* Implemented a universal cache for loaded players * Reworked a significant amount of my API additions * Simplified join/quit handling * Cleaned up ISpecialEnderChest/ISpecialPlayerInventory implementations * Fixed OpenInv.* permission not granting access to commands
46 lines
1.3 KiB
Java
46 lines
1.3 KiB
Java
/*
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* Copyright (C) 2011-2014 lishid. All rights reserved.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.lishid.openinv.internal;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.Inventory;
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public interface ISpecialPlayerInventory {
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public Inventory getBukkitInventory();
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/**
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* Sets the Player associated with this ISpecialPlayerInventory online.
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*
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* @param player the Player coming online
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*/
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public void setPlayerOnline(Player player);
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/**
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* Sets the Player associated with this ISpecialPlayerInventory offline.
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*/
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public void setPlayerOffline();
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/**
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* Gets whether or not this ISpecialPlayerInventory is in use.
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*
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* @return true if the ISpecialPlayerInventory is in use
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*/
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public boolean isInUse();
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}
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