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test-server-config-minecicd/plugins/EcoEnchants/rarity.yml
2024-10-05 22:23:51 -04:00

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YAML

# Table chance is the chance of getting enchantment as a percentage from an enchanting table
# Minimum Level is the minimum xp level you have to be to get the enchantment
# You can add more rarities by following the pattern.
# Remember, enchantments are more likely to be high-level the closer they are to maximum-obtainable-level
# Villager chance is the chance of a villager having this trade as a percentage. Vanilla default for all enchantments is 2.7%, however you can choose this per-rarity.
# Loot chance is the chance of an item in a loot chest having this enchantment as a percentage
rarities:
- id: common
display-name: "Common"
table-chance: 30
minimum-level: 1
villager-chance: 10.5
loot-chance: 12
- id: uncommon
display-name: "Uncommon"
table-chance: 20
minimum-level: 5
villager-chance: 9
loot-chance: 16
- id: rare
display-name: "Rare"
table-chance: 20
minimum-level: 15
villager-chance: 7.5
loot-chance: 18
- id: epic
display-name: "Epic"
table-chance: 10
minimum-level: 16
villager-chance: 6
loot-chance: 20
- id: legendary
display-name: "Legendary"
table-chance: 8
minimum-level: 20
villager-chance: 4.5
loot-chance: 15
- id: special
display-name: "Special"
table-chance: 2
minimum-level: 30
villager-chance: 3
loot-chance: 5
- id: veryspecial
display-name: "Very Special"
table-chance: 1
minimum-level: 30
villager-chance: 1.5
loot-chance: 2