triggers:
- melee_attack
filters:
on_max_health: true
conditions: [ ]

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@@ -0,0 +1,37 @@
display-name: "Flashbang"
description: "Gives a &a%placeholder%%&r chance of blinding your opponent"
placeholder: "%level%"
type: normal
targets:
- bow
- crossbow
conflicts: [ ]
rarity: rare
max-level: 6
tradeable: true
discoverable: true
enchantable: true
effects:
- effects:
- id: potion_effect
args:
effect: blindness
level: 3
duration: 50
apply_to_player: false
- id: play_sound
args:
sound: entity_dragon_fireball_explode
pitch: 1.5
volume: 4
mutators:
- id: victim_as_player
args:
chance: "%level%"
triggers:
- bow_attack
conditions: [ ]

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@@ -0,0 +1,25 @@
display-name: "Foraging"
description: "Gives a &a%placeholder%%&r boost to apple drops from leaves"
placeholder: "ceil(((1 / (%level% + 2)) + ((%level% + 1) / 2)) * 100 - 100)"
type: normal
targets:
- shears
conflicts: [ ]
rarity: common
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: multiply_drops
args:
on_items:
- apple
fortune: "%level%"
triggers:
- block_item_drop
conditions: [ ]

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@@ -0,0 +1,25 @@
display-name: "Fortitude"
description: "Gives a &a%placeholder%%&r bonus to damage dealt"
placeholder: "%level% * 2"
type: normal
targets:
- armor
conflicts: [ ]
rarity: legendary
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: "1 + %level% * 0.02"
triggers:
- melee_attack
- bow_attack
- trident_attack
conditions: [ ]

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@@ -0,0 +1,26 @@
display-name: "Frost"
description: "Gives a &a%chance%%&r chance to make your opponent feel as if they've been frozen for &a%seconds%&r seconds"
placeholders:
chance: "3 + 2 * %level%"
seconds: "2 + %level%"
type: normal
targets:
- bow
conflicts: [ ]
rarity: legendary
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: set_freeze_ticks
args:
ticks: "60 + 20 * %level%"
chance: "3 + 2 * %level%"
triggers:
- bow_attack
conditions: [ ]

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@@ -0,0 +1,25 @@
display-name: "Getaway"
description: "Gain a &a%placeholder%%&r bonus to movement speed below &a20%&r health"
placeholder: "10 * %level%"
type: normal
targets:
- boots
conflicts: [ ]
rarity: rare
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: movement_speed_multiplier
args:
multiplier: "1 + 0.1 * %level%"
triggers: [ ]
conditions:
- id: below_health_percent
args:
percent: 20

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@@ -0,0 +1,25 @@
display-name: "Goliath"
description: "Deal &a%damage%x &rmore damage for each times your opponent has more health than you, up to &a%limit%x"
placeholders:
damage: "0.5 + %level% * 0.1"
limit: "1.6 + %level% * 0.4"
type: normal
targets:
- sword
conflicts: [ ]
rarity: rare
max-level: 6
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: "1 + min(max(%victim_health% / %player_health% - 1, 0) * (0.5 + %level% * 0.1), 1.6 + %level% * 0.4)"
triggers:
- melee_attack
conditions: [ ]

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@@ -0,0 +1,24 @@
display-name: "Curse of Harmlessness"
description: "Gives a &a%placeholder%% &rchance for attacks to do nothing"
placeholder: "15 * %level%"
type: curse
targets:
- sword
- axe
conflicts: []
rarity: legendary
max-level: 1
tradeable: true
discoverable: true
enchantable: false
effects:
- id: cancel_event
args:
chance: "15 * %level%"
triggers:
- melee_attack
conditions: []

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@@ -0,0 +1,25 @@
display-name: "Haunting"
description: "Dying spawns a harming cloud for &a%placeholder%&r seconds"
placeholder: "1 + %level%"
type: normal
targets:
- helmet
conflicts: [ ]
rarity: epic
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: spawn_potion_cloud
args:
effect: harm
level: 1
duration: "20 + %level% * 20"
triggers:
- death
conditions: [ ]

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@@ -0,0 +1,21 @@
display-name: "Curse of Hunger"
description: "Increases hunger loss by &a%placeholder%%"
placeholder: "50 * %level%"
type: curse
targets:
- helmet
conflicts: []
rarity: legendary
max-level: 1
tradeable: true
discoverable: true
enchantable: false
effects:
- id: hunger_multiplier
args:
multiplier: "1 + 0.5 * %level%"
conditions: []

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@@ -0,0 +1,23 @@
display-name: "Infernal Touch"
description: "Automatically smelts mined blocks"
type: normal
targets:
- pickaxe
conflicts:
- silk_touch
rarity: legendary
max-level: 1
tradeable: true
discoverable: true
enchantable: true
effects:
- id: autosmelt
args:
drop_xp: true
triggers:
- block_item_drop
conditions: [ ]

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@@ -0,0 +1,31 @@
display-name: "Introversion"
description: "Gives a &a%placeholder%&r bonus to melee damage against players"
placeholder: "2.5 * %level%"
type: normal
targets:
- sword
conflicts:
- sharpness
- smite
- bane_of_arthropods
- slaughter
- brightness
rarity: common
max-level: 5
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_damage
args:
damage: "2.5 * %level%"
triggers:
- melee_attack
filters:
entities:
- player
conditions: [ ]

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@@ -0,0 +1,25 @@
display-name: "Jumpshot"
description: "Deal &a%placeholder%%&r more damage in the air"
placeholder: "10 * %level%"
type: normal
targets:
- bow
- crossbow
conflicts: [ ]
rarity: uncommon
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: "1 + 0.1 * %level%"
triggers:
- bow_attack
conditions:
- id: in_air

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@@ -0,0 +1,23 @@
display-name: "Lifesteal"
description: "Heals &a%placeholder%%&r of damage dealt"
placeholder: "%level% * 10"
type: normal
targets:
- sword
conflicts: [ ]
rarity: rare
max-level: 6
tradeable: true
discoverable: true
enchantable: true
effects:
- id: give_health
args:
amount: "%v% * (%level% * 0.1)"
triggers:
- melee_attack
conditions: [ ]

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@@ -0,0 +1,41 @@
display-name: "Lumberjack"
description: "Chop down up to &a%placeholder%&r blocks of a tree at once"
placeholder: "4 * %level%"
type: normal
targets:
- axe
conflicts: [ ]
rarity: rare
max-level: 6
tradeable: true
discoverable: true
enchantable: true
effects:
- id: mine_vein
args:
limit: "4 * %level%"
filters:
blocks:
- oak_wood
- dark_oak_wood
- acacia_wood
- jungle_wood
- birch_wood
- mangrove_wood
- crimson_stem
- spruce_wood
- warped_stem
- oak_log
- dark_oak_log
- acacia_log
- jungle_log
- birch_log
- spruce_log
- mangrove_log
triggers:
- mine_block
conditions: [ ]

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@@ -0,0 +1,21 @@
display-name: "Metabolism"
description: "Increases the hunger gained by eating food by &a%placeholder%%"
placeholder: "%level% * 12.5"
type: normal
targets:
- chestplate
conflicts: [ ]
rarity: legendary
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: food_multiplier
args:
multiplier: "1 * %level% * 0.125"
conditions: [ ]

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@@ -0,0 +1,26 @@
display-name: "Curse of Misfortune"
description: "Gives a &a%placeholder%% &rchance for blocks to not drop items"
placeholder: "15 * %level%"
type: curse
targets:
- hoe
- shovel
- pickaxe
- axe
conflicts: []
rarity: legendary
max-level: 1
tradeable: true
discoverable: true
enchantable: false
effects:
- id: cancel_event
args:
chance: "15 * %level%"
triggers:
- block_item_drop
conditions: []

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@@ -0,0 +1,31 @@
display-name: "Nether Affinity"
description: "Increases damage dealt in the nether by &a%placeholder%%"
placeholder: "20 + %level% * 10"
type: normal
targets:
- sword
- bow
- trident
conflicts:
- end_affinity
rarity: epic
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: "1.2 + %level% * 0.1"
triggers:
- melee_attack
- bow_attack
- trident_attack
conditions:
- id: in_world
args:
world: world_nether

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@@ -0,0 +1,29 @@
display-name: "Nether Prospector"
description: "Gives a &a%placeholder%%&r boost to ancient debris drops"
placeholder: "ceil(((1 / (%level% + 2)) + ((%level% + 1) / 2)) * 100 - 100)"
type: normal
targets:
- pickaxe
conflicts:
- fortune
- silk_touch
rarity: legendary
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: multiply_drops
args:
on_items:
- ancient_debris
fortune: "%level%"
filters:
player_placed: false
triggers:
- block_item_drop
conditions: [ ]

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@@ -0,0 +1,26 @@
display-name: "Ninja"
description: "Deal &a+%placeholder%&r damage while sneaking"
placeholder: "0.5 + %level% * 0.5"
type: normal
targets:
- sword
conflicts: [ ]
rarity: rare
max-level: 5
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_damage
args:
damage: "0.5 + %level% * 0.5"
triggers:
- melee_attack
conditions:
- id: is_sneaking
args:
is_sneaking: true

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@@ -0,0 +1,25 @@
display-name: "One for All"
description: "Increases damage by &a%placeholder%%&r but conflicts with all other enchantments"
placeholder: "500"
type: special
targets:
- sword
- axe
conflicts:
- everything
rarity: veryspecial
max-level: 1
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: 5
triggers:
- melee_attack
conditions: [ ]

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@@ -0,0 +1,15 @@
display-name: "Curse of Permanence"
description: "Prevents modifying this item in an anvil"
type: curse
targets:
- all
conflicts: [ ]
rarity: legendary
max-level: 1
tradeable: true
discoverable: true
enchantable: false
conditions: [ ]

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@@ -0,0 +1,30 @@
display-name: "Poison Ivy"
description: "Poisons attackers for &a%seconds%&r seconds for each heart of damage dealt, up to &a%limit%&r seconds"
placeholders:
seconds: "0.5 * %level%"
limit: "4 + %level%"
type: normal
targets:
- leggings
conflicts:
- thorns
rarity: epic
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: potion_effect
args:
effect: poison
level: 1
duration: "min(10 * %level% * %v% / 2, 80 + %level% * 20 * %v% / 2)"
apply_to_player: false
triggers:
- take_entity_damage
conditions: [ ]

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@@ -0,0 +1,21 @@
display-name: "Rapid"
description: "Lets you shoot full speed arrows with the bow at &a%placeholder%%&r tension"
placeholder: "100 - (15 * %level%)"
type: normal
targets:
- bow
conflicts: [ ]
rarity: epic
max-level: 6
tradeable: true
discoverable: true
enchantable: true
effects:
- id: rapid_bows
args:
percent_faster: "15 * %level%"
conditions: [ ]

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@@ -0,0 +1,24 @@
display-name: "Rebounding"
description: "Rebounds &a%placeholder%%&r of incoming damage back at your attacker"
placeholder: "20 + %level% * 10"
type: normal
targets:
- shield
conflicts: [ ]
rarity: epic
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_victim
args:
damage: "%v% * (0.2 + %level% * 0.1)"
use-source: false
triggers:
- shield_block
conditions: [ ]

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@@ -0,0 +1,23 @@
display-name: "Repairing"
description: "Automatically gain &a%amount%&r durability every &a%frequency% &rseconds"
type: special
placeholders:
frequency: "1.5"
amount: "%level%"
targets:
- all
conflicts:
- mending
rarity: veryspecial
max-level: 3
tradeable: true
discoverable: true
enchantable: true
conditions: [ ]
repair-per-level: 1 # The amount of durability to add on each item
frequency: 30 # How often to repair the item (in ticks, doesn't support %level%)
not-while-holding: true # If items shouldn't be repaired while they are being held

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@@ -0,0 +1,19 @@
display-name: "Replenish"
description: "Crops are replanted automatically"
type: normal
targets:
- hoe
conflicts: [ ]
rarity: legendary
max-level: 1
tradeable: true
discoverable: true
enchantable: true
conditions: [ ]
consume-seeds: true # If seeds should be consumed in replanting
only-fully-grown: false # If only fully grown crops should be replanted

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@@ -0,0 +1,21 @@
display-name: "Rocket Saver"
description: "Gives a &a%placeholder%%&r chance to not consume fireworks when boosting"
placeholder: "%level% * 20"
type: normal
targets:
- elytra
conflicts: [ ]
rarity: rare
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: elytra_boost_save_chance
args:
chance: "%level% * 20"
conditions: [ ]

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@@ -0,0 +1,39 @@
display-name: "Rumble"
description: "Gives &a%damage%&r damage to all entities in a &a%radius%&r block radius"
placeholders:
radius: "2 + %level%"
damage: "3 * %level%"
type: spell
targets:
- sword
conflicts: [ ]
rarity: epic
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- effects:
- id: damage_nearby_entities
args:
damage: "3 * %level%"
radius: "2 + %level%"
damage_as_player: false
damage_self: false
- id: play_sound
args:
sound: entity_ender_dragon_growl
pitch: 1
volume: 1
args:
cooldown: 40
send_cooldown_message: true
triggers:
- alt_click
conditions: [ ]

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@@ -0,0 +1,26 @@
display-name: "Shulker Harvest"
description: "Gives a &a%placeholder%%&r boost to shulker drops"
placeholder: "ceil(((1 / (%level% + 4)) + ((%level% + 3) / 2)) * 100 - 100)"
type: normal
targets:
- sword
conflicts:
- looting
rarity: epic
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: multiply_drops
args:
on_items:
- shulker_shell
fortune: "2 + %level%"
triggers:
- entity_item_drop
conditions: [ ]

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@@ -0,0 +1,26 @@
display-name: "Shura"
description: "Gives a &a%placeholder%x&r bonus to critical damage when under half health"
placeholder: "1 + 0.25 * %level%"
type: normal
targets:
- axe
conflicts: [ ]
rarity: rare
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: crit_multiplier
args:
multiplier: "1 + 0.25 * %level%"
triggers:
- melee_attack
conditions:
- id: below_health_percent
args:
percent: 51

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@@ -0,0 +1,25 @@
display-name: "Skull Puncture"
description: "Increases headshot damage by &a%placeholder%%"
placeholder: "10 * %level%"
type: normal
targets:
- bow
- crossbow
- trident
conflicts: [ ]
rarity: rare
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: "1 + 0.1 * %level%"
triggers:
- headshot
conditions: [ ]

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@@ -0,0 +1,41 @@
display-name: "Slaughter"
description: "Gives a &a%placeholder%&r bonus to melee damage against passive mobs"
placeholder: "2.5 * %level%"
type: normal
targets:
- sword
conflicts:
- sharpness
- smite
- bane_of_arthropods
- introversion
- brightness
rarity: common
max-level: 5
tradeable: true
discoverable: true
enchantable: true
effects:
- id: add_damage
args:
damage: "2.5 * %level%"
triggers:
- melee_attack
filters:
entities:
- cow
- sheep
- pig
- horse
- parrot
- cat
- ocelots
- fox
- villager
- axolotl
- chicken
conditions: [ ]

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@@ -0,0 +1,21 @@
display-name: "Slipstream"
description: "Gives a &a%placeholder%%&r boost to movement speed while holding"
placeholder: "%level% * 8"
type: normal
targets:
- trident
conflicts: [ ]
rarity: epic
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: movement_speed_multiplier
args:
multiplier: "1 + %level% * 0.08"
conditions: [ ]

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@@ -0,0 +1,26 @@
display-name: "Snipe"
description: "Arrows deal &a%damage%%&r more damage for each &a%blocks%&r blocks travelled"
placeholders:
damage: "1 * %level%"
blocks: "11 - ceil(%level% / 2)"
type: normal
targets:
- bow
- crossbow
conflicts: [ ]
rarity: epic
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: "1 + (%distance% / (11 - ceil(%level% / 2))) * 0.01 * %level%"
triggers:
- bow_attack
conditions: [ ]

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@@ -0,0 +1,48 @@
display-name: "Soul Storm"
description: "Gives a &a%bonus%%&r bonus to attack damage for &a%seconds%&r seconds at the expense of &a3&r hearts"
placeholders:
bonus: "150 + 50 * %level%"
seconds: "15 + 5 * %level%"
type: spell
targets:
- sword
conflicts: [ ]
rarity: legendary
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- effects:
- id: add_holder
args:
effects:
- id: damage_multiplier
args:
multiplier: "1.5 + 0.5 * %level%"
triggers:
- bow_attack
- melee_attack
- trident_attack
- id: bonus_health
args:
health: -6
conditions: [ ]
duration: "(15 + 5 * %level%) * 20"
- id: play_sound
args:
sound: entity_ghast_scream
pitch: 0.7
volume: 1
args:
cooldown: 180
send_cooldown_message: true
triggers:
- alt_click
conditions: [ ]

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@@ -0,0 +1,17 @@
display-name: "Soulbound"
description: "Keep this item on death"
type: special
targets:
- all
conflicts: [ ]
rarity: veryspecial
max-level: 1
tradeable: true
discoverable: true
enchantable: true
conditions: [ ]
single-use: false # If soulbound should be removed from the items after death

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@@ -0,0 +1,48 @@
display-name: "Sparks"
description: "Hooking onto enemies during storms gives a &a%chance%%&r chance to strike lightning dealing &a%damage%&r damage"
placeholders:
damage: "1 + %level%"
chance: "25 + 5 * %level%"
type: normal
targets:
- fishing_rod
conflicts: [ ]
rarity: rare
max-level: 5
tradeable: true
discoverable: true
enchantable: true
effects:
- effects:
- id: smite
args:
damage: "1 + 1 * %level%"
silent: true
- id: particle_animation
args:
particle: electric_spark
particle-amount: 10
animation: ground_spiral
tick-multiplier: 1
entity: victim
use-eye-location: false
particle_args:
scalar: 5.5
distance-scalar: 0.3
duration: 25
mutators:
- id: location_to_victim
args:
chance: "25 + 5 * %level%"
triggers:
- catch_entity
conditions:
- id: is_storm

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@@ -0,0 +1,22 @@
display-name: "Stamina"
description: "Decreases sprinting hunger loss by &a%placeholder%%"
placeholder: "%level% * 20"
type: normal
targets:
- chestplate
conflicts: [ ]
rarity: rare
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: hunger_multiplier
args:
multiplier: "1 - %level% * 0.2"
conditions:
- id: is_sprinting

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@@ -0,0 +1,21 @@
display-name: "Streamlining"
description: "Gives a &a%placeholder%%&r boost to movement speed"
placeholder: "%level% * 5"
type: normal
targets:
- boots
conflicts: [ ]
rarity: special
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: movement_speed_multiplier
args:
multiplier: "1 + %level% * 0.05"
conditions: [ ]

View File

@@ -0,0 +1,29 @@
display-name: "Stun"
description: "Gives a &a%placeholder%%&r chance to stun attacked mobs for &a2&r seconds"
placeholder: "2.5 + 2.5 * %level%"
type: normal
targets:
- sword
- bow
- trident
- crossbow
conflicts: [ ]
rarity: rare
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: strip_ai
args:
duration: 40
chance: "2.5 + 2.5 * %level%"
triggers:
- melee_attack
- bow_attack
- trident_attack
conditions: [ ]

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@@ -0,0 +1,20 @@
display-name: "Telekinesis"
description: "Drops and experience go directly into your inventory"
type: normal
targets:
- pickaxe
- sword
- axe
conflicts: [ ]
rarity: common
max-level: 1
tradeable: true
discoverable: true
enchantable: true
effects:
- id: telekinesis
conditions: [ ]

View File

@@ -0,0 +1,27 @@
display-name: "Thor"
description: "Gives a &a%chance%%&r chance to strike &a%bolts%&r lightning bolts on your opponent"
placeholders:
chance: "%level%"
bolts: "ceil(%level% / 2)"
type: normal
targets:
- bow
- crossbow
conflicts: []
rarity: epic
max-level: 6
tradeable: true
discoverable: true
enchantable: true
effects:
- id: strike_lightning
args:
amount: "ceil(%level% / 2)"
chance: "%level%"
triggers:
- bow_attack
conditions: [ ]

View File

@@ -0,0 +1,21 @@
display-name: "Thrive"
description: "Gives &a%placeholder%&r bonus health"
placeholder: "%level%"
type: normal
targets:
- armor
conflicts: [ ]
rarity: legendary
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: bonus_health
args:
health: "%level%"
conditions: [ ]

View File

@@ -0,0 +1,34 @@
display-name: "Transmission"
description: "Teleports you &a%placeholder%&8 blocks forward"
placeholder: "3 + %level% * 2"
type: spell
targets:
- sword
conflicts: [ ]
rarity: legendary
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- effects:
- id: transmission
args:
distance: "3 + %level% * 2"
- id: play_sound
args:
sound: entity_enderman_teleport
pitch: 1.2
volume: 1
args:
cooldown: 90
send_cooldown_message: true
triggers:
- alt_click
conditions: [ ]

View File

@@ -0,0 +1,24 @@
display-name: "Tripleshot"
description: "Shoot 3 arrows instead of 1"
type: normal
targets:
- bow
conflicts: [ ]
rarity: legendary
max-level: 1
tradeable: true
discoverable: true
enchantable: true
effects:
- id: run_chain
args:
chain: shoot_extra_arrows
chain-args:
arrows: 1
triggers:
- shoot_bow
conditions: [ ]

View File

@@ -0,0 +1,29 @@
display-name: "Vanish"
description: "Gives a &a%chance%%&r chance to disappear for &a%seconds%&r seconds after taking damage"
placeholders:
chance: "2 * %level%"
seconds: "0.5 + floor(%level% / 4)"
type: normal
targets:
- armor
conflicts: [ ]
rarity: rare
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: potion_effect
args:
chance: "%level% * 2"
effect: invisibility
level: 2
duration: "10 + floor(%level% * 5)"
apply-to-player: true
triggers:
- take_entity_damage
conditions: [ ]

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@@ -0,0 +1,45 @@
display-name: "Veinminer"
description: "Mine up to &a%placeholder%&r blocks in veins at once"
placeholder: "2 + 3 * %level%"
type: normal
targets:
- pickaxe
conflicts:
- blast_mining
rarity: rare
max-level: 4
tradeable: true
discoverable: true
enchantable: true
effects:
- id: mine_vein
args:
limit: "2 + 3 * %level%"
filters:
blocks:
- coal_ore
- iron_ore
- copper_ore
- gold_ore
- ancient_debris
- lapis_ore
- diamond_ore
- redstone_ore
- nether_quartz_ore
- gilded_blackstone
- nether_gold_ore
- glowstone
- deepslate_coal_ore
- deepslate_iron_ore
- deepslate_copper_ore
- deepslate_gold_ore
- deepslate_lapis_ore
- deepslate_diamond_ore
- deepslate_redstone_ore
triggers:
- mine_block
conditions: [ ]

View File

@@ -0,0 +1,36 @@
display-name: "Vitality"
description: "Puts you back on max health"
type: spell
targets:
- sword
- axe
- pickaxe
- shovel
conflicts: []
rarity: special
max-level: 1
tradeable: true
discoverable: true
enchantable: true
effects:
- effects:
- id: give_health
args:
amount: 1000
- id: play_sound
args:
sound: entity_player_levelup
pitch: 1
volume: 1
args:
cooldown: 450
send_cooldown_message: true
triggers:
- alt_click
conditions: []

View File

@@ -0,0 +1,32 @@
display-name: "Warp Drive"
description: "Hitting your opponent with an arrow teleports you to them"
placeholder: "%level%"
type: special
targets:
- bow
conflicts: [ ]
rarity: veryspecial
max-level: 1
tradeable: true
discoverable: true
enchantable: true
effects:
- id: teleport
triggers:
- bow_attack
- id: play_sound
args:
sound: entity_enderman_teleport
pitch: 1.2
volume: 2
triggers:
- bow_attack
conditions: [ ]
mutators:
- id: location_to_victim

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@@ -0,0 +1,28 @@
display-name: "Wisdom"
description: "&rIncreases dropped experience by &a%placeholder%%"
placeholder: "100 + %level% * 20"
type: normal
targets:
- sword
- axe
- pickaxe
- shovel
- hoe
- bow
- crossbow
- trident
conflicts: [ ]
rarity: uncommon
max-level: 3
tradeable: true
discoverable: true
enchantable: true
effects:
- id: xp_multiplier
args:
multiplier: "1.0 + (%level% * 0.2)"
conditions: [ ]

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