MineCICD added "plugins"
This commit is contained in:
22
plugins/AutoRestart/commands.yml
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22
plugins/AutoRestart/commands.yml
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#╚█████╔╝╚█████╔╝██║░╚═╝░██║██║░╚═╝░██║██║░░██║██║░╚███║██████╔╝██████╔╝
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#░╚════╝░░╚════╝░╚═╝░░░░░╚═╝╚═╝░░░░░╚═╝╚═╝░░╚═╝╚═╝░░╚══╝╚═════╝░╚═════╝░
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## Run a list of commands seconds before the restart executes
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## This feature is made for specific type of users, most plugins will execute save functions on disable
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## Main branch
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commands:
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## Enable or disable commands to execute before the server restarts
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enabled: false
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## The amount of time to give to execute commands
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seconds: 5
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## The list of commands to run
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list:
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- 'say This is a test command'
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- 'say I think it works?'
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## DO NOT TOUCH!!
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version: 2
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29
plugins/AutoRestart/format.yml
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29
plugins/AutoRestart/format.yml
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#███████╗░█████╗░██████╗░███╗░░░███╗░█████╗░████████╗
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#██╔══╝░░██║░░██║██╔══██╗██║╚██╔╝██║██╔══██║░░░██║░░░
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#██║░░░░░╚█████╔╝██║░░██║██║░╚═╝░██║██║░░██║░░░██║░░░
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#╚═╝░░░░░░╚════╝░╚═╝░░╚═╝╚═╝░░░░░╚═╝╚═╝░░╚═╝░░░╚═╝░░░
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## These are the formatting tags your can use in all text/messages and popups
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## They are configurable to suit your needs when formatting text
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## Main Branch
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format:
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## Hours till server restart
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hours: '%h'
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## Minutes till server restart
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minutes: '%m'
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## Seconds till server restart
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seconds: '%s'
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## Max players amount. This formats the text to `max_players.amount`
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maxplayers_amount: '%a'
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## Max players amount. This formats the text to `max_players.delay`
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maxplayers_delay: '%d'
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## DO NOT TOUCH!!
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version: 1
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187
plugins/AutoRestart/global_broadcast.yml
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187
plugins/AutoRestart/global_broadcast.yml
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#
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#╚═════╝░╚═╝░░╚═╝░╚════╝░╚═╝░░╚═╝╚═════╝░░╚════╝░╚═╝░░╚═╝╚═════╝░░░░╚═╝░░░╚═════╝░
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## Broadcasts adds flexibility on what you want your players to see!
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## Everyone will see these messages, except the person initiating the command.
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## They will receive their own Private Message.
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## You have the option to enabled/disable these functions, as well as individually enabling/disabling
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## the text message or the title popup.
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## Global broadcasts include the prefix in "main.prefix" config.
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## Messages have multi line support!
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## All messages can use the format tags specified in the format.yml config
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## To understand ticks. 1 second is relevant to 20 ticks! So a second and a half (1.5s) is 30 ticks!
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## timing is displayed as fadein:stay:fadeout
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## Example: 20:40:20
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## fadein: 20 (ticks) (1 second)
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## stay: 40 (ticks) (2 second)
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## fadeout: 20 (ticks) (1 second)
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## Fadein, stay, fadeout are the 3 arguments. You can edit how long it takes to fadein, fadeout etc.
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## You can also put the fade numbers to 0, and then the popup's will be instant!
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## Get creative!
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## Main Branch
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global_broadcasts:
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##▒█▀▄▀█ ▀█▀ ▒█▄░▒█ ▒█░▒█ ▀▀█▀▀ ▒█▀▀▀ ▒█▀▀▀█
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##▒█▒█▒█ ▒█░ ▒█▒█▒█ ▒█░▒█ ░▒█░░ ▒█▀▀▀ ░▀▀▀▄▄
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##▒█░░▒█ ▄█▄ ▒█░░▀█ ░▀▄▄▀ ░▒█░░ ▒█▄▄▄ ▒█▄▄▄█
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## Broadcast message for the minute reminder
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minutes:
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message:
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enabled: true
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text:
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- 'Server Will Restart In %m Minutes!'
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popup:
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enabled: true
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title:
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text: '&cServer Restarting In'
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timing: '20:40:20'
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subtitle:
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text: '&f%m &cMinutes!'
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timing: '20:40:20'
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##▒█▀▀▀█ ▒█▀▀▀ ▒█▀▀█ ▒█▀▀▀█ ▒█▄░▒█ ▒█▀▀▄ ▒█▀▀▀█
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##░▀▀▀▄▄ ▒█▀▀▀ ▒█░░░ ▒█░░▒█ ▒█▒█▒█ ▒█░▒█ ░▀▀▀▄▄
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##▒█▄▄▄█ ▒█▄▄▄ ▒█▄▄█ ▒█▄▄▄█ ▒█░░▀█ ▒█▄▄▀ ▒█▄▄▄█
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## Broadcast message for the second reminder
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seconds:
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message:
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enabled: true
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text:
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- 'Server is restarting in %s Seconds!'
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popup:
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enabled: true
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title:
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text: '&cServer Restarting In'
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timing: '5:20:5'
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subtitle:
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text: '&f%s &cSeconds!'
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timing: '5:20:5'
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##▒█▀▀▀█ ▀▀█▀▀ ░█▀▀█ ▀▀█▀▀ ▒█░▒█ ▒█▀▀▀█
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##░▀▀▀▄▄ ░▒█░░ ▒█▄▄█ ░▒█░░ ▒█░▒█ ░▀▀▀▄▄
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##▒█▄▄▄█ ░▒█░░ ▒█░▒█ ░▒█░░ ░▀▄▄▀ ▒█▄▄▄█
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## Show the broadcast when '/autore resume' or '/autore pause' is called
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status:
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## Show the broadcast when typed '/autore resume'
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resume:
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message:
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enabled: true
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text:
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- '&cAutoRestart timer has resumed!'
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popup:
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enabled: true
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title:
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text: '&cAutoRestart has started!'
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timing: '20:40:20'
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subtitle:
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text: ''
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timing: '20:40:20'
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## Show the broadcast when typed '/autore pause'
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pause:
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message:
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enabled: true
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text:
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- '&cAutoRestart timer has been paused'
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popup:
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enabled: true
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title:
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text: '&cAutoRestart has been paused!'
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timing: '20:40:20'
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subtitle:
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text: ''
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timing: '20:40:20'
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##▒█▀▀█ ▒█░▒█ ░█▀▀█ ▒█▄░▒█ ▒█▀▀█ ▒█▀▀▀
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##▒█░░░ ▒█▀▀█ ▒█▄▄█ ▒█▒█▒█ ▒█░▄▄ ▒█▀▀▀
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##▒█▄▄█ ▒█░▒█ ▒█░▒█ ▒█░░▀█ ▒█▄▄█ ▒█▄▄▄
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## Show the broadcast when '/autore in' is called
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change:
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message:
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enabled: true
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text:
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- '&cServer now is restarting in &f%h&cH &f%m&cM &f%s&cS!'
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popup:
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enabled: true
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title:
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text: '&cServer Restarting In'
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timing: '20:40:20'
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subtitle:
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text: '&f%h&cH &f%m&cM &f%s&cS!'
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timing: '20:40:20'
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##▒█▀▄▀█ ░█▀▀█ ▀▄▒▄▀ ▒█▀▀█ ▒█░░░ ░█▀▀█ ▒█░░▒█ ▒█▀▀▀ ▒█▀▀█ ▒█▀▀▀█
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##▒█▒█▒█ ▒█▄▄█ ░▒█░░ ▒█▄▄█ ▒█░░░ ▒█▄▄█ ▒█▄▄▄█ ▒█▀▀▀ ▒█▄▄▀ ░▀▀▀▄▄
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##▒█░░▒█ ▒█░▒█ ▄▀▒▀▄ ▒█░░░ ▒█▄▄█ ▒█░▒█ ░░▒█░░ ▒█▄▄▄ ▒█░▒█ ▒█▄▄▄█
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## Show the Maxplayers broadcast
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max_players:
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## The message broadcasted when too many players are online on restart!
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alert:
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message:
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enabled: true
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text:
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- '&bToo many players online for restart. Max &f%a&b amount of players allowed for a restart. Waiting for players to leave!'
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popup:
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enabled: true
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title:
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text: '&bToo many players online for restart.'
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timing: '20:40:20'
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subtitle:
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text: 'Max &f%a&b amount of players allowed for a restart.'
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timing: '20:40:20'
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## This message appears when the amount of players requirement is met!
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pre_shutdown:
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message:
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enabled: true
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text:
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- '&aServer now restarting in &f%d&a seconds!'
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popup:
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enabled: true
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title:
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text: '&aServer now restarting in &f%d&a seconds!'
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timing: '20:40:20'
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subtitle:
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text: ''
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timing: '20:40:20'
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## This message appears when the timeout has been reached
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timeout:
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message:
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enabled: true
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text:
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- '&aPlayers took too long to leave!'
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popup:
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enabled: true
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title:
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text: '&aPlayers took too long to leave!'
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timing: '20:40:20'
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subtitle:
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text: '&aServer now restarting in &f%d&a seconds!'
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timing: '20:40:20'
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##▒█▀▀▀█ ▒█░▒█ ▒█░▒█ ▀▀█▀▀ ▒█▀▀▄ ▒█▀▀▀█ ▒█░░▒█ ▒█▄░▒█
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##░▀▀▀▄▄ ▒█▀▀█ ▒█░▒█ ░▒█░░ ▒█░▒█ ▒█░░▒█ ▒█▒█▒█ ▒█▒█▒█
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##▒█▄▄▄█ ▒█░▒█ ░▀▄▄▀ ░▒█░░ ▒█▄▄▀ ▒█▄▄▄█ ▒█▄▀▄█ ▒█░░▀█
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## Global shutdown message
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shutdown:
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message:
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||||
enabled: true
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text:
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||||
- '&cServer Restarting!'
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popup:
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enabled: true
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title:
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text: '&cServer is now'
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timing: '20:80:20'
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subtitle:
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text: '&cRestarting!'
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timing: '20:80:20'
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## DO NOT TOUCH!!
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||||
version: 2
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38
plugins/AutoRestart/main.yml
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38
plugins/AutoRestart/main.yml
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@@ -0,0 +1,38 @@
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#███╗░░░███╗░█████╗░██╗███╗░░██╗
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#████╗░████║██╔══██╗██║████╗░██║
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#██╔████╔██║███████║██║██╔██╗██║
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#██║╚██╔╝██║██╔══██║██║██║╚████║
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#██║░╚═╝░██║██║░░██║██║██║░╚███║
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#╚═╝░░░░░╚═╝╚═╝░░╚═╝╚═╝╚═╝░░╚══╝
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## Main branch
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||||
main:
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||||
## Sets the restart command after players have been kicked
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||||
execution: 'restart'
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||||
## This will recalculate the restart countdown when using '/autore reload'
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||||
recalculate_onreload: false
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||||
## Restart modes available 'interval', and 'timestamp'
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restart_mode: 'interval'
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||||
## Restart mode specific settings
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||||
modes:
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||||
## Restart server in intervals
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||||
interval:
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||||
## Set the multiplication factor
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||||
## Options are 'hours' or 'days'
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||||
factor: 'hours'
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||||
## Set the value of the interval
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||||
## Decimals are allowed
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||||
value: 3.0
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||||
## Set the timestamp in 24 hour time format HH:MM
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## Multiple timestamps allowed
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||||
timestamp:
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- '0:00'
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||||
- '6:00'
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- '12:00'
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||||
- '18:00'
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||||
## Server wide prefix for all chat broadcasts
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||||
prefix: '&f[&7AutoRestart&f] &e'
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||||
## Client restart message in game chat
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||||
kick_message: '&cServer Restarting! We will be back up any minute!'
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## DO NOT TOUCH!!
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version: 4
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32
plugins/AutoRestart/max_players.yml
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32
plugins/AutoRestart/max_players.yml
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@@ -0,0 +1,32 @@
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#███╗░░░███╗░█████╗░██╗░░██╗ ██████╗░██╗░░░░░░█████╗░██╗░░░██╗███████╗██████╗░░██████╗
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#████╗░████║██╔══██╗╚██╗██╔╝ ██╔══██╗██║░░░░░██╔══██╗╚██╗░██╔╝██╔════╝██╔══██╗██╔════╝
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#██╔████╔██║███████║░╚███╔╝░ ██████╔╝██║░░░░░███████║░╚████╔╝░█████╗░░██████╔╝╚█████╗░
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#██║╚██╔╝██║██╔══██║░██╔██╗░ ██╔═══╝░██║░░░░░██╔══██║░░╚██╔╝░░██╔══╝░░██╔══██╗░╚═══██╗
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#██║░╚═╝░██║██║░░██║██╔╝╚██╗ ██║░░░░░███████╗██║░░██║░░░██║░░░███████╗██║░░██║██████╔╝
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#╚═╝░░░░░╚═╝╚═╝░░╚═╝╚═╝░░╚═╝ ╚═╝░░░░░╚══════╝╚═╝░░╚═╝░░░╚═╝░░░╚══════╝╚═╝░░╚═╝╚═════╝░
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|
||||
## This will stop your server from shutting down if you have more than X amount of players configured in "amount".
|
||||
|
||||
## This is a beta feature. If you have any ideas, or recommendations about this feature you would like to
|
||||
## add. Do not hesitate to message me on SpigotMC. I would love to hear what your think I should change/add!
|
||||
## I love feedback and ideas.
|
||||
|
||||
## Main branch
|
||||
max_players:
|
||||
## Enable or Disable this feature
|
||||
enabled: false
|
||||
## The max amount of players allowed for a restart. If you set this to 10, and your server has 11 people online
|
||||
## your server will not shutdown until the amount of players is less than of equal to the amount set.
|
||||
amount: 10
|
||||
## The delay for the server to restart once player count as been met.
|
||||
## If players join the server during this delay, the server will continue to restart.
|
||||
## This is in seconds
|
||||
delay: 10
|
||||
## The timeout is the amount of time AutoRestart will give to the players to log out.
|
||||
## If the amount is never reached within X minutes, then the server
|
||||
## Will force restart. This prevents the server from never restarting due to high player traffic,
|
||||
## but will give players time to wrap up their tasks.
|
||||
## This is in minutes.
|
||||
timeout: 15
|
||||
## DO NOT TOUCH!!
|
||||
version: 4
|
67
plugins/AutoRestart/permissions.yml
Normal file
67
plugins/AutoRestart/permissions.yml
Normal file
@@ -0,0 +1,67 @@
|
||||
#██████╗░███████╗██████╗░███╗░░░███╗██╗░██████╗░██████╗██╗░█████╗░███╗░░██╗░██████╗
|
||||
#██╔══██╗██╔════╝██╔══██╗████╗░████║██║██╔════╝██╔════╝██║██╔══██╗████╗░██║██╔════╝
|
||||
#██████╔╝█████╗░░██████╔╝██╔████╔██║██║╚█████╗░╚█████╗░██║██║░░██║██╔██╗██║╚█████╗░
|
||||
#██╔═══╝░██╔══╝░░██╔══██╗██║╚██╔╝██║██║░╚═══██╗░╚═══██╗██║██║░░██║██║╚████║░╚═══██╗
|
||||
#██║░░░░░███████╗██║░░██║██║░╚═╝░██║██║██████╔╝██████╔╝██║╚█████╔╝██║░╚███║██████╔╝
|
||||
#╚═╝░░░░░╚══════╝╚═╝░░╚═╝╚═╝░░░░░╚═╝╚═╝╚═════╝░╚═════╝░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
|
||||
|
||||
## Nothing will happen if you edit this file, this is to help you setup
|
||||
## the permissions for AutoRestart.
|
||||
|
||||
#▒█▀▀▄ ▒█▀▀▀ ▒█▀▀▀ ░█▀▀█ ▒█░▒█ ▒█░░░ ▀▀█▀▀
|
||||
#▒█░▒█ ▒█▀▀▀ ▒█▀▀▀ ▒█▄▄█ ▒█░▒█ ▒█░░░ ░▒█░░
|
||||
#▒█▄▄▀ ▒█▄▄▄ ▒█░░░ ▒█░▒█ ░▀▄▄▀ ▒█▄▄█ ░▒█░░
|
||||
|
||||
autorestart:
|
||||
default: true
|
||||
command: '/autore'
|
||||
|
||||
autorestart.help:
|
||||
default: true
|
||||
command: '/autore help'
|
||||
|
||||
autorestart.time:
|
||||
default: true
|
||||
command: '/autore time'
|
||||
|
||||
#░█▀▀█ ▒█▀▀▄ ▒█▀▄▀█ ▀█▀ ▒█▄░▒█
|
||||
#▒█▄▄█ ▒█░▒█ ▒█▒█▒█ ▒█░ ▒█▒█▒█
|
||||
#▒█░▒█ ▒█▄▄▀ ▒█░░▒█ ▄█▄ ▒█░░▀█
|
||||
|
||||
autorestart.admin:
|
||||
- autorestart.in
|
||||
- autorestart.now
|
||||
- autorestart.pause
|
||||
- autorestart.resume
|
||||
|
||||
autorestart.in:
|
||||
default: false
|
||||
command: '/autore in'
|
||||
|
||||
autorestart.now:
|
||||
default: false
|
||||
command: '/autore now'
|
||||
|
||||
autorestart.pause:
|
||||
default: false
|
||||
command: '/autore pause'
|
||||
|
||||
autorestart.resume:
|
||||
default: false
|
||||
command: '/autore resume'
|
||||
|
||||
#░█▀▀█ ▒█░░░ ▒█░░░
|
||||
#▒█▄▄█ ▒█░░░ ▒█░░░
|
||||
#▒█░▒█ ▒█▄▄█ ▒█▄▄█
|
||||
|
||||
autorestart.*:
|
||||
- autorestart.help
|
||||
- autorestart.time
|
||||
- autorestart.resume
|
||||
- autorestart.pause
|
||||
- autorestart.in
|
||||
- autorestart.reload
|
||||
- autorestart.now
|
||||
|
||||
## DO NOT TOUCH!!
|
||||
version: 1
|
123
plugins/AutoRestart/private_messages.yml
Normal file
123
plugins/AutoRestart/private_messages.yml
Normal file
@@ -0,0 +1,123 @@
|
||||
#██████╗░██████╗░██╗██╗░░░██╗░█████╗░████████╗███████╗
|
||||
#██╔══██╗██╔══██╗██║██║░░░██║██╔══██╗╚══██╔══╝██╔════╝
|
||||
#██████╔╝██████╔╝██║╚██╗░██╔╝███████║░░░██║░░░█████╗░░
|
||||
#██╔═══╝░██╔══██╗██║░╚████╔╝░██╔══██║░░░██║░░░██╔══╝░░
|
||||
#██║░░░░░██║░░██║██║░░╚██╔╝░░██║░░██║░░░██║░░░███████╗
|
||||
#╚═╝░░░░░╚═╝░░╚═╝╚═╝░░░╚═╝░░░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
|
||||
#
|
||||
#███╗░░░███╗███████╗░██████╗░██████╗░█████╗░░██████╗░███████╗░██████╗
|
||||
#████╗░████║██╔════╝██╔════╝██╔════╝██╔══██╗██╔════╝░██╔════╝██╔════╝
|
||||
#██╔████╔██║█████╗░░╚█████╗░╚█████╗░███████║██║░░██╗░█████╗░░╚█████╗░
|
||||
#██║╚██╔╝██║██╔══╝░░░╚═══██╗░╚═══██╗██╔══██║██║░░╚██╗██╔══╝░░░╚═══██╗
|
||||
#██║░╚═╝░██║███████╗██████╔╝██████╔╝██║░░██║╚██████╔╝███████╗██████╔╝
|
||||
#╚═╝░░░░░╚═╝╚══════╝╚═════╝░╚═════╝░╚═╝░░╚═╝░╚═════╝░╚══════╝╚═════╝░
|
||||
|
||||
## These are private messages sent to the player when the event is triggered. If the same task is enabled in
|
||||
## "global_broadcast", this player will not see the global message, but his own.
|
||||
|
||||
## You have the option to enabled/disable these functions, as well as individually enabling/disabling
|
||||
## the text message or the title popup.
|
||||
|
||||
## Global broadcasts include the prefix in "main.prefix" config.
|
||||
## Messages have multi line support!
|
||||
## All messages can use the format tags specified in the format.yml config
|
||||
|
||||
## To understand ticks. 1 second is relevant to 20 ticks! So a second and a half (1.5s) is 30 ticks!
|
||||
## timing is displayed as fadein:stay:fadeout
|
||||
## Example: 20:40:20
|
||||
## fadein: 20 (ticks) (1 second)
|
||||
## stay: 40 (ticks) (2 second)
|
||||
## fadeout: 20 (ticks) (1 second)
|
||||
## Fadein, stay, fadeout are the 3 arguments. You can edit how long it takes to fadein, fadeout etc.
|
||||
## You can also put the fade numbers to 0, and then the popup's will be instant!
|
||||
## Get creative!
|
||||
|
||||
## Main Branch
|
||||
private_messages:
|
||||
##▀▀█▀▀ ▀█▀ ▒█▀▄▀█ ▒█▀▀▀
|
||||
##░▒█░░ ▒█░ ▒█▒█▒█ ▒█▀▀▀
|
||||
##░▒█░░ ▄█▄ ▒█░░▒█ ▒█▄▄▄
|
||||
## Show the message when type /autore time
|
||||
time:
|
||||
message:
|
||||
enabled: true
|
||||
text:
|
||||
- '&cServer restarting in &f%h&cH &f%m&cM &f%s&cS!'
|
||||
popup:
|
||||
enabled: true
|
||||
title:
|
||||
text: '&cServer Restarting In'
|
||||
timing: '20:40:20'
|
||||
subtitle:
|
||||
text: '&f%h&cH &f%m&cM &f%s&cS!'
|
||||
timing: '20:40:20'
|
||||
##▒█▀▀▀█ ▀▀█▀▀ ░█▀▀█ ▀▀█▀▀ ▒█░▒█ ▒█▀▀▀█
|
||||
##░▀▀▀▄▄ ░▒█░░ ▒█▄▄█ ░▒█░░ ▒█░▒█ ░▀▀▀▄▄
|
||||
##▒█▄▄▄█ ░▒█░░ ▒█░▒█ ░▒█░░ ░▀▄▄▀ ▒█▄▄▄█
|
||||
## Show the message when typed '/autore resume' or '/autore pause'
|
||||
status:
|
||||
## Show the message when typed '/autore resume'
|
||||
resume:
|
||||
message:
|
||||
enabled: true
|
||||
text:
|
||||
- '&cYou have resumed AutoRestart timer!'
|
||||
popup:
|
||||
enabled: true
|
||||
title:
|
||||
text: '&cYou started AutoRestart back up!'
|
||||
timing: '20:40:20'
|
||||
subtitle:
|
||||
text: ''
|
||||
timing: '20:40:20'
|
||||
## Show the message when typed '/autore pause'
|
||||
pause:
|
||||
message:
|
||||
enabled: true
|
||||
text:
|
||||
- '&cYou have paused AutoRestart timer'
|
||||
popup:
|
||||
enabled: true
|
||||
title:
|
||||
text: '&cYou have paused AutoRestart!'
|
||||
timing: '20:40:20'
|
||||
subtitle:
|
||||
text: ''
|
||||
timing: '20:40:20'
|
||||
##▒█▀▀█ ▒█░▒█ ░█▀▀█ ▒█▄░▒█ ▒█▀▀█ ▒█▀▀▀
|
||||
##▒█░░░ ▒█▀▀█ ▒█▄▄█ ▒█▒█▒█ ▒█░▄▄ ▒█▀▀▀
|
||||
##▒█▄▄█ ▒█░▒█ ▒█░▒█ ▒█░░▀█ ▒█▄▄█ ▒█▄▄▄
|
||||
## Show the broadcast when the server time has been changed!
|
||||
change:
|
||||
message:
|
||||
enabled: true
|
||||
text:
|
||||
- '&cServer now is restarting in &f%h&cH &f%m&cM &f%s&cS!'
|
||||
popup:
|
||||
enabled: true
|
||||
title:
|
||||
text: '&cYou Changed Restart Time to'
|
||||
timing: '20:40:20'
|
||||
subtitle:
|
||||
text: '&f%h&cH &f%m&cM &f%s&cS!'
|
||||
timing: '20:40:20'
|
||||
##▒█▀▀█ ░█▀▀█ ▒█░▒█ ▒█▀▀▀█ ▒█▀▀▀ ▒█▀▀█ ▒█▀▀▀ ▒█▀▄▀█ ▀█▀ ▒█▄░▒█ ▒█▀▀▄ ▒█▀▀▀ ▒█▀▀█
|
||||
##▒█▄▄█ ▒█▄▄█ ▒█░▒█ ░▀▀▀▄▄ ▒█▀▀▀ ▒█▄▄▀ ▒█▀▀▀ ▒█▒█▒█ ▒█░ ▒█▒█▒█ ▒█░▒█ ▒█▀▀▀ ▒█▄▄▀
|
||||
##▒█░░░ ▒█░▒█ ░▀▄▄▀ ▒█▄▄▄█ ▒█▄▄▄ ▒█░▒█ ▒█▄▄▄ ▒█░░▒█ ▄█▄ ▒█░░▀█ ▒█▄▄▀ ▒█▄▄▄ ▒█░▒█
|
||||
## This shows a reminder to 'autorestart.admin' players that the server is still paused.
|
||||
## This is to prevent the staff from forgetting to leave the server paused.
|
||||
pause_reminder:
|
||||
message:
|
||||
enabled: true
|
||||
text:
|
||||
- "&cDon't forget that the server countdown is still paused!"
|
||||
popup:
|
||||
enabled: true
|
||||
title:
|
||||
text: "&cDon't forget that"
|
||||
timing: '20:40:20'
|
||||
subtitle:
|
||||
text: '&cAutoRestart timer is still paused!'
|
||||
timing: '20:40:20'
|
||||
## DO NOT TOUCH!!
|
||||
version: 2
|
29
plugins/AutoRestart/reminder.yml
Normal file
29
plugins/AutoRestart/reminder.yml
Normal file
@@ -0,0 +1,29 @@
|
||||
#██████╗░███████╗███╗░░░███╗██╗███╗░░██╗██████╗░███████╗██████╗░
|
||||
#██╔══██╗██╔════╝████╗░████║██║████╗░██║██╔══██╗██╔════╝██╔══██╗
|
||||
#██████╔╝█████╗░░██╔████╔██║██║██╔██╗██║██║░░██║█████╗░░██████╔╝
|
||||
#██╔══██╗██╔══╝░░██║╚██╔╝██║██║██║╚████║██║░░██║██╔══╝░░██╔══██╗
|
||||
#██║░░██║███████╗██║░╚═╝░██║██║██║░╚███║██████╔╝███████╗██║░░██║
|
||||
#╚═╝░░╚═╝╚══════╝╚═╝░░░░░╚═╝╚═╝╚═╝░░╚══╝╚═════╝░╚══════╝╚═╝░░╚═╝
|
||||
|
||||
## Reminders will execute in the specified times to let players know when is the next restart
|
||||
|
||||
## Main Branch
|
||||
reminder:
|
||||
## Enables or Disables restart reminder
|
||||
enabled:
|
||||
minutes: true
|
||||
seconds: true
|
||||
## minutes before restart
|
||||
minutes:
|
||||
- 15
|
||||
- 10
|
||||
- 5
|
||||
- 1
|
||||
## AutoRestart will countdown the seconds till restart start
|
||||
seconds: 5
|
||||
## This will remind you that the server timer is paused. This message will be sent to
|
||||
## people with 'autorestart.admin' permission
|
||||
## This is set in minutes
|
||||
pause_reminder: 10
|
||||
## DO NOT TOUCH!!
|
||||
version: 2
|
32
plugins/AutoRestart/sounds.yml
Normal file
32
plugins/AutoRestart/sounds.yml
Normal file
@@ -0,0 +1,32 @@
|
||||
#░██████╗░█████╗░██╗░░░██╗███╗░░██╗██████╗░░██████╗
|
||||
#██╔════╝██╔══██╗██║░░░██║████╗░██║██╔══██╗██╔════╝
|
||||
#╚█████╗░██║░░██║██║░░░██║██╔██╗██║██║░░██║╚█████╗░
|
||||
#░╚═══██╗██║░░██║██║░░░██║██║╚████║██║░░██║░╚═══██╗
|
||||
#██████╔╝╚█████╔╝╚██████╔╝██║░╚███║██████╔╝██████╔╝
|
||||
#╚═════╝░░╚════╝░░╚═════╝░╚═╝░░╚══╝╚═════╝░╚═════╝░
|
||||
|
||||
## This file will allow you to enable/disable sound effects in AutoRestart
|
||||
## If the message AND the popup is disabled the sound will not play!
|
||||
|
||||
## Main Branch
|
||||
sounds:
|
||||
## This is the sound that is played when everyone receives a message.
|
||||
## For example, an automated (Server restarting in 15 minutes) is a global broadcast
|
||||
broadcast:
|
||||
## Enables or disables the sound
|
||||
enabled: true
|
||||
## This is the sound that is played when a player requests information from the plugin.
|
||||
## For example, when typing `/autore time`, this is a player requested popup.
|
||||
private:
|
||||
## Enables or disables the sound
|
||||
enabled: true
|
||||
## This is the dramatic restart sound that is played seconds before the server restarts.
|
||||
## You can configure when the sound will start to play, "Its a little long and dramatic"
|
||||
shutdown:
|
||||
## Enables or disables the sound
|
||||
enabled: true
|
||||
## I recommend having it at 5 seconds, this is the perfect duration of the sound
|
||||
## But if you want to make it earlier, that is up to you.
|
||||
seconds: 5
|
||||
## DO NOT TOUCH!
|
||||
version: 1
|
21
plugins/ChestSort/categories/900-weapons.txt
Normal file
21
plugins/ChestSort/categories/900-weapons.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
#
|
||||
# ChestSort Default Category File
|
||||
#
|
||||
# If you want to change this file, rename it.
|
||||
# Please do NOT use file prefixed between 900 and 999 for
|
||||
# your custom files because ChestSort will overwrite them
|
||||
#
|
||||
|
||||
# When sticky is set to true, order the items in this
|
||||
# category exactly as defined in this file.
|
||||
# When set to false, the items are only grouped together
|
||||
# and then sorted according to the other variables
|
||||
# in your sorting-method
|
||||
sticky=true
|
||||
|
||||
crackshot_weapon_*
|
||||
crossbow
|
||||
bow
|
||||
*_sword
|
||||
trident
|
||||
shield
|
19
plugins/ChestSort/categories/905-common-tools.txt
Normal file
19
plugins/ChestSort/categories/905-common-tools.txt
Normal file
@@ -0,0 +1,19 @@
|
||||
#
|
||||
# ChestSort Default Category File
|
||||
#
|
||||
# If you want to change this file, rename it.
|
||||
# Please do NOT use file prefixed between 900 and 999 for
|
||||
# your custom files because ChestSort will overwrite them
|
||||
#
|
||||
|
||||
# When sticky is set to true, order the items in this
|
||||
# category exactly as defined in this file.
|
||||
# When set to false, the items are only grouped together
|
||||
# and then sorted according to the other variables
|
||||
# in your sorting-method
|
||||
sticky=true
|
||||
|
||||
*_pickaxe
|
||||
*_axe
|
||||
*_shovel
|
||||
*_hoe
|
21
plugins/ChestSort/categories/907-other-tools.txt
Normal file
21
plugins/ChestSort/categories/907-other-tools.txt
Normal file
@@ -0,0 +1,21 @@
|
||||
#
|
||||
# ChestSort Default Category File
|
||||
#
|
||||
# If you want to change this file, rename it.
|
||||
# Please do NOT use file prefixed between 900 and 999 for
|
||||
# your custom files because ChestSort will overwrite them
|
||||
#
|
||||
|
||||
# When sticky is set to true, order the items in this
|
||||
# category exactly as defined in this file.
|
||||
# When set to false, the items are only grouped together
|
||||
# and then sorted according to the other variables
|
||||
# in your sorting-method
|
||||
sticky=false
|
||||
|
||||
flint_and_steel
|
||||
fishing_rod
|
||||
compass
|
||||
clock
|
||||
shears
|
||||
lead
|
48
plugins/ChestSort/categories/909-food.txt
Normal file
48
plugins/ChestSort/categories/909-food.txt
Normal file
@@ -0,0 +1,48 @@
|
||||
#
|
||||
# ChestSort Default Category File
|
||||
#
|
||||
# If you want to change this file, rename it.
|
||||
# Please do NOT use file prefixed between 900 and 999 for
|
||||
# your custom files because ChestSort will overwrite them
|
||||
#
|
||||
|
||||
# When sticky is set to true, order the items in this
|
||||
# category exactly as defined in this file.
|
||||
# When set to false, the items are only grouped together
|
||||
# and then sorted according to the other variables
|
||||
# in your sorting-method
|
||||
sticky=false
|
||||
|
||||
apple
|
||||
baked_potato
|
||||
beef
|
||||
beetroot
|
||||
beetroot_soup
|
||||
bread
|
||||
mushroom_stew
|
||||
porkchop
|
||||
cooked_porkchop
|
||||
cod
|
||||
carrots
|
||||
salmon
|
||||
cooked_cod
|
||||
sweet_berries
|
||||
cooked_salmon
|
||||
cake
|
||||
cookie
|
||||
melon_slice
|
||||
dried_kelp
|
||||
honey_bottle
|
||||
cooked_beef
|
||||
chicken
|
||||
cooked_chicken
|
||||
carrot
|
||||
potato
|
||||
pumpkin_pie
|
||||
rabbit
|
||||
cooked_rabbit
|
||||
rabbit_stew
|
||||
mutton
|
||||
cooked_mutton
|
||||
wheat
|
||||
*_seeds
|
62
plugins/ChestSort/categories/910-valuables.txt
Normal file
62
plugins/ChestSort/categories/910-valuables.txt
Normal file
@@ -0,0 +1,62 @@
|
||||
#
|
||||
# ChestSort Default Category File
|
||||
#
|
||||
# If you want to change this file, rename it.
|
||||
# Please do NOT use file prefixed between 900 and 999 for
|
||||
# your custom files because ChestSort will overwrite them
|
||||
#
|
||||
|
||||
# When sticky is set to true, order the items in this
|
||||
# category exactly as defined in this file.
|
||||
# When set to false, the items are only grouped together
|
||||
# and then sorted according to the other variables
|
||||
# in your sorting-method
|
||||
sticky=false
|
||||
|
||||
diamond
|
||||
emerald
|
||||
diamond_ore
|
||||
emerald_ore
|
||||
emerald_block
|
||||
iron_ingot
|
||||
iron_ore
|
||||
gold_ingot
|
||||
gold_ore
|
||||
gold_block
|
||||
diamond_block
|
||||
iron_block
|
||||
lapis_lazuli
|
||||
lapis_block
|
||||
lapis_ore
|
||||
obsidian
|
||||
nether_quartz_ore
|
||||
nether_star
|
||||
beacon
|
||||
prismarine_crystals
|
||||
conduit
|
||||
scute
|
||||
elytra
|
||||
enchanted_golden_apple
|
||||
enchanting_table
|
||||
experience_bottle
|
||||
firework_rocket
|
||||
firework_star
|
||||
glowstone*
|
||||
name_tag
|
||||
jukebox
|
||||
golden_apple
|
||||
ender_chest
|
||||
end_crystal
|
||||
end_gateway
|
||||
end_portal_frame
|
||||
end_rod
|
||||
ender_pearl
|
||||
ender_eye
|
||||
*_horse_armor
|
||||
music_disc_*
|
||||
heart_of_the_sea
|
||||
nautilus_shell
|
||||
gold_nugget
|
||||
iron_nugget
|
||||
saddle
|
||||
enchanted_book
|
24
plugins/ChestSort/categories/920-armor-and-arrows.txt
Normal file
24
plugins/ChestSort/categories/920-armor-and-arrows.txt
Normal file
@@ -0,0 +1,24 @@
|
||||
#
|
||||
# ChestSort Default Category File
|
||||
#
|
||||
# If you want to change this file, rename it.
|
||||
# Please do NOT use file prefixed between 900 and 999 for
|
||||
# your custom files because ChestSort will overwrite them
|
||||
#
|
||||
|
||||
# When sticky is set to true, order the items in this
|
||||
# category exactly as defined in this file.
|
||||
# When set to false, the items are only grouped together
|
||||
# and then sorted according to the other variables
|
||||
# in your sorting-method
|
||||
sticky=false
|
||||
|
||||
turtle_helmet
|
||||
arrow
|
||||
*_helmet
|
||||
*_chestplate
|
||||
*_leggings
|
||||
*_boots
|
||||
spectral_arrow
|
||||
tipped_arrow
|
||||
totem_of_undying
|
33
plugins/ChestSort/categories/930-brewing.txt
Normal file
33
plugins/ChestSort/categories/930-brewing.txt
Normal file
@@ -0,0 +1,33 @@
|
||||
#
|
||||
# ChestSort Default Category File
|
||||
#
|
||||
# If you want to change this file, rename it.
|
||||
# Please do NOT use file prefixed between 900 and 999 for
|
||||
# your custom files because ChestSort will overwrite them
|
||||
#
|
||||
|
||||
# When sticky is set to true, order the items in this
|
||||
# category exactly as defined in this file.
|
||||
# When set to false, the items are only grouped together
|
||||
# and then sorted according to the other variables
|
||||
# in your sorting-method
|
||||
sticky=false
|
||||
|
||||
ghast_tear
|
||||
potion
|
||||
glass_bottle
|
||||
blaze_rod
|
||||
fermented_spider_eye
|
||||
blaze_powder
|
||||
magma_cream
|
||||
brewing_stand
|
||||
nether_wart
|
||||
nether_wart_block
|
||||
cauldron
|
||||
glistering_melon_slice
|
||||
golden_carrot
|
||||
rabbit_foot
|
||||
dragon_breath
|
||||
splash_potion
|
||||
lingering_potion
|
||||
phantom_membrane
|
38
plugins/ChestSort/categories/950-redstone.txt
Normal file
38
plugins/ChestSort/categories/950-redstone.txt
Normal file
@@ -0,0 +1,38 @@
|
||||
#
|
||||
# ChestSort Default Category File
|
||||
#
|
||||
# If you want to change this file, rename it.
|
||||
# Please do NOT use file prefixed between 900 and 999 for
|
||||
# your custom files because ChestSort will overwrite them
|
||||
#
|
||||
|
||||
# When sticky is set to true, order the items in this
|
||||
# category exactly as defined in this file.
|
||||
# When set to false, the items are only grouped together
|
||||
# and then sorted according to the other variables
|
||||
# in your sorting-method
|
||||
sticky=false
|
||||
|
||||
dispenser
|
||||
note_block
|
||||
sticky_piston
|
||||
piston
|
||||
tnt
|
||||
lever
|
||||
*_pressure_plate
|
||||
redstone
|
||||
*_button
|
||||
redstone_lamp
|
||||
redstone_torch
|
||||
tripwire_hook
|
||||
trapped_chest
|
||||
daylight_detector
|
||||
redstone_block
|
||||
redstone_ore
|
||||
hopper
|
||||
dropper
|
||||
iron_trapdoor
|
||||
observer
|
||||
iron_door
|
||||
repeater
|
||||
comparator
|
75
plugins/ChestSort/categories/960-wood.txt
Normal file
75
plugins/ChestSort/categories/960-wood.txt
Normal file
@@ -0,0 +1,75 @@
|
||||
#
|
||||
# ChestSort Default Category File
|
||||
#
|
||||
# If you want to change this file, rename it.
|
||||
# Please do NOT use file prefixed between 900 and 999 for
|
||||
# your custom files because ChestSort will overwrite them
|
||||
#
|
||||
|
||||
# When sticky is set to true, order the items in this
|
||||
# category exactly as defined in this file.
|
||||
# When set to false, the items are only grouped together
|
||||
# and then sorted according to the other variables
|
||||
# in your sorting-method
|
||||
sticky=false
|
||||
|
||||
*_planks
|
||||
*_log
|
||||
*_wood
|
||||
*_leaves
|
||||
*_sign
|
||||
barrel
|
||||
oak_sapling
|
||||
spruce_sapling
|
||||
birch_sapling
|
||||
jungle_sapling
|
||||
acacia_sapling
|
||||
dark_oak_sapling
|
||||
acacia_slab
|
||||
birch_slab
|
||||
jungle_slab
|
||||
oak_slab
|
||||
dark_oak_slab
|
||||
spruce_slab
|
||||
acacia_fence
|
||||
birch_fence
|
||||
jungle_fence
|
||||
campfire
|
||||
chest
|
||||
composter
|
||||
stick
|
||||
ladder
|
||||
crafting_table
|
||||
oak_fence
|
||||
dark_oak_fence
|
||||
spruce_fence
|
||||
acacia_fence_gate
|
||||
birch_fence_gate
|
||||
jungle_fence_gate
|
||||
oak_fence_gate
|
||||
dark_oak_fence_gate
|
||||
spruce_fence_gate
|
||||
acacia_trapdoor
|
||||
birch_trapdoor
|
||||
jungle_trapdoor
|
||||
oak_trapdoor
|
||||
dark_oak_trapdoor
|
||||
spruce_trapdoor
|
||||
acacia_stairs
|
||||
birch_stairs
|
||||
jungle_stairs
|
||||
oak_stairs
|
||||
dark_oak_stairs
|
||||
spruce_stairs
|
||||
acacia_door
|
||||
birch_door
|
||||
jungle_door
|
||||
oak_door
|
||||
dark_oak_door
|
||||
spruce_door
|
||||
acacia_boat
|
||||
birch_boat
|
||||
jungle_boat
|
||||
oak_boat
|
||||
dark_oak_boat
|
||||
spruce_boat
|
53
plugins/ChestSort/categories/970-stone.txt
Normal file
53
plugins/ChestSort/categories/970-stone.txt
Normal file
@@ -0,0 +1,53 @@
|
||||
#
|
||||
# ChestSort Default Category File
|
||||
#
|
||||
# If you want to change this file, rename it.
|
||||
# Please do NOT use file prefixed between 900 and 999 for
|
||||
# your custom files because ChestSort will overwrite them
|
||||
#
|
||||
|
||||
# When sticky is set to true, order the items in this
|
||||
# category exactly as defined in this file.
|
||||
# When set to false, the items are only grouped together
|
||||
# and then sorted according to the other variables
|
||||
# in your sorting-method
|
||||
sticky=false
|
||||
|
||||
stone
|
||||
cobblestone
|
||||
granite
|
||||
polished_granite
|
||||
diorite
|
||||
polished_diorite
|
||||
andesite*
|
||||
diorite*
|
||||
granite*
|
||||
end_stone*
|
||||
brick
|
||||
brick_wall
|
||||
*sandstone
|
||||
terracotta
|
||||
mossy_stone_brick_wall
|
||||
netherrack
|
||||
nether_brick*
|
||||
polished_andesite_*
|
||||
polished_diorite_*
|
||||
polished_granite_*
|
||||
*_terracotta
|
||||
polished_andesite
|
||||
stone_brick_wall
|
||||
stone_stairs
|
||||
*stone_bricks
|
||||
stone_slab
|
||||
cobblestone_slab
|
||||
stone_brick_slab
|
||||
smooth_stone
|
||||
mossy_cobblestone
|
||||
cobblestone_stairs
|
||||
*_stone_bricks
|
||||
stone_brick_stairs
|
||||
cobblestone_wall
|
||||
mossy_cobblestone_wall
|
||||
brick_stairs
|
||||
bricks
|
||||
brick_slab
|
65
plugins/ChestSort/categories/980-plants.txt
Normal file
65
plugins/ChestSort/categories/980-plants.txt
Normal file
@@ -0,0 +1,65 @@
|
||||
#
|
||||
# ChestSort Default Category File
|
||||
#
|
||||
# If you want to change this file, rename it.
|
||||
# Please do NOT use file prefixed between 900 and 999 for
|
||||
# your custom files because ChestSort will overwrite them
|
||||
#
|
||||
|
||||
# When sticky is set to true, order the items in this
|
||||
# category exactly as defined in this file.
|
||||
# When set to false, the items are only grouped together
|
||||
# and then sorted according to the other variables
|
||||
# in your sorting-method
|
||||
sticky=false
|
||||
|
||||
grass
|
||||
bamboo
|
||||
fern
|
||||
dead_bush
|
||||
seagrass
|
||||
sea_pickle
|
||||
dandelion
|
||||
poppy
|
||||
blue_orchid
|
||||
allium
|
||||
azure_bluet
|
||||
red_tulip
|
||||
orange_tulip
|
||||
white_tulip
|
||||
pink_tulip
|
||||
oxeye_daisy
|
||||
brown_mushroom
|
||||
red_mushroom
|
||||
chorus_plant
|
||||
chorus_flower
|
||||
cactus
|
||||
vine
|
||||
lily_pad
|
||||
sunflower
|
||||
beetroots
|
||||
bone_meal
|
||||
chorus_fruit
|
||||
kelp
|
||||
kelp_plant
|
||||
lily_of_the_valley
|
||||
popped_chorus_fruit
|
||||
potatoes
|
||||
potted_*
|
||||
sweet_berry_bush
|
||||
tall_seagrass
|
||||
cocoa
|
||||
cocoa_beans
|
||||
dried_kelp_block
|
||||
hay_block
|
||||
flower_pot
|
||||
cornflower
|
||||
lilac
|
||||
rose_bush
|
||||
peony
|
||||
tall_grass
|
||||
large_fern
|
||||
pumpkin
|
||||
carved_pumpkin
|
||||
melon
|
||||
sugar_cane
|
16
plugins/ChestSort/categories/981-corals.txt
Normal file
16
plugins/ChestSort/categories/981-corals.txt
Normal file
@@ -0,0 +1,16 @@
|
||||
#
|
||||
# ChestSort Default Category File
|
||||
#
|
||||
# If you want to change this file, rename it.
|
||||
# Please do NOT use file prefixed between 900 and 999 for
|
||||
# your custom files because ChestSort will overwrite them
|
||||
#
|
||||
|
||||
# When sticky is set to true, order the items in this
|
||||
# category exactly as defined in this file.
|
||||
# When set to false, the items are only grouped together
|
||||
# and then sorted according to the other variables
|
||||
# in your sorting-method
|
||||
sticky=false
|
||||
|
||||
*_coral* # This should get everything related to corals!
|
23
plugins/ChestSort/categories/_ReadMe - Category files.txt
Normal file
23
plugins/ChestSort/categories/_ReadMe - Category files.txt
Normal file
@@ -0,0 +1,23 @@
|
||||
#############
|
||||
# ChestSort #
|
||||
#############
|
||||
|
||||
You can define custom category files for ChestSort using simple .txt files.
|
||||
|
||||
If you have {category} in your sorting-method, it will get replaced with the category name.
|
||||
|
||||
Category names are determined by the file names. The name must start with a number ranging
|
||||
from 000 to 899 and end with .txt
|
||||
|
||||
Default categories are prefixed with 900 to 999. Please do not edit the default categories.
|
||||
You can instead copy or rename the default files and edit those instead.
|
||||
WARNING: All files with names starting between 900 and 999 will be deleted on start.
|
||||
|
||||
If you put {keepCategoryOrder} behind {category} in the sorting-method, the items will be
|
||||
ordered exactly as listed in the category files. Otherwise, they will be grouped by category
|
||||
and then sorted according to the remaining variables in your sorting-method.
|
||||
|
||||
Category files can contain asterisks (*) as wildcard character at the beginning and/or end
|
||||
of an expression, but not in the middle.
|
||||
|
||||
Category files can also contain comments using the hashtag (#) symbol
|
866
plugins/ChestSort/config.yml
Normal file
866
plugins/ChestSort/config.yml
Normal file
@@ -0,0 +1,866 @@
|
||||
#########################
|
||||
##### ChestSort #####
|
||||
#########################
|
||||
#
|
||||
# www.jeff-media.de
|
||||
#
|
||||
|
||||
#
|
||||
# This config file will be updated automatically with every new release of ChestSort.
|
||||
# Don't worry! Your changes will be kept after every update.
|
||||
#
|
||||
|
||||
###############################
|
||||
####### Commands #######
|
||||
###############################
|
||||
|
||||
# /sort (or /chestsort) Shows the player settings GUI
|
||||
# /sort on Enable automatic sorting for containers
|
||||
# /sort off Disable automatic sorting for containers
|
||||
# /sort hotkeys Open a GUI to change the sorting hotkeys
|
||||
# /sort help Display help about the /sort (or /chestsort) command
|
||||
# /sort reload Reloads the config file
|
||||
# /sort resetplayersettings Resets every player's sorting settings. You should consider
|
||||
# running this after changing the default hotkey settings.
|
||||
|
||||
# /isort (or /invsort) Sort the player's inventory
|
||||
# /isort hotbar Sort the player's hotbar
|
||||
# /isort all Sort the player's inventory and hotbar
|
||||
# /isort toggle Toggle automatic sorting for the player's inventory
|
||||
# /isort on Enable automatic sorting for the player's inventory
|
||||
# /isort off Disable automatic sorting for the player's inventory
|
||||
# /isort help Display help about the /isort (or /invsort) command
|
||||
|
||||
|
||||
###############################
|
||||
####### Permissions #######
|
||||
###############################
|
||||
|
||||
# chestsort.use Allows to sort containers using automatic sorting (/sort) or via hotkeys.
|
||||
# chestsort.use.inventory Allows to sort the player's inventory using automatic sorting (/isort) or via hotkeys
|
||||
# chestsort.reload Allows to reload the config using /sort reload
|
||||
# chestsort.automatic Allows to use automatic inventory sorting. Given to all players by default. Players
|
||||
# still need to have the chestsort.use or chestsort.use.inventory permission.
|
||||
# chestsort.hotkey.<hotkey> Allows to use a specific hotkey. Given to all players by default. Players still need
|
||||
# to have the chestsort.use or chestsort.use.inventory permission.
|
||||
# Available hotkeys are: shiftclick, middleclick, doubleclick, shiftrightclick,
|
||||
# leftclick, rightlick, outside
|
||||
|
||||
|
||||
###############################
|
||||
####### Placeholders #######
|
||||
###############################
|
||||
|
||||
# When using PlaceholderAPI, you can use the following placeholders:
|
||||
|
||||
# %chestsort_sortingenabled% - true if this player has automatic sorting enabled for containers
|
||||
# %chestsort_invsortingenabled% - true if this player has automatic sorting enabled for the player's inventory
|
||||
|
||||
|
||||
############################
|
||||
##### Default settings #####
|
||||
############################
|
||||
|
||||
# If you don't want to use a permission plugin, you can set
|
||||
# this to false to allow every player to use ChestSort.
|
||||
# If you use a permissions plugin, set this to true.
|
||||
# There are two permissions used by ChestSort:
|
||||
# - chestsort.use (allow chest sorting by hotkeys and via /chestsort)
|
||||
# - chestsort.use.inventory (allow inventory sorting by hotkeys and via /invsort)
|
||||
use-permissions: true
|
||||
|
||||
# when set to false, no player is allowed to enable automatic chest sorting
|
||||
# hotkeys will still work if enabled
|
||||
allow-automatic-sorting: true
|
||||
|
||||
# when set to false, no player is allowed to enable automatic inventory sorting
|
||||
# hotkeys will still work if enabled
|
||||
allow-automatic-inventory-sorting: true
|
||||
|
||||
# when set to false, new players will have to run /chestsort
|
||||
# once to enable automatic chest sorting.
|
||||
sorting-enabled-by-default: false
|
||||
|
||||
# when set to false, new players will have to run /invsort on
|
||||
# once to enable automatic inventory sorting.
|
||||
inv-sorting-enabled-by-default: false
|
||||
|
||||
# You can prevent players from using the /chestsort and /invsort commands by setting
|
||||
# this to false.
|
||||
allow-commands: true
|
||||
|
||||
# You can prevent players from using the GUI. When set to "false", /sort behaves like /sort toggle
|
||||
allow-gui: true
|
||||
|
||||
# when set to true, players with sorting DISABLED will be
|
||||
# shown a message on how to enable automatic chest sorting
|
||||
# when they use a chest for the first time.
|
||||
# consider setting this to true when you disable sorting by default.
|
||||
# see also -> message-when-using-chest
|
||||
show-message-when-using-chest: true
|
||||
|
||||
# when set to true, players with sorting ENABLED will be
|
||||
# shown a message on how to disable automatic chest sorting
|
||||
# when they use a chest for the first time.
|
||||
# consider setting this to true when you enable sorting by default.
|
||||
# see also -> message-when-using-chest2
|
||||
show-message-when-using-chest-and-sorting-is-enabled: false
|
||||
|
||||
# when set to true, the messages are shown again when a player
|
||||
# logs out and back in and then uses a chest again.
|
||||
show-message-again-after-logout: true
|
||||
|
||||
# to sort by category, we need category files. ChestSort comes
|
||||
# with a number of pregenerated category files, named
|
||||
# 900-valuables.txt, 910-tools.txt, 920-combat.txt, ...
|
||||
# If you wish to edit those, you can disable the generation of these
|
||||
# files, because otherwise all your changes in the pregenerated
|
||||
# files will be overwritten on each server startup.
|
||||
# However, a much smarter option is to copy the default files
|
||||
# and rename them to from 900... to 800... and edit those instead.
|
||||
auto-generate-category-files: true
|
||||
|
||||
# you can choose when ChestSort should sort chests.
|
||||
# The default option is to sort when an inventory is closed.
|
||||
# This is useful, because the onInventoryClose event never gets fired
|
||||
# when access to the chest is forbidden by another plugin, e.g. WorldGuard
|
||||
# You can also sort whenenver a chest is opened. ChestSort will then check
|
||||
# if the onInventoryOpenEvent gets cancelled. If it does get cancelled,
|
||||
# ChestSort will not sort the chest. However, if a plugin uses the
|
||||
# MONITOR event priority, ChestSort cannot detect this.
|
||||
# If you have problems with unaccessible chests being sorted, set this
|
||||
# option to "close". If you want, you can sort twice, however this is not
|
||||
# very useful.
|
||||
# If you don't know what to put here, just use the default "close"
|
||||
# Available options: open, close, both
|
||||
sort-time: close
|
||||
|
||||
# when set to true, show some verbose information on startup
|
||||
verbose: true
|
||||
|
||||
###########################
|
||||
##### Default Hotkeys #####
|
||||
###########################
|
||||
|
||||
# Instead of automatic sorting, you can also use hotkeys (see below)
|
||||
# when using an inventory to have it sorted immediately.
|
||||
# You can disable this by setting this to false.
|
||||
allow-sorting-hotkeys: true
|
||||
|
||||
# You can define which sorting hotkeys are enabled by default.
|
||||
# Players can also enable/disable these shortcuts individually via /chestsort hotkeys
|
||||
# Hotkeys that could interfere with Minecraft's normal behaviour (e.g.
|
||||
# shift+left-click) only work on empty slots, so don't worry about them.
|
||||
#
|
||||
# IMPORTANT! I get this question asked every day on my Discord, so please read:
|
||||
# SETTING A HOTKEY TO FALSE WILL NOT(!) DISABLE IT!
|
||||
# This are only the default values used for NEW players.
|
||||
# Every player can disable/enable the hotkeys individually using
|
||||
# /chestsort hotkeys
|
||||
#
|
||||
sorting-hotkeys:
|
||||
# Use middle click (mousewheel) on ANY inventory slot as hotkey. Permission: chestsort.hotkey.middleclick
|
||||
middle-click: true
|
||||
# Use shift + left-click on any EMPTY inventory slot as hotkey. Permission: chestsort.hotkey.shiftclick
|
||||
shift-click: true
|
||||
# Use double left-click on any EMPTY inventory slot as hotkey. Permission: chestsort.hotkey.doubleclick
|
||||
double-click: true
|
||||
# Use shift + right-click on any EMPTY inventory slot as hotkey. Permission: chestsort.hotkey.shiftrightclick
|
||||
shift-right-click: true
|
||||
|
||||
# Amount in seconds that players have to wait between using hotkeys to prevent them from spamming the
|
||||
# sorting mechanism
|
||||
hotkey-cooldown: 0.2
|
||||
|
||||
# When enabled, players can leftclick on chests, barrels etc.
|
||||
# to sort them without having to open them.
|
||||
# Permission: chestsort.hotkey.outside
|
||||
allow-left-click-to-sort: true
|
||||
|
||||
# When set to true, sorting a chest by left-clicking it is enabled by default
|
||||
left-click-to-sort-enabled-by-default: false
|
||||
|
||||
# Additionally to sorting hotkeys, you can quickly unload your inventory into a chest and vice versa
|
||||
# using left-click or right-click outside of a chest's inventory.
|
||||
# A single click will only affect matching items (items that are already present in the other inventory)
|
||||
# and a double click will try to store/take all items.
|
||||
allow-additional-hotkeys: true
|
||||
|
||||
# You can define which additional hotkeys are enabled by default.
|
||||
# Players can also enable/disable these shortcuts individually via /chestsort hotkeys
|
||||
additional-hotkeys:
|
||||
# Use left-click outside inventory to quickly put matching items from your inventory (except hotbar)
|
||||
# into the chest. Use left-double-click to put everything except your hotbar into the chest.
|
||||
# Permission: chestsort.hotkey.leftclick
|
||||
left-click: false
|
||||
# Use right-click outside inventory to quickly take all matching items from the chest into your
|
||||
# inventory. Use right-double-click to take all items out of the chest.
|
||||
# Permission: chestsort.hotkey.leftclick
|
||||
right-click: false
|
||||
|
||||
##########################
|
||||
##### Update Checker #####
|
||||
##########################
|
||||
|
||||
# Checks for updates (asynchronously).
|
||||
# When enabled, a message is printed in the console if a new
|
||||
# version has been found, and OPs will be notified when they join the server
|
||||
# When set to true, check for updates on startup and every X hours (see "check-interval" below)
|
||||
# When set to on-startup, only check on server startup
|
||||
# When set to false, don't check for updates
|
||||
check-for-updates: true
|
||||
|
||||
# When you set "check-for-updates" to true, you can define the amount
|
||||
# of hours inbetween each update check.
|
||||
check-interval: 4
|
||||
|
||||
#########################
|
||||
#### Disabled Worlds ####
|
||||
#########################
|
||||
|
||||
# You can disable automatic chest sorting for certain worlds. Each world's name has to
|
||||
# be on a separate line, starting with a hyphen and followed by a space.
|
||||
# You can also use the YAML array notation: [world1, world2, world3]
|
||||
|
||||
# Example:
|
||||
#
|
||||
# disabled-worlds:
|
||||
# - world_nether
|
||||
# - world_the_end
|
||||
|
||||
disabled-worlds:
|
||||
|
||||
##########################
|
||||
##### Plugin hooks #####
|
||||
##########################
|
||||
|
||||
# ChestSort can hook into other plugins to allow better sorting
|
||||
# for items belonging to 3rd party plugins.
|
||||
# You do NOT have to disable the hooks for plugins you don't have
|
||||
# installed. ChestSort will automatically check if the plugins
|
||||
# are installed.
|
||||
|
||||
##### CrackShot ##### -> https://www.spigotmc.org/resources/crackshot-guns.48301/
|
||||
# When CrackShot is installed, all CrackShot weapons will be
|
||||
# grouped together and sorted by their name
|
||||
hook-crackshot: true
|
||||
|
||||
# You can define a custom name that will be used as prefix
|
||||
# for all CrackShot weapon names.
|
||||
# E.g. when you set this to "crackshot_weapon", an AK-47
|
||||
# will be called "crackshot_weapon_AK-47"
|
||||
hook-crackshot-prefix: "crackshot_weapon"
|
||||
|
||||
##### InventoryPages ##### -> https://www.spigotmc.org/resources/inventorypages.32432/
|
||||
# When InventoryPages is installed, ChestSort will not sort
|
||||
# the "Next Page" and "Prev Page" buttons. You should not
|
||||
# disable this behaviour unless you know what you are doing!
|
||||
hook-inventorypages: true
|
||||
|
||||
##### Minepacks ##### -> https://www.spigotmc.org/resources/minepacks-backpack-plugin-mc-1-7-1-15.19286/
|
||||
# When Minepacks version 2.3.8+ is installed, ChestSort can detect your
|
||||
# backpacks and sort them like a regular chest.
|
||||
hook-minepacks: true
|
||||
|
||||
##### PlayerVaults and similar plugins #####
|
||||
# When PlayerVaults or similar plugins are installed, ChestSort can sort your
|
||||
# player vaults just like regular chests.
|
||||
hook-playervaults: true
|
||||
|
||||
##### EnderContainers ##### -> https://www.spigotmc.org/resources/endercontainers.4750/
|
||||
# When EnderContainers version 2.2.1+ is installed, ChestSort can detect your
|
||||
# enderchests and sort them like regular chests.
|
||||
hook-endercontainers: true
|
||||
|
||||
##### CrateReloaded #####
|
||||
# Prevents the player from using hotkeys on a crate
|
||||
hook-cratereloaded: true
|
||||
|
||||
##### GoldenCrates #####
|
||||
# Prevents the player from using hotkeys on a crate
|
||||
hook-goldencrates: true
|
||||
|
||||
##### HeadDatabase #####
|
||||
# Prevents the player from using hotkeys on the HeadDatabase GUI
|
||||
hook-headdatabase: true
|
||||
|
||||
##### Slimefun #####
|
||||
# Some versions of Slimefun fail to prevent putting the backpack into itself
|
||||
# when you do so immediately after ChestSort moved a backpack. You can
|
||||
# prevent ChestSort from moving Slimefun backpacks until they fixed this.
|
||||
dont-move-slimefun-backpacks: false
|
||||
|
||||
##### AdvancedChests #####
|
||||
# When AdvancedChests is installed, ChestSort will not sort
|
||||
# the buttons from the bottom row. You should not
|
||||
# disable this behaviour unless you know what you are doing!
|
||||
hook-advancedchests: true
|
||||
|
||||
##### Other backpack plugins #####
|
||||
# ChestSort is able to detect backpacks from most backpack
|
||||
# plugins like ShulkerPacks or Better Shulker Boxes.
|
||||
# This detection is always enabled, you cannot turn it off.
|
||||
|
||||
##### Other GUI plugins #####
|
||||
# ChestSort tries to detect if an inventory belongs to a
|
||||
# 3rd party plugin's GUI and then prevents it from being sorted.
|
||||
# If you encounter any problems, like a sortable GUI inventory,
|
||||
# please open a new issue at Github:
|
||||
# https://github.com/JEFF-Media-GbR/Spigot-ChestSort/issues
|
||||
hook-generic: true
|
||||
|
||||
##### Plugins not using an InventoryHolder #####
|
||||
# When you have a plugin that uses "null" as InventoryHolder for their
|
||||
# GUIs, you can prevent those from being sorted. Please note that this
|
||||
# will also disable sorting for certain other inventories, so only use
|
||||
# it if it's the only possibility.
|
||||
prevent-sorting-null-inventories: false
|
||||
|
||||
##### Protection Plugins #####
|
||||
# ChestSort checks whether a player is allowed to interact with a block
|
||||
# before attempting to sort a container when using the "outside"/"left-click-block"
|
||||
# hotkey. This can result in messages from WorldGuard, CoreProtect, etc. being
|
||||
# send to the player. To avoid this, set the following setting to true.
|
||||
# This can however lead to some warnings from other plugins that do not
|
||||
# properly check a Players' class before casting it to "CraftPlayer".
|
||||
# Although this should NOT cause ANY problems, it's disabled by default.
|
||||
mute-protection-plugins: false
|
||||
|
||||
##### Generic Detection by InventoryHolder #####
|
||||
# ChestSort can detect inventories from other plugins by their InventoryHolder.
|
||||
# If you encounter duplication issues with other plugins, or want to disabe sorting
|
||||
# for certain inventories for any other reason, you can do that here.
|
||||
# To find out the InventoryHolder name of an inventory, do the following:
|
||||
# 1. Run /chestsort debug
|
||||
# 2. Open the inventory and use a hotkey to sort
|
||||
# 3. Check the console for the InventoryHolder name, it should say something
|
||||
# like "Holder class: class com.someplugin.InventoryHolder"
|
||||
# 4. Note the name of the InventoryHolder class, e.g. "com.someplugin.InventoryHolder"
|
||||
# 5. Add \Q at the beginning, and \E at the end of the name, e.g. \Qcom.someplugin.InventoryHolder\E
|
||||
# 6. Add that to the list below. You can also use advanced regexes, e.g. ".*[Bb]ack[Pp]ack.*" would blacklist all holders
|
||||
# that contain the word "Backpack"
|
||||
blocked-inventory-holders-regex:
|
||||
- ".*[Bb]ack[Pp]ack.*"
|
||||
|
||||
##########################
|
||||
##### Sorting Method #####
|
||||
##########################
|
||||
|
||||
# Advanced: how to sort things! See below for examples.
|
||||
# Only change this if you know what you are doing.
|
||||
#
|
||||
# Available variables:
|
||||
# {category} order stuff by category as defined in plugins/ChestSort/categories/<category>.txt
|
||||
# {keepCategoryOrder} orders stuff in the same category according to their line numbers in the category file
|
||||
# {itemsFirst} put items before blocks
|
||||
# {blocksFirst} put blocks before items
|
||||
# {tier} orders by material type from best to worst (netherite, diamond, gold, iron, stone, wood, then all remaining items)
|
||||
# {name} returns the name (e.g. DIRT, GRASS_BLOCK, BIRCH_LOG, DIAMOND_SWORD, ...)
|
||||
# {color} returns the color, e.g. light_blue for wool. Empty if block/item is not dyeable
|
||||
# {customName} returns the display name if set (e.g. with an anvil)
|
||||
# {lore} returns the lore if set
|
||||
#
|
||||
# Warning: You must not use spaces and fields have to be separated by commas.
|
||||
#
|
||||
# Examples:
|
||||
# sort by name and color:
|
||||
# '{name},{color}'
|
||||
#
|
||||
# sort by name and color, but put items before blocks:
|
||||
# '{itemsFirst},{name},{color}'
|
||||
#
|
||||
# sort by name and color, but put blocks before items:
|
||||
# '{blocksFirst},{name},{color}'
|
||||
#
|
||||
# sort by category, then put items before blocks and sort by name and color
|
||||
# '{category},{itemsFirst},{name},{color}'
|
||||
#
|
||||
# sort by category, but keep exactly the same order as defined in each category file, then sort any undefined items by name and color
|
||||
# '{category},{keepCategoryOrder},{name},{color}
|
||||
#
|
||||
sorting-method: '{category},{itemsFirst},{name},{color},{customName}'
|
||||
|
||||
#########################
|
||||
##### Localization ######
|
||||
#########################
|
||||
|
||||
# Available color codes:
|
||||
# &0 Black &6 Gold &c Red
|
||||
# &1 Dark Blue &7 Gray &d Light Purple
|
||||
# &2 Dark Green &8 Dark Gray &e Yellow
|
||||
# &3 Dark Aqua &9 Blue &f White
|
||||
# &4 Dark Red &a Green
|
||||
# &5 Dark Purple &b Aqua
|
||||
|
||||
# Available formatting codes:
|
||||
# &k Obfuscated &m Strikethrough
|
||||
# &l Bold &o Italic
|
||||
# &n Underline &r Reset
|
||||
|
||||
# IMPORTANT NOTE:
|
||||
# Some messages contain placeholders (%s). You must not remove those, or you will get exceptions in the console
|
||||
|
||||
##### You can edit these messages yourself or uncomment the existing translations (see below)
|
||||
message-when-using-chest: "&7Hint: Type &6/chestsort&7 to enable automatic chest sorting."
|
||||
message-when-using-chest2: "&7Hint: Type &6/chestsort&7 to disable automatic chest sorting."
|
||||
message-sorting-disabled: "&7Automatic chest sorting has been &cdisabled&7."
|
||||
message-sorting-enabled: "&7Automatic chest sorting has been &aenabled&7."
|
||||
message-inv-sorting-disabled: "&7Automatic inventory sorting has been &cdisabled&7."
|
||||
message-inv-sorting-enabled: "&7Automatic inventory sorting has been &aenabled&7."
|
||||
message-player-inventory-sorted: "&7Your inventory has been sorted."
|
||||
message-error-players-only: "&cError: This command can only be run by players."
|
||||
message-error-invalid-options: "&cError: Unknown option %s. Valid options are %s."
|
||||
message-container-sorted: "&aContainer sorted!"
|
||||
message-gui-enabled: "&aEnabled"
|
||||
message-gui-disabled: "&cDisabled"
|
||||
message-gui-middle-click: "Middle-Click"
|
||||
message-gui-shift-click: "Shift + Click"
|
||||
message-gui-double-click: "Double-Click"
|
||||
message-gui-shift-right-click: "Shift + Right-Click"
|
||||
message-gui-left-click: "Fill Chest (Left-Click/Double-Left-Click)"
|
||||
message-gui-right-click: "Empty Chest (Right-Click/Double-Right-Click)"
|
||||
message-gui-left-click-outside: "Left-Click from outside"
|
||||
|
||||
##### English
|
||||
#message-when-using-chest: "&7Hint: Type &6/chestsort&7 to enable automatic chest sorting."
|
||||
#message-when-using-chest2: "&7Hint: Type &6/chestsort&7 to disable automatic chest sorting."
|
||||
#message-sorting-disabled: "&7Automatic chest sorting has been &cdisabled&7."
|
||||
#message-sorting-enabled: "&7Automatic chest sorting has been &aenabled&7."
|
||||
#message-inv-sorting-disabled: "&7Automatic inventory sorting has been &cdisabled&7."
|
||||
#message-inv-sorting-enabled: "&7Automatic inventory sorting has been &aenabled&7."
|
||||
#message-player-inventory-sorted: "&7Your inventory has been sorted."
|
||||
#message-error-players-only: "&cError: This command can only be run by players."
|
||||
#message-error-invalid-options: "&cError: Unknown option %s. Valid options are %s."
|
||||
#message-container-sorted: "&aContainer sorted!"
|
||||
#message-gui-enabled: "&aEnabled"
|
||||
#message-gui-disabled: "&cDisabled"
|
||||
#message-gui-middle-click: "Middle-Click"
|
||||
#message-gui-shift-click: "Shift + Click"
|
||||
#message-gui-double-click: "Double-Click"
|
||||
#message-gui-shift-right-click: "Shift + Right-Click"
|
||||
#message-gui-left-click: "Fill Chest (Left-Click/Double-Left-Click)"
|
||||
#message-gui-right-click: "Empty Chest (Right-Click/Double-Right-Click)"
|
||||
#message-gui-left-click-outside: "Left-Click from outside"
|
||||
|
||||
##### Bulgarian
|
||||
#message-when-using-chest: "&7Подсказка: Напишете &6/chestsort&7, за да активирате автоматичното сортиране на сандъци."
|
||||
#message-when-using-chest2: "&7Подсказка: Напишете &6/chestsort&7, за да деактивирате автоматичното сортиране на сандъци."
|
||||
#message-sorting-disabled: "&7Автоматичното сортиране на сандъци беше &cдеактивирано&7."
|
||||
#message-sorting-enabled: "&7Автоматичното сортиране на сандъци беше &aактивирано&7."
|
||||
#message-inv-sorting-disabled: "&7Автоматичното сортиране на инвентар беше &cдеактивирано&7."
|
||||
#message-inv-sorting-enabled: "&7Автоматичното сортиране на инвентар беше &aактивирано&7."
|
||||
#message-player-inventory-sorted: "&7Вашият инвентар беше сортиран."
|
||||
#message-error-players-only: "&cГрешка: Тази команда може да бъде използвана само от играчи."
|
||||
#message-error-invalid-options: "&cГрешка: Непозната опция %s. Валидните опции са %s."
|
||||
#message-container-sorted: "&aКонтейнерът беше сортиран!"
|
||||
#message-gui-enabled: "&aАктивирано"
|
||||
#message-gui-disabled: "&cДеактивирано"
|
||||
#message-gui-middle-click: "Среден-Клик"
|
||||
#message-gui-shift-click: "Шифт + Клик"
|
||||
#message-gui-double-click: "Двоен-Клик"
|
||||
#message-gui-shift-right-click: "Шифт + Десен-Клик"
|
||||
#message-gui-left-click: "Запълни Сандък (Ляв-Клик/Двоен-Ляв-Клик)"
|
||||
#message-gui-right-click: "Изпразни Сандък (Дясен-Клик/Двоен-Дясен-Клик)"
|
||||
#message-gui-left-click-outside: "Ляв-Клик извън"
|
||||
|
||||
##### Chinese (Simplified) 简体中文 - Thanks to qsefthuopq, Aira-Sakuranomiya BackWheel and flandretw for translating!
|
||||
#message-when-using-chest: "&7提示: 输入 &6/chestsort&7 来启用自动整理箱子。"
|
||||
#message-when-using-chest2: "&7提示: 输入 &6/chestsort&7 来关闭自动整理箱子。"
|
||||
#message-sorting-disabled: "&7自动整理箱子已 &c关闭&7。"
|
||||
#message-sorting-enabled: "&7自动整理箱子已 &a启用&7。"
|
||||
#message-inv-sorting-disabled: "&7自动整理背包已 &c关闭&7。"
|
||||
#message-inv-sorting-enabled: "&7自动整理背包已 &a开启&7。"
|
||||
#message-player-inventory-sorted: "&7已成功整理你的背包。"
|
||||
#message-error-players-only: "&c错误: 指令只能由玩家运行。"
|
||||
#message-error-invalid-options: "&c错误: 未知的选项 %s,有效的选项为 %s。"
|
||||
#message-container-sorted: "&a已成功整理箱子!"
|
||||
#message-gui-enabled: "&a开启"
|
||||
#message-gui-disabled: "&c关闭"
|
||||
#message-gui-middle-click: "中键"
|
||||
#message-gui-shift-click: "Shift + 左键"
|
||||
#message-gui-double-click: "双击左键"
|
||||
#message-gui-shift-right-click: "Shift + 右键"
|
||||
#message-gui-left-click: "填充箱子 (左键/双击左键)"
|
||||
#message-gui-right-click: "清空箱子 (右键/双击右键)"
|
||||
#message-gui-left-click-outside: "对着箱子点击左键"
|
||||
|
||||
##### Chinese (Traditional) 繁體中文 - Thanks to flandretw for translating!
|
||||
#message-when-using-chest: "&7提示:輸入 &6/chestsort&7 來啟用自動整理儲物箱。"
|
||||
#message-when-using-chest2: "&7提示:輸入 &6/chestsort&7 來停用自動整理儲物箱。"
|
||||
#message-sorting-disabled: "&c已停用 &7自動整理儲物箱。"
|
||||
#message-sorting-enabled: "&a已啟用 &7自動整理儲物箱。"
|
||||
#message-inv-sorting-disabled: "&c已停用 &7自動整理物品欄。"
|
||||
#message-inv-sorting-enabled: "&a已啟用 &7自動整理物品欄。"
|
||||
#message-player-inventory-sorted: "&7已成功整理你的物品欄。"
|
||||
#message-error-players-only: "&c錯誤:此指令只能由玩家執行。"
|
||||
#message-error-invalid-options: "&c錯誤:未知的選項 %s,有效的選項為 %s。"
|
||||
#message-container-sorted: "&a已成功整理儲物箱!"
|
||||
#message-gui-enabled: "&a啟用"
|
||||
#message-gui-disabled: "&c停用"
|
||||
#message-gui-middle-click: "點擊中鍵"
|
||||
#message-gui-shift-click: "Shift + 點擊左鍵"
|
||||
#message-gui-double-click: "雙重點擊左鍵"
|
||||
#message-gui-shift-right-click: "Shift + 點擊右鍵"
|
||||
#message-gui-left-click: "填滿儲物箱(點擊左鍵/雙重點擊左鍵)"
|
||||
#message-gui-right-click: "清空儲物箱(點擊右鍵/雙重點擊右鍵)"
|
||||
#message-gui-left-click-outside: "對著儲物箱點擊左鍵"
|
||||
|
||||
##### Dutch
|
||||
#message-when-using-chest: "&7Hint: Type &6/chestsort&7 om het automatisch sorteren van kisten in te schakelen."
|
||||
#message-when-using-chest2: "&7Hint: Type &6/chestsort&7 om het automatisch sorteren van kisten uit te schakelen."
|
||||
#message-sorting-disabled: "&7Automatisch sorteren van kisten is &cuitgeschakeld&7."
|
||||
#message-sorting-enabled: "&7Automatisch sorteren van kisten is &aingeschakeld&7."
|
||||
#message-inv-sorting-disabled: "&7Automatisch sorteren van inventaris is &cuitgeschakeld&7."
|
||||
#message-inv-sorting-enabled: "&7Automatisch sorteren van inventaris is &aingeschakeld&7."
|
||||
#message-player-inventory-sorted: "&7Je inventaris is gesorteerd."
|
||||
#message-error-players-only: "&cFout: Dit commando kan alleen door spelers worden gebruikt."
|
||||
#message-error-invalid-options: "&cFout: Onbekende optie %s. Geldige opties zijn %s."
|
||||
#message-container-sorted: "&aContainer sorted!"
|
||||
#message-gui-enabled: "&aUitgeschakeld"
|
||||
#message-gui-disabled: "&cIngeschakeld"
|
||||
#message-gui-middle-click: "Middel-Klik"
|
||||
#message-gui-shift-click: "Shift + Klik"
|
||||
#message-gui-double-click: "Dubbel-Klik"
|
||||
#message-gui-shift-right-click: "Shift + Rechter-Klik"
|
||||
#message-gui-left-click: "Vul Kist (Linker-Klik/Dubbele-Linker-Klik)"
|
||||
#message-gui-right-click: "Leeg Kist (Rechter-Klik/Dubbele-Rechter-Klik)"
|
||||
#message-gui-left-click-outside: "Linker-Klik vanaf buiten"
|
||||
|
||||
##### French / Français - Thanks to automatizer, demon57730, FichdlMaa and Stalk3r77 for translating!
|
||||
# Note: The following messages have been changed in version 8.11 and need a new translation
|
||||
#message-when-using-chest: "&7Astuce : Tape &6/chestsort&7 pour activer le classement automatique."
|
||||
#message-when-using-chest2: "&7Astuce : Tape &6/chestsort&7 pour désactiver le classement automatique."
|
||||
#message-sorting-disabled: "&7Le classement automatique a été &cdésactivé&7."
|
||||
#message-sorting-enabled: "&7Le classement automatique a été &aactivé&7."
|
||||
#message-inv-sorting-disabled: "&7Le classement automatique d'inventaire a été &cdésactivé&7."
|
||||
#message-inv-sorting-enabled: "&7Le classement automatique d'inventaire a été &aactivé&7."
|
||||
#message-player-inventory-sorted: "&7Ton inventaire a été trié."
|
||||
#message-error-players-only: "&cErreur : Cette commande ne peut être utilisée que par des joueurs."
|
||||
#message-error-invalid-options: "&cErreur : Option inconnue %s. Les options valides sont %s."
|
||||
#message-container-sorted: "&aContainer sorted!"
|
||||
#message-gui-enabled: "&aActivé"
|
||||
#message-gui-disabled: "&cDésactivé"
|
||||
#message-gui-middle-click: "Clic molette"
|
||||
#message-gui-shift-click: "Maj. + Clic"
|
||||
#message-gui-double-click: "Double-Clic"
|
||||
#message-gui-shift-right-click: "Shift + Clic droit"
|
||||
#message-gui-left-click: "Remplir le coffre (Clic-gauche)"
|
||||
#message-gui-right-click: "Vider le coffre (Clic-droit)"
|
||||
#message-gui-left-click-outside: "Left-Click from outside"
|
||||
|
||||
##### German
|
||||
#message-when-using-chest: "&7Hinweis: Benutze &6/chestsort&7 um die automatische Kistensortierung zu aktivieren."
|
||||
#message-when-using-chest2: "&7Hinweis: Benutze &6/chestsort&7 um die automatische Kistensortierung zu deaktivieren."
|
||||
#message-sorting-disabled: "&7Automatische Kistensortierung &cdeaktiviert&7."
|
||||
#message-sorting-enabled: "&7Automatische Kistensortierung &aaktiviert&7."
|
||||
#message-inv-sorting-disabled: "&7Automatische Inventarsortierung &cdeaktiviert&7."
|
||||
#message-inv-sorting-enabled: "&7Automatische Inventarsortierung &aaktiviert&7."
|
||||
#message-player-inventory-sorted: "&7Dein Inventar wurde sortiert."
|
||||
#message-error-players-only: "&cFehler: Dieser Befehl ist nur für Spieler verfügbar."
|
||||
#message-error-invalid-options: "&cFehler: Unbekannte Option %s. Gültige Optionen sind %s."
|
||||
#message-container-sorted: "&aBehälter sortiert!"
|
||||
#message-gui-enabled: "&aAktiviert"
|
||||
#message-gui-disabled: "&cDeaktiviert"
|
||||
#message-gui-middle-click: "Mittel-Klick"
|
||||
#message-gui-shift-click: "Shift + Klick"
|
||||
#message-gui-double-click: "Doppelklick"
|
||||
#message-gui-shift-right-click: "Shift + Rechtsklick"
|
||||
#message-gui-left-click: "Kiste füllen (Linksklick/doppelter Linksklick)"
|
||||
#message-gui-right-click: "Kiste leeren (Rechtsklick/doppelter Rechtsklick)"
|
||||
#message-gui-left-click-outside: "Linksklick von außen"
|
||||
|
||||
##### Hebrew / עברית
|
||||
#message-when-using-chest: "&7רמז: &fהקלידו &e/chestsort&f בשביל להפעיל מיון תיבות."
|
||||
#message-when-using-chest2: "&7רמז: &fהקלידו &e/chestsort&7 בשביל לכבות מיון תיבות."
|
||||
#message-sorting-disabled: "&fמיון תיבות &cלא פועל&f."
|
||||
#message-sorting-enabled: "&fמיון תיבות &aפועל&f."
|
||||
#message-inv-sorting-disabled: "&fמיון אינבנטורי &cלא פועל&f."
|
||||
#message-inv-sorting-enabled: "&fמיון אינבנטורי &aפועל&f."
|
||||
#message-player-inventory-sorted: "&fהאינבנטורי שלך סודר."
|
||||
#message-error-players-only: "&c&lשגיאה: הפקודה הזאת היא לשימוש השחקנים בלבד."
|
||||
#message-error-invalid-options: "&c&lשגיאה: Unknown option %s. Valid options are %s."
|
||||
#message-container-sorted: "&a&lסודר מחדש!"
|
||||
#message-gui-enabled: "&aפועל&f"
|
||||
#message-gui-disabled: "&cלא פועל"
|
||||
#message-gui-middle-click: "לחיצה בעמצא(עכבר)"
|
||||
#message-gui-shift-click: "Shift + קליד"
|
||||
#message-gui-double-click: "לחיצה כפולה"
|
||||
#message-gui-shift-right-click: "Shift + לחיצה ימנית"
|
||||
#message-gui-left-click: "למלא תיבה (לחיצה שמאלית/לחיצה שמאלית כפולה)"
|
||||
#message-gui-right-click: "לרוקן תיבה (לחיצה ימנית/לחיצה ימנית כפולה)"
|
||||
#message-gui-left-click-outside: "לחיצה שמאלית מבחוץ"
|
||||
|
||||
##### Hungarian
|
||||
#message-when-using-chest: "&7Automatikus láda rendezés bekapcsolás: &6/chestsort"
|
||||
#message-when-using-chest2: "&7Automatikus láda rendezés bekapcsolás: &6/chestsort"
|
||||
#message-sorting-disabled: "&7Automatikus láda rendezés kikapcsolva."
|
||||
#message-sorting-enabled: "&7Automatikus láda rendezés bekapcsolva."
|
||||
#message-inv-sorting-disabled: "&7Automatikus leltár rendezés &ckikapcsolva&7."
|
||||
#message-inv-sorting-enabled: "&7Automatikus leltár rendezés &cbekapcsolva&7."
|
||||
#message-error-players-only: "&cHiba: Ezt a parancsot csak játékos használhatja."
|
||||
#message-player-inventory-sorted: "&7A leltárad rendezve lett."
|
||||
#message-error-invalid-options: "&cHiba: Ismeretlen opció %s. Helyes opció %s."
|
||||
#message-container-sorted: "&aLáda rendezve!"
|
||||
#message-gui-enabled: "&aEngedélyezve"
|
||||
#message-gui-disabled: "&cKikapcsolva"
|
||||
#message-gui-middle-click: "Középső egérgomb"
|
||||
#message-gui-shift-click: "Shift + Klikk"
|
||||
#message-gui-double-click: "Dupla Kattintás"
|
||||
#message-gui-shift-right-click: "Shift + Jobb klikk"
|
||||
#message-gui-left-click: "Láda feltöltés (Bal klikk)"
|
||||
#message-gui-right-click: "Láda ürítés (Jobb klikk)"
|
||||
#message-gui-left-click-outside: "Bal klikk a ládán kívül"
|
||||
|
||||
##### Italian / Italiano
|
||||
#message-when-using-chest: "&7Nota: inserire &6/chestsort&7 per abilitare l'ordinamento automatico dei bauli."
|
||||
#message-when-using-chest2: "&7Nota: inserire &6/chestsort&7 per disabilitare l'ordinamento automatico dei bauli."
|
||||
#message-sorting-disabled: "&7L'ordinamento automatico dei bauli è stato &cdisattivato&7."
|
||||
#message-sorting-enabled: "&7L'ordinamento automatico dei bauli è stato &aattivato&7."
|
||||
#message-inv-sorting-disabled: "&7L'ordinamento automatico dell'inventario è stato &cdisattivato&7."
|
||||
#message-inv-sorting-enabled: "&7L'ordinamento automatico dell'inventario è stato &aattivato&7."
|
||||
#message-player-inventory-sorted: "&7Il tuo inventario è stato ordinato."
|
||||
#message-error-players-only: "&cErrore: questo comando è disponibile solo per i giocatori."
|
||||
#message-error-invalid-options: "&cErrore: Parametro sconosciuto %s. I parametri validi sono %s."
|
||||
#message-container-sorted: "&aContenitore ordinato!"
|
||||
#message-gui-enabled: "&aAttivato"
|
||||
#message-gui-disabled: "&cDisattivato"
|
||||
#message-gui-middle-click: "Click Centrale"
|
||||
#message-gui-shift-click: "Maiusc + Click"
|
||||
#message-gui-double-click: "Doppio Click"
|
||||
#message-gui-shift-right-click: "Maiusc + Click Destro"
|
||||
#message-gui-left-click: "Cassa Piena (Click Sinistro/Doppio Click Sinistro)"
|
||||
#message-gui-right-click: "Cassa Vuota (Click Destro/Doppio Click Destro)"
|
||||
#message-gui-left-click-outside: "Click Sinistro sull'esterno"
|
||||
|
||||
##### Japanese - Thanks to Sefyy for translating!
|
||||
# Note: The following messages have been changed in version 8.11 and need a new translation:
|
||||
# - message-gui-left-click
|
||||
# - message-gui-right-click
|
||||
#message-when-using-chest: "&7ヒント: &6/chestsort&7 と入力して自動チェスト整理を有効にできます。"
|
||||
#message-when-using-chest2: "&7ヒント: &6/chestsort&7 と入力すると自動チェスト整理を無効にできます。"
|
||||
#message-sorting-disabled: "&7自動チェスト整理は現在&c無効&7です。"
|
||||
#message-sorting-enabled: "&7自動チェスト整理は現在&a有効&7です。"
|
||||
#message-inv-sorting-disabled: "&7自動インベントリ整理は現在&c無効&7です。"
|
||||
#message-inv-sorting-enabled: "&7自動インベントリ整理は現在&a有効&7です。"
|
||||
#message-error-players-only: "&cエラー: このコマンドはプレイヤーのみ実行できます。"
|
||||
#message-player-inventory-sorted: "&7あなたのインベントリは整理されました。"
|
||||
#message-error-invalid-options: "&cエラー: 不明なオプションです%s 有効なオプションは%s"
|
||||
#message-container-sorted: "&aContainer sorted!"
|
||||
#message-gui-enabled: "&a有効"
|
||||
#message-gui-disabled: "&c無効"
|
||||
#message-gui-middle-click: "ミドルクリック"
|
||||
#message-gui-shift-click: "シフト+左クリック"
|
||||
#message-gui-double-click: "ダブルクリック"
|
||||
#message-gui-shift-right-click: "シフト+右クリック"
|
||||
#message-gui-left-click: "チェストを埋める(左クリック)"
|
||||
#message-gui-right-click: "チェストを空ける(右クリック)"
|
||||
#message-gui-left-click-outside: "Left-Click from outside"
|
||||
|
||||
##### Korean (한국어) - Thanks to kf12 for translating!
|
||||
#message-when-using-chest: "&7정보 : &6/chestsort&7 명령어로 자동 창고 정리를 활성화 할 수 있습니다."
|
||||
#message-when-using-chest2: "&7정보 : &6/chestsort&7 명령어로 자동 창고 정리를 비활성화 할 수 있습니다."
|
||||
#message-sorting-disabled: "&7자동 창고 정리가 &c비활성화&7 되었습니다."
|
||||
#message-sorting-enabled: "&7자동 창고 정리가 &a활성화&7 되었습니다."
|
||||
#message-inv-sorting-disabled: "&7자동 인벤토리 정리가 &c비활성화 &7되었습니다."
|
||||
#message-inv-sorting-enabled: "&7자동 인벤토리 정리가 &a활성화 &7되었습니다."
|
||||
#message-player-inventory-sorted: "&7인벤토리가 정리 되었습니다."
|
||||
#message-error-players-only: "&c에러 : 이 명령은 플레이어만 실행할 수 있습니다."
|
||||
#message-error-invalid-options: "&c에러 : 알 수 없는 옵션 %s. 올바른 옵션은 %s 입니다."
|
||||
#message-gui-enabled: "&a활성화"
|
||||
#message-gui-disabled: "&c비활성화"
|
||||
#message-gui-middle-click: "휠 클릭"
|
||||
#message-gui-shift-click: "쉬프트 + 클릭"
|
||||
#message-gui-double-click: "더블 클릭"
|
||||
#message-gui-shift-right-click: "쉬프트 + 우클릭"
|
||||
#message-gui-left-click: "창고 내용물 채우기 (좌클릭 / 좌측 버튼 더블 클릭)"
|
||||
#message-gui-right-click: "창고 내용물 비우기 (우클릭 / 우측 버튼 더블 클릭)"
|
||||
#message-gui-left-click-outside: "GUI 외부 파트를 좌클릭 하기"
|
||||
|
||||
##### Polish - Thanks to PLKaratusPL for translating!
|
||||
#message-when-using-chest: "&7Wskazówka: Wpisz &6/chestsort&7 by włączyć automatyczne sortowanie skrzyń."
|
||||
#message-when-using-chest2: "&7Wskazówka: Wpisz &6/chestsort&7 by wyłączyć automatyczne sortowanie skrzyń."
|
||||
#message-sorting-disabled: "&7Automatyczne sortowanie skrzyń zostało &cwyłączone&7."
|
||||
#message-sorting-enabled: "&7Automatyczne sortowanie skrzyń zostało &awłączone&7."
|
||||
#message-inv-sorting-disabled: "&7Automatyczne sortowanie ekwipunku zostało &cwyłączone&7."
|
||||
#message-inv-sorting-enabled: "&7Automatyczne sortowanie ekwipunku zostało &awłączone&7."
|
||||
#message-player-inventory-sorted: "&7Twój ekwipunek został posortowany."
|
||||
#message-error-players-only: "&cBłąd: To polecenie może być używane tylko przez graczy."
|
||||
#message-error-invalid-options: "&cBłąd: Nieznana opcja %s. Prawidłowe opcje to %s."
|
||||
#message-container-sorted: "&aKontener posortowany!"
|
||||
#message-gui-enabled: "&aWłączone"
|
||||
#message-gui-disabled: "&cWyłączone"
|
||||
#message-gui-middle-click: "Środkowy Przycisk Myszy"
|
||||
#message-gui-shift-click: "Shift + Kliknięcie"
|
||||
#message-gui-double-click: "Podwójne Kliknięcie"
|
||||
#message-gui-shift-right-click: "Shift + PPM"
|
||||
#message-gui-left-click: "Wypełnienie Skrzyni (LPM/Podwójny LPM)"
|
||||
#message-gui-right-click: "Opróżnienie Skrzyni (PPM/Podwójny PPM)"
|
||||
#message-gui-left-click-outside: "Kliknij LPM z zewnątrz"
|
||||
|
||||
##### Portuguese - Thanks to wildastral for translating!
|
||||
#message-when-using-chest: "&7Dica: Digite &6/chestsort&7 para habilitar a organização automática."
|
||||
#message-when-using-chest2: "&7Dica: Digite &6/chestsort&7 para desabilitar a organização automática."
|
||||
#message-sorting-disabled: "&7AOrganização automática de baús foi &cdesabilitada&7."
|
||||
#message-sorting-enabled: "&7AOrganização automática de baús foi &ahabilitada&7."
|
||||
#message-inv-sorting-disabled: "&7Organização automática foi &cdesabilitada&7."
|
||||
#message-inv-sorting-enabled: "&7Organização automática foi &adesabilitada&7."
|
||||
#message-player-inventory-sorted: "&7Seu inventário foi organizado."
|
||||
#message-error-players-only: "&cErro: Esse comando não pode ser executado por jogadores."
|
||||
#message-error-invalid-options: "&cErro: Opção desconhecida %s. Opções validas são %s."
|
||||
#message-container-sorted: "&aRecipiente organizado!"
|
||||
#message-gui-enabled: "&aHabilitado"
|
||||
#message-gui-disabled: "&cDesabilitado"
|
||||
#message-gui-middle-click: "Middle-Click"
|
||||
#message-gui-shift-click: "Shift + Click"
|
||||
#message-gui-double-click: "Double-Click"
|
||||
#message-gui-shift-right-click: "Shift + Right-Click"
|
||||
#message-gui-left-click: "Preencher baú (Left-Click/Double-Left-Click)"
|
||||
#message-gui-right-click: "Esvaziar baú (Right-Click/Double-Right-Click)"
|
||||
#message-gui-left-click-outside: "Left-Click por fora"
|
||||
|
||||
##### Russian
|
||||
#message-when-using-chest: "&7Подсказка: введите &6/chestsort&7, чтобы включить автоматическую сортировку вещей в сундуках."
|
||||
#message-when-using-chest2: "&7Подсказка: введите &6/chestsort&7, чтобы отключить автоматическую сортировку вещей в сундуках."
|
||||
#message-sorting-disabled: "&7Автоматическая сортировка вещей в сундуках &cотключена&7."
|
||||
#message-sorting-enabled: "&7Автоматическая сортировка вещей в сундуках &aвключена&7."
|
||||
#message-inv-sorting-disabled: "&7Автоматическая сортировка вещей в инвентаре &cотключена&7."
|
||||
#message-inv-sorting-enabled: "&7Автоматическая сортировка вещей в инвентаре &aвключена&7."
|
||||
#message-player-inventory-sorted: "&7Ваш инвентарь был отсортирован."
|
||||
#message-error-players-only: "&cОшибка: эта команда может быть использована только игроками."
|
||||
#message-error-invalid-options: "&cОшибка: Неизвестный параметр %s. Допустимые параметры: %s."
|
||||
#message-container-sorted: "&aХранилище отсортировано!"
|
||||
#message-gui-enabled: "&aВключено"
|
||||
#message-gui-disabled: "&cОтключено"
|
||||
#message-gui-middle-click: "Колесо мыши"
|
||||
#message-gui-shift-click: "Shift + Клик"
|
||||
#message-gui-double-click: "Двойной клик"
|
||||
#message-gui-shift-right-click: "Shift + Правый клик"
|
||||
#message-gui-left-click: "Выложить вещи в сундук (ЛКМ/Двойной ЛКМ)"
|
||||
#message-gui-right-click: "Забрать вещи из сундука (ПКМ/Двойной ПКМ)"
|
||||
#message-gui-left-click-outside: "Левый клик за пределами инвентаря"
|
||||
|
||||
##### Spanish
|
||||
#message-when-using-chest: "&7Usa &6/chestsort &7para activar la ordenación automática de contenedores."
|
||||
#message-when-using-chest2: "&7Usa &6/chestsort &7para desactivar la ordenación automática de contenedores."
|
||||
#message-sorting-disabled: "&7Se ha &cdesactivado &7la ordenación automática de contenedores."
|
||||
#message-sorting-enabled: "&7Se ha &aactivado &7la ordenación automática de contenedores."
|
||||
#message-inv-sorting-disabled: "&7Se ha &cdesactivado &7la ordenación automática del inventario."
|
||||
#message-inv-sorting-enabled: "&7Se ha &aactivado &7la ordenación automática del inventario."
|
||||
#message-player-inventory-sorted: "&7Tu inventario ha sido ordenado."
|
||||
#message-error-players-only: "&cEste comando solo puede ser ejecutado por jugadores."
|
||||
#message-error-invalid-options: "&c%s no es una opción válida. Las opciones válidas son: %s."
|
||||
#message-hotbar-container-sorted: "&a¡Contenedor ordenado!"
|
||||
#message-gui-enabled: "&aActivado"
|
||||
#message-gui-disabled: "&cDesactivado"
|
||||
#message-gui-middle-click: "&7Botón Central"
|
||||
#message-gui-shift-click: "&7Mayús + Botón Izquierdo"
|
||||
#message-gui-double-click: "&7Doble Pulsación con Botón Izquierdo"
|
||||
#message-gui-shift-right-click: "&7Mayús + Botón Derecho"
|
||||
#message-gui-left-click: "&7Llenar Cofre (Doble Pulsación / Botón Izquierdo)"
|
||||
#message-gui-right-click: "&7Vaciar Cofre (Doble Pulsación / Botón Derecho)"
|
||||
#message-gui-left-click-outside: "&7Botón Izquierdo en el exterior."
|
||||
|
||||
##### Swedish
|
||||
#message-when-using-chest: "&7Tips: Skriv &6/chestsort&7 för att starta automatisk kist sortering."
|
||||
#message-when-using-chest2: "&7Tips: Skriv &6/chestsort&7 för att stänga av automatisk kist sortering."
|
||||
#message-sorting-disabled: "&7Automatisk kist sortering har &cstängts av&7."
|
||||
#message-sorting-enabled: "&7Automatisk kist sortering har &astartatsd&7."
|
||||
#message-inv-sorting-disabled: "&7Automatisk inventarium sortering har &cstängts avd&7."
|
||||
#message-inv-sorting-enabled: "&7Automatisk inventarium sortering har &astartats&7."
|
||||
#message-player-inventory-sorted: "&7Ditt inventarium har blivit sorterad."
|
||||
#message-error-players-only: "&cFel: Detta kommando kan endast användas av spelare."
|
||||
#message-error-invalid-options: "&cFel: Okänt alternativ %s. Giltiga alternativ är %s."
|
||||
#message-container-sorted: "&aBehållare sorterad!"
|
||||
#message-gui-enabled: "&aStartats"
|
||||
#message-gui-disabled: "&cStängts av"
|
||||
#message-gui-middle-click: "Mitten-Klick"
|
||||
#message-gui-shift-click: "Shift + Klick"
|
||||
#message-gui-double-click: "Dubbel-Klick"
|
||||
#message-gui-shift-right-click: "Shift + Höger-Klick"
|
||||
#message-gui-left-click: "Fyll Kistan (Vänster-Klick/Dubbel-Vänster-Klick)"
|
||||
#message-gui-right-click: "Töm Kistan (höger-Klick/Dubbel-Höger-Klick)"
|
||||
#message-gui-left-click-outside: "Vänster-Klick från utsidan"
|
||||
|
||||
##### Turkish
|
||||
#message-when-using-chest: "&7İpucu: &6/chestsort&7 yazarak otomatik sandık düzenlemesini aktif edebilirsiniz"
|
||||
#message-when-using-chest2: "&7İpucu: &6/chestsort&7 yazarak otomatik sandık düzenlemesini deaktif edebilirsiniz."
|
||||
#message-sorting-disabled: "&7Otomatik sandık düzenlemesi &cdeaktifleştirildi&7."
|
||||
#message-sorting-enabled: "&7Otomatik sandık düzenlemesi &aaktifleştirildi&7."
|
||||
#message-inv-sorting-disabled: "&7Otomatik envanter düzenlemesi &cdeaktifleştirildi&7."
|
||||
#message-inv-sorting-enabled: "&7Otomatik envanter düzenlemesi &aaktifleştirildi&7."
|
||||
#message-player-inventory-sorted: "&7Envanteriniz Düzenlendi."
|
||||
#message-error-players-only: "&cHata: Bu komut yalnızca oyuncular tarafından kullanılabilir."
|
||||
#message-error-invalid-options: "&cHata: Bilinmeyen Ayar %s. Geçerli seçenekler %s."
|
||||
#message-container-sorted: "&aContainer sorted!"
|
||||
#message-gui-enabled: "&aAktifleştirildi"
|
||||
#message-gui-disabled: "&cDeaktifleştirildi"
|
||||
#message-gui-middle-click: "Orta tık"
|
||||
#message-gui-shift-click: "Shift + Sol tık"
|
||||
#message-gui-double-click: "Çift sol tık"
|
||||
#message-gui-shift-right-click: "Shift + Sağ tık"
|
||||
#message-gui-left-click: "Sandığı doldur (Sol tık/Çift sol tık)"
|
||||
#message-gui-right-click: "Sandığı boşalt (Sağ tık/Çift sağ tık)"
|
||||
#message-gui-left-click-outside: "Dışarıdan sol tıkla"
|
||||
|
||||
##### Vietnamese
|
||||
#message-when-using-chest: "&7Gợi ý: Nhập &6/chestsort&7 để bật tự động sắp xếp rương."
|
||||
#message-when-using-chest2: "&7Gợi ý: Nhập &6/chestsort&7 để tắt tự động sắp xếp rương."
|
||||
#message-sorting-disabled: "&7Sắp xếp rương tự động đã được &ctắt&7."
|
||||
#message-sorting-enabled: "&7Sắp xếp rương tự động đã được &abật&7."
|
||||
#message-inv-sorting-disabled: "&7Sắp xếp túi đồ tự động đã được &ctắt&7."
|
||||
#message-inv-sorting-enabled: "&7Sắp xếp túi đồ tự động đã được &abật&7."
|
||||
#message-player-inventory-sorted: "&7Túi đồ của bạn đã được sắp xếp."
|
||||
#message-error-players-only: "&cLỗi: Lệnh này chỉ có thể thực hiện bởi người chơi."
|
||||
#message-error-invalid-options: "&cLỗi: Lựa chọn không hợp lệ %s. Lựa chọn đúng phải là %s."
|
||||
#message-container-sorted: "&aContainer sorted!"
|
||||
#message-gui-enabled: "&aĐã bật"
|
||||
#message-gui-disabled: "&cĐã tắt"
|
||||
#message-gui-middle-click: "Chuột giữa"
|
||||
#message-gui-shift-click: "Shift + Chuột trái"
|
||||
#message-gui-double-click: "Nhấn đúp"
|
||||
#message-gui-shift-right-click: "Shift + Chuột phải"
|
||||
#message-gui-left-click: "Lấp đầy rương (Chuột trái/nhấn đúp chuột trái)"
|
||||
#message-gui-right-click: "Empty Chest (Chuột phải/nhấn đúp chuột phải)"
|
||||
#message-gui-left-click-outside: "Nhấn chuột trái bên ngoài"
|
||||
|
||||
##### Romanian
|
||||
#message-when-using-chest: "&7Sugestie: Foloseste &6/chestsort&7 pentru a activa sortarea automata a cufarului."
|
||||
#message-when-using-chest2: "&7Sugestie: Foloseste &6/chestsort&7 pentru a dezactiva sortarea automata a cufarului."
|
||||
#message-sorting-disabled: "&7Sortarea automata a fost &cdezactivata&7."
|
||||
#message-sorting-enabled: "&7Sortarea automata a fost &aactivata&7."
|
||||
#message-inv-sorting-disabled: "&7Sortarea automata a inventarului a fost &cdezactivata&7."
|
||||
#message-inv-sorting-enabled: "&7Sortarea automata a inventarului a fost &aactivata&7."
|
||||
#message-player-inventory-sorted: "&7Inventarul tau a fost sortat."
|
||||
#message-error-players-only: "&cEroare: Comanda aceasta poate fii folosita doar de catre jucatori."
|
||||
#message-error-invalid-options: "&cEroare: Optiune necunoscuta %s. Optiunile valide sunt %s."
|
||||
#message-container-sorted: "&aRecipient sortat!"
|
||||
#message-gui-enabled: "&aActivat"
|
||||
#message-gui-disabled: "&cDezactivat"
|
||||
#message-gui-middle-click: "Middle-Click"
|
||||
#message-gui-shift-click: "Shift + Click"
|
||||
#message-gui-double-click: "Double-Click"
|
||||
#message-gui-shift-right-click: "Shift + Right-Click"
|
||||
#message-gui-left-click: "Umple cufarul (Left-Click/Double-Left-Click)"
|
||||
#message-gui-right-click: "Goloseste cufarul (Right-Click/Double-Right-Click)"
|
||||
#message-gui-left-click-outside: "Left-Click din afara"
|
||||
|
||||
############################
|
||||
##### Technical stuff! #####
|
||||
############################
|
||||
|
||||
# If you want to reorganize your category files, you can temporarily enable
|
||||
# the dump option to get a .csv file that includes EVERY available material
|
||||
# with its associated category. This way, you can easily find items that
|
||||
# have not yet been assigned to a category.
|
||||
dump: false
|
||||
|
||||
# Debug mode - you probably do not want this.
|
||||
debug: false
|
||||
debug2: false
|
||||
|
||||
# Enable log - you probably do not want this.
|
||||
log: false
|
||||
|
||||
# Do not change the following lines!
|
||||
config-version: 202406140918
|
||||
plugin-version: 14.1.0
|
299
plugins/ChestSort/gui.yml
Normal file
299
plugins/ChestSort/gui.yml
Normal file
@@ -0,0 +1,299 @@
|
||||
# You can customize the GUI here. Every single item is 100% customizable, including
|
||||
# their slot numbers, custom model data, custom base64 strings for heads, etc.
|
||||
|
||||
# The default config uses Yaml Anchors so you don't have to define the same item
|
||||
# over and over again. I wrote a tiny explanation about them here:
|
||||
# https://wiki.jeff-media.com/books/general-information/page/yaml-anchors
|
||||
|
||||
# Items can be defined inside the "items" section using the following values:
|
||||
# material: DIAMOND
|
||||
# display-name: "My Diamond"
|
||||
# lore:
|
||||
# - "First line"
|
||||
# - "Second line, etc."
|
||||
# - "&cRed line"
|
||||
# - "<#ff0000>Red hex color"
|
||||
# - "<#ff0000>Hex gradient<#/ffffff>"
|
||||
# amount: 1
|
||||
# base64: "<base64 string for player heads>"
|
||||
# custom-model-data: 2
|
||||
# damage: 0
|
||||
# enchantments:
|
||||
# unbreaking: 3
|
||||
# efficiency: 5
|
||||
# commands:
|
||||
# player:
|
||||
# - "say Hello" # command that will be run as the player
|
||||
# console:
|
||||
# - "tell {player} Hello" # command that will be run as the console
|
||||
|
||||
# You can then reference the item in the "slots" section using their defined name.
|
||||
|
||||
title: "<#000000>&l[<#007700>&lChest<#339933>&lSort<#000000>&l] &rSettings"
|
||||
size: 45
|
||||
items:
|
||||
autosorting-enabled:
|
||||
display-name: &autosorting-name "<#2e86c1>&lAutomatic Sorting<#/85c1e9>"
|
||||
material: PLAYER_HEAD
|
||||
base64: &base64-enabled "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWZmMzE0MzFkNjQ1ODdmZjZlZjk4YzA2NzU4MTA2ODFmOGMxM2JmOTZmNTFkOWNiMDdlZDc4NTJiMmZmZDEifX19"
|
||||
lore:
|
||||
- &lore-enabled "<#229954>&lEnabled<#/7dcea0>"
|
||||
- &autosorting-lore-1 "<#d5dbdb>Automatically sorts all chests,"
|
||||
- &autosorting-lore-2 "<#d5dbdb>barrels etc when you use them."
|
||||
autosorting-disabled:
|
||||
display-name: *autosorting-name
|
||||
material: PLAYER_HEAD
|
||||
base64: &base64-disabled "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNGU0YjhiOGQyMzYyYzg2NGUwNjIzMDE0ODdkOTRkMzI3MmE2YjU3MGFmYmY4MGMyYzViMTQ4Yzk1NDU3OWQ0NiJ9fX0="
|
||||
lore:
|
||||
- &lore-disabled "<#a93226>&lDisabled<#/e74c3c>"
|
||||
- *autosorting-lore-1
|
||||
- *autosorting-lore-2
|
||||
autosorting-nopermission: &nopermission
|
||||
display-name: *autosorting-name
|
||||
material: BARRIER
|
||||
lore:
|
||||
- "<#a93226>No Permission<#/e74c3c>"
|
||||
|
||||
|
||||
autoinvsorting-enabled:
|
||||
display-name: &autoinvsorting-name "<#2e86c1>&lAutomatic Inventory Sorting<#/85c1e9>"
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-enabled
|
||||
lore:
|
||||
- *lore-enabled
|
||||
- &autoinvsorting-lore-1 "<#d5dbdb>Automatically sorts your player"
|
||||
- &autoinvsorting-lore-2 "<#d5dbdb>inventory when you open it."
|
||||
autoinvsorting-disabled:
|
||||
display-name: *autoinvsorting-name
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-disabled
|
||||
lore:
|
||||
- *lore-disabled
|
||||
- *autoinvsorting-lore-1
|
||||
- *autoinvsorting-lore-2
|
||||
autoinvsorting-nopermission:
|
||||
<<: *nopermission
|
||||
display-name: *autoinvsorting-name
|
||||
|
||||
|
||||
shiftclick-enabled:
|
||||
display-name: &shiftclick-name "<#2e86c1>&lShift-Click<#/85c1e9>"
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-enabled
|
||||
lore:
|
||||
- *lore-enabled
|
||||
- &shiftclick-lore-1 "<#d5dbdb>Sorts an inventory using Shift-click"
|
||||
- &shiftclick-lore-2 "<#d5dbdb>on an empty slot."
|
||||
shiftclick-disabled:
|
||||
display-name: *shiftclick-name
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-disabled
|
||||
lore:
|
||||
- *lore-disabled
|
||||
- *shiftclick-lore-1
|
||||
- *shiftclick-lore-2
|
||||
shiftclick-nopermission:
|
||||
<<: *nopermission
|
||||
display-name: *shiftclick-name
|
||||
|
||||
|
||||
middleclick-enabled:
|
||||
display-name: &middleclick-name "<#2e86c1>&lMiddle-Click<#/85c1e9>"
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-enabled
|
||||
lore:
|
||||
- *lore-enabled
|
||||
- &middleclick-lore-1 "<#d5dbdb>Sorts an inventory using Middle-click"
|
||||
- &middleclick-lore-2 "<#d5dbdb>(mousewheel) on any slot."
|
||||
middleclick-disabled:
|
||||
display-name: *middleclick-name
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-disabled
|
||||
lore:
|
||||
- *lore-disabled
|
||||
- *middleclick-lore-1
|
||||
- *middleclick-lore-2
|
||||
middleclick-nopermission:
|
||||
<<: *nopermission
|
||||
display-name: *middleclick-name
|
||||
|
||||
|
||||
doubleclick-enabled:
|
||||
display-name: &doubleclick-name "<#2e86c1>&lDouble-Click<#/85c1e9>"
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-enabled
|
||||
lore:
|
||||
- *lore-enabled
|
||||
- &doubleclick-lore-1 "<#d5dbdb>Sorts an inventory using Double-click"
|
||||
- &doubleclick-lore-2 "<#d5dbdb>on an empty slot."
|
||||
doubleclick-disabled:
|
||||
display-name: *doubleclick-name
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-disabled
|
||||
lore:
|
||||
- *lore-disabled
|
||||
- *doubleclick-lore-1
|
||||
- *doubleclick-lore-2
|
||||
doubleclick-nopermission:
|
||||
<<: *nopermission
|
||||
display-name: *doubleclick-name
|
||||
|
||||
|
||||
shiftrightclick-enabled:
|
||||
display-name: &shiftrightclick-name "<#2e86c1>&lShift-Right-Click<#/85c1e9>"
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-enabled
|
||||
lore:
|
||||
- *lore-enabled
|
||||
- &shiftrightclick-lore-1 "<#d5dbdb>Sorts an inventory using Shift-Right-click"
|
||||
- &shiftrightclick-lore-2 "<#d5dbdb>on an empty slot."
|
||||
shiftrightclick-disabled:
|
||||
display-name: *shiftrightclick-name
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-disabled
|
||||
lore:
|
||||
- *lore-disabled
|
||||
- *shiftrightclick-lore-1
|
||||
- *shiftrightclick-lore-2
|
||||
shiftrightclick-nopermission:
|
||||
<<: *nopermission
|
||||
display-name: *shiftrightclick-name
|
||||
|
||||
|
||||
outside-enabled:
|
||||
display-name: &outside-name "<#2e86c1>&lLeft-Click Block<#/85c1e9>"
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-enabled
|
||||
lore:
|
||||
- *lore-enabled
|
||||
- &outside-lore-1 "<#d5dbdb>Sorts a chest, barrel etc. by"
|
||||
- &outside-lore-2 "<#d5dbdb>left-clicking it."
|
||||
outside-disabled:
|
||||
display-name: *outside-name
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-disabled
|
||||
lore:
|
||||
- *lore-disabled
|
||||
- *outside-lore-1
|
||||
- *outside-lore-2
|
||||
outside-nopermission:
|
||||
<<: *nopermission
|
||||
display-name: *outside-name
|
||||
|
||||
|
||||
leftclick-enabled:
|
||||
display-name: &leftclick-name "<#2e86c1>&lFill Chest<#/85c1e9>"
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-enabled
|
||||
lore:
|
||||
- *lore-enabled
|
||||
- &leftclick-lore-1 "<#d5dbdb>Fill a chest with matching items by"
|
||||
- &leftclick-lore-2 "<#d5dbdb>left-clicking outside the opened inventory."
|
||||
- &leftclick-lore-3 "<#d5dbdb>Fill a chest with all items (except your"
|
||||
- &leftclick-lore-4 "<#d5dbdb>hotbar) by double-left-clicking outside"
|
||||
- &leftclick-lore-5 "<#d5dbdb>the opened inventory."
|
||||
leftclick-disabled:
|
||||
display-name: *leftclick-name
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-disabled
|
||||
lore:
|
||||
- *lore-disabled
|
||||
- *leftclick-lore-1
|
||||
- *leftclick-lore-2
|
||||
- *leftclick-lore-3
|
||||
- *leftclick-lore-4
|
||||
- *leftclick-lore-5
|
||||
leftclick-nopermission:
|
||||
<<: *nopermission
|
||||
display-name: *leftclick-name
|
||||
|
||||
|
||||
rightclick-enabled:
|
||||
display-name: &rightclick-name "<#2e86c1>Empty Chest<#/85c1e9>"
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-enabled
|
||||
lore:
|
||||
- *lore-enabled
|
||||
- &rightclick-lore-1 "<#d5dbdb>Take matching items from a chest by"
|
||||
- &rightclick-lore-2 "<#d5dbdb>right-clicking outside the opened"
|
||||
- &rightclick-lore-3 "<#d5dbdb>inventory. Take all items from a chest"
|
||||
- &rightclick-lore-4 "<#d5dbdb>by double-left-clicking outside the"
|
||||
- &rightclick-lore-5 "<#d5dbdb>opened inventory"
|
||||
rightclick-disabled:
|
||||
display-name: *rightclick-name
|
||||
material: PLAYER_HEAD
|
||||
base64: *base64-disabled
|
||||
lore:
|
||||
- *lore-disabled
|
||||
- *rightclick-lore-1
|
||||
- *rightclick-lore-2
|
||||
- *rightclick-lore-3
|
||||
- *rightclick-lore-4
|
||||
- *rightclick-lore-5
|
||||
rightclick-nopermission:
|
||||
<<: *nopermission
|
||||
display-name: *rightclick-name
|
||||
|
||||
|
||||
slots:
|
||||
0: &placeholder
|
||||
material: BLACK_STAINED_GLASS_PANE
|
||||
display-name: "&a" # Prevents showing the item's name
|
||||
1: *placeholder
|
||||
2: *placeholder
|
||||
3: *placeholder
|
||||
4: *placeholder
|
||||
5: *placeholder
|
||||
6: *placeholder
|
||||
7: *placeholder
|
||||
8: *placeholder
|
||||
|
||||
9: *placeholder
|
||||
10: *placeholder
|
||||
11: autosorting
|
||||
12: *placeholder
|
||||
13: *placeholder
|
||||
14: *placeholder
|
||||
15: autoinvsorting
|
||||
16: *placeholder
|
||||
17: *placeholder
|
||||
|
||||
18: *placeholder
|
||||
19: shiftclick
|
||||
20: *placeholder
|
||||
21: middleclick
|
||||
22: *placeholder
|
||||
23: doubleclick
|
||||
24: *placeholder
|
||||
25: shiftrightclick
|
||||
26: *placeholder
|
||||
|
||||
27: *placeholder
|
||||
28: *placeholder
|
||||
29: leftclick
|
||||
30: *placeholder
|
||||
31: outside
|
||||
32: *placeholder
|
||||
33: rightclick
|
||||
34: *placeholder
|
||||
35: *placeholder
|
||||
|
||||
36: *placeholder
|
||||
37: *placeholder
|
||||
38: *placeholder
|
||||
39: *placeholder
|
||||
40: *placeholder
|
||||
41: *placeholder
|
||||
42: *placeholder
|
||||
43: *placeholder
|
||||
44: *placeholder
|
||||
|
||||
45: *placeholder
|
||||
46: *placeholder
|
||||
47: *placeholder
|
||||
48: *placeholder
|
||||
49: *placeholder
|
||||
50: *placeholder
|
||||
51: *placeholder
|
||||
52: *placeholder
|
||||
53: *placeholder
|
2
plugins/Commandspy/config.yml
Normal file
2
plugins/Commandspy/config.yml
Normal file
@@ -0,0 +1,2 @@
|
||||
updateCheck: true
|
||||
verifyUpdateCertificate: false
|
8
plugins/Commandspy/general/0500_ignore.yml
Normal file
8
plugins/Commandspy/general/0500_ignore.yml
Normal file
@@ -0,0 +1,8 @@
|
||||
permission: commandspy.receive
|
||||
identifier: '0500'
|
||||
familiar: ignore
|
||||
effect: REJECT
|
||||
rules:
|
||||
- ruleType: COMMAND
|
||||
messagePatternFamiliar: /list
|
||||
senderPatternFamiliar: CONSOLE
|
@@ -0,0 +1,5 @@
|
||||
permission: commandspy.use
|
||||
identifier: 00000000-0000-0000-0000-000000000000
|
||||
familiar: CONSOLE
|
||||
effect: ACCEPT
|
||||
rules: []
|
0
plugins/CoreProtect/.license
Normal file
0
plugins/CoreProtect/.license
Normal file
148
plugins/CoreProtect/config.yml
Normal file
148
plugins/CoreProtect/config.yml
Normal file
@@ -0,0 +1,148 @@
|
||||
# CoreProtect Config
|
||||
|
||||
# CoreProtect is donationware. Obtain a donation key from coreprotect.net/donate/
|
||||
donation-key:
|
||||
|
||||
# MySQL is optional and not required.
|
||||
# If you prefer to use MySQL, enable the following and fill out the fields.
|
||||
use-mysql: false
|
||||
table-prefix: co_
|
||||
mysql-host: 127.0.0.1
|
||||
mysql-port: 3306
|
||||
mysql-database: database
|
||||
mysql-username: root
|
||||
mysql-password:
|
||||
|
||||
# If modified, will automatically attempt to translate languages phrases.
|
||||
# List of language codes: https://coreprotect.net/languages/
|
||||
language: en
|
||||
|
||||
# If enabled, CoreProtect will check for updates when your server starts up.
|
||||
# If an update is available, you'll be notified via your server console.
|
||||
check-updates: true
|
||||
|
||||
# If enabled, other plugins will be able to utilize the CoreProtect API.
|
||||
api-enabled: true
|
||||
|
||||
# If enabled, extra data is displayed during rollbacks and restores.
|
||||
# Can be manually triggered by adding "#verbose" to your rollback command.
|
||||
verbose: true
|
||||
|
||||
# If no radius is specified in a rollback or restore, this value will be
|
||||
# used as the radius. Set to "0" to disable automatically adding a radius.
|
||||
default-radius: 10
|
||||
|
||||
# The maximum radius that can be used in a command. Set to "0" to disable.
|
||||
# To run a rollback or restore without a radius, you can use "r:#global".
|
||||
max-radius: 100
|
||||
|
||||
# If enabled, items taken from containers (etc) will be included in rollbacks.
|
||||
rollback-items: true
|
||||
|
||||
# If enabled, entities, such as killed animals, will be included in rollbacks.
|
||||
rollback-entities: true
|
||||
|
||||
# If enabled, generic data, like zombies burning in daylight, won't be logged.
|
||||
skip-generic-data: true
|
||||
|
||||
# Logs blocks placed by players.
|
||||
block-place: true
|
||||
|
||||
# Logs blocks broken by players.
|
||||
block-break: true
|
||||
|
||||
# Logs blocks that break off of other blocks; for example, a sign or torch
|
||||
# falling off of a dirt block that a player breaks. This is required for
|
||||
# beds/doors to properly rollback.
|
||||
natural-break: true
|
||||
|
||||
# Properly track block movement, such as sand or gravel falling.
|
||||
block-movement: true
|
||||
|
||||
# Properly track blocks moved by pistons.
|
||||
pistons: true
|
||||
|
||||
# Logs blocks that burn up in a fire.
|
||||
block-burn: true
|
||||
|
||||
# Logs when a block naturally ignites, such as from fire spreading.
|
||||
block-ignite: true
|
||||
|
||||
# Logs explosions, such as TNT and Creepers.
|
||||
explosions: true
|
||||
|
||||
# Track when an entity changes a block, such as an Enderman destroying blocks.
|
||||
entity-change: true
|
||||
|
||||
# Logs killed entities, such as killed cows and enderman.
|
||||
entity-kills: true
|
||||
|
||||
# Logs text on signs. If disabled, signs will be blank when rolled back.
|
||||
sign-text: true
|
||||
|
||||
# Logs lava and water sources placed/removed by players who are using buckets.
|
||||
buckets: true
|
||||
|
||||
# Logs natural tree leaf decay.
|
||||
leaf-decay: true
|
||||
|
||||
# Logs tree growth. Trees are linked to the player who planted the sapling.
|
||||
tree-growth: true
|
||||
|
||||
# Logs mushroom growth.
|
||||
mushroom-growth: true
|
||||
|
||||
# Logs natural vine growth.
|
||||
vine-growth: true
|
||||
|
||||
# Logs the spread of sculk blocks from sculk catalysts.
|
||||
sculk-spread: true
|
||||
|
||||
# Logs when portals such as Nether portals generate naturally.
|
||||
portals: true
|
||||
|
||||
# Logs water flow. If water destroys other blocks, such as torches,
|
||||
# this allows it to be properly rolled back.
|
||||
water-flow: true
|
||||
|
||||
# Logs lava flow. If lava destroys other blocks, such as torches,
|
||||
# this allows it to be properly rolled back.
|
||||
lava-flow: true
|
||||
|
||||
# Allows liquid to be properly tracked and linked to players.
|
||||
# For example, if a player places water which flows and destroys torches,
|
||||
# it can all be properly restored by rolling back that single player.
|
||||
liquid-tracking: true
|
||||
|
||||
# Track item transactions, such as when a player takes items from
|
||||
# a chest, furnace, or dispenser.
|
||||
item-transactions: true
|
||||
|
||||
# Logs items dropped by players.
|
||||
item-drops: true
|
||||
|
||||
# Logs items picked up by players.
|
||||
item-pickups: true
|
||||
|
||||
# Track all hopper transactions, such as when a hopper removes items from a
|
||||
# chest, furnace, or dispenser.
|
||||
hopper-transactions: true
|
||||
|
||||
# Track player interactions, such as when a player opens a door, presses
|
||||
# a button, or opens a chest. Player interactions can't be rolled back.
|
||||
player-interactions: true
|
||||
|
||||
# Logs messages that players send in the chat.
|
||||
player-messages: true
|
||||
|
||||
# Logs all commands used by players.
|
||||
player-commands: true
|
||||
|
||||
# Logs the logins and logouts of players.
|
||||
player-sessions: true
|
||||
|
||||
# Logs when a player changes their Minecraft username.
|
||||
username-changes: true
|
||||
|
||||
# Logs changes made via the plugin "WorldEdit" if it's in use on your server.
|
||||
worldedit: true
|
203
plugins/CoreProtect/language.yml
Normal file
203
plugins/CoreProtect/language.yml
Normal file
@@ -0,0 +1,203 @@
|
||||
# CoreProtect Language File (en)
|
||||
|
||||
ACTION_NOT_SUPPORTED: "That action is not supported by the command."
|
||||
AMOUNT_BLOCK: "{0} {block|blocks}"
|
||||
AMOUNT_CHUNK: "{0} {chunk|chunks}"
|
||||
AMOUNT_ENTITY: "{0} {entity|entities}"
|
||||
AMOUNT_ITEM: "{0} {item|items}"
|
||||
API_TEST: "API test successful."
|
||||
CACHE_ERROR: "WARNING: Error while validating {0} cache."
|
||||
CACHE_RELOAD: "Forcing reload of {mapping|world} caches from database."
|
||||
CHECK_CONFIG: "Please check config.yml"
|
||||
COMMAND_CONSOLE: "Please run the command from the console."
|
||||
COMMAND_NOT_FOUND: "Command \"{0}\" not found."
|
||||
COMMAND_THROTTLED: "Please wait a moment and try again."
|
||||
CONSUMER_ERROR: "Consumer queue processing already {paused|resumed}."
|
||||
CONSUMER_TOGGLED: "Consumer queue processing has been {paused|resumed}."
|
||||
CONTAINER_HEADER: "Container Transactions"
|
||||
DATABASE_BUSY: "Database busy. Please try again later."
|
||||
DATABASE_INDEX_ERROR: "Unable to validate database indexes."
|
||||
DATABASE_LOCKED_1: "Database locked. Waiting up to 15 seconds..."
|
||||
DATABASE_LOCKED_2: "Database is already in use. Please try again."
|
||||
DATABASE_LOCKED_3: "To disable database locking, set \"database-lock: false\"."
|
||||
DATABASE_LOCKED_4: "Disabling database locking can result in data corruption."
|
||||
DATABASE_UNREACHABLE: "Database is unreachable. Discarding data and shutting down."
|
||||
DEVELOPMENT_BRANCH: "Development branch detected, skipping patch scripts."
|
||||
DIRT_BLOCK: "Placed a dirt block under you."
|
||||
DISABLE_SUCCESS: "Success! Disabled {0}"
|
||||
ENABLE_FAILED: "{0} was unable to start."
|
||||
ENABLE_SUCCESS: "{0} has been successfully enabled!"
|
||||
ENJOY_COREPROTECT: "Enjoy {0}? Join our Discord!"
|
||||
FINISHING_CONVERSION: "Finishing up data conversion. Please wait..."
|
||||
FINISHING_LOGGING: "Finishing up data logging. Please wait..."
|
||||
FIRST_VERSION: "Initial DB: {0}"
|
||||
GLOBAL_LOOKUP: "Don't specify a radius to do a global lookup."
|
||||
GLOBAL_ROLLBACK: "Use \"{0}\" to do a global {rollback|restore}"
|
||||
HELP_ACTION_1: "Restrict the lookup to a certain action."
|
||||
HELP_ACTION_2: "Examples: [a:block], [a:+block], [a:-block] [a:click], [a:container], [a:inventory], [a:item], [a:kill], [a:chat], [a:command], [a:sign], [a:session], [a:username]"
|
||||
HELP_COMMAND: "Display more info for that command."
|
||||
HELP_EXCLUDE_1: "Exclude blocks/users."
|
||||
HELP_EXCLUDE_2: "Examples: [e:stone], [e:Notch], [e:stone,Notch]"
|
||||
HELP_HEADER: "{0} Help"
|
||||
HELP_INCLUDE_1: "Include specific blocks/entities."
|
||||
HELP_INCLUDE_2: "Examples: [i:stone], [i:zombie], [i:stone,wood,bedrock]"
|
||||
HELP_INSPECT_1: "With the inspector enabled, you can do the following:"
|
||||
HELP_INSPECT_2: "Left-click a block to see who placed that block."
|
||||
HELP_INSPECT_3: "Right-click a block to see what adjacent block was broken."
|
||||
HELP_INSPECT_4: "Place a block to see what block was broken at that location."
|
||||
HELP_INSPECT_5: "Place a block in liquid (etc) to see who placed it."
|
||||
HELP_INSPECT_6: "Right-click on a door, chest, etc, to see who last used it."
|
||||
HELP_INSPECT_7: "Tip: You can use just \"/co i\" for quicker access."
|
||||
HELP_INSPECT_COMMAND: "Turns the block inspector on or off."
|
||||
HELP_LIST: "Displays a list of all commands."
|
||||
HELP_LOOKUP_1: "Command shortcut."
|
||||
HELP_LOOKUP_2: "Use after inspecting a block to view logs."
|
||||
HELP_LOOKUP_COMMAND: "Advanced block data lookup."
|
||||
HELP_NO_INFO: "Information for command \"{0}\" not found."
|
||||
HELP_PARAMETER: "Please see \"{0}\" for detailed parameter info."
|
||||
HELP_PARAMS_1: "Perform the {lookup|rollback|restore}."
|
||||
HELP_PARAMS_2: "Specify the user(s) to {lookup|rollback|restore}."
|
||||
HELP_PARAMS_3: "Specify the amount of time to {lookup|rollback|restore}."
|
||||
HELP_PARAMS_4: "Specify a radius area to limit the {lookup|rollback|restore} to."
|
||||
HELP_PARAMS_5: "Restrict the {lookup|rollback|restore} to a certain action."
|
||||
HELP_PARAMS_6: "Include specific blocks/entities in the {lookup|rollback|restore}."
|
||||
HELP_PARAMS_7: "Exclude blocks/users from the {lookup|rollback|restore}."
|
||||
HELP_PURGE_1: "Delete data older than specified time."
|
||||
HELP_PURGE_2: "For example, \"{0}\" will delete all data older than one month, and only keep the last 30 days of data."
|
||||
HELP_PURGE_COMMAND: "Delete old block data."
|
||||
HELP_RADIUS_1: "Specify a radius area."
|
||||
HELP_RADIUS_2: "Examples: [r:10] (Only make changes within 10 blocks of you)"
|
||||
HELP_RELOAD_COMMAND: "Reloads the configuration file."
|
||||
HELP_RESTORE_COMMAND: "Restore block data."
|
||||
HELP_ROLLBACK_COMMAND: "Rollback block data."
|
||||
HELP_STATUS: "View the plugin status and version information."
|
||||
HELP_STATUS_COMMAND: "Displays the plugin status."
|
||||
HELP_TELEPORT: "Teleport to a location."
|
||||
HELP_TIME_1: "Specify the amount of time to lookup."
|
||||
HELP_TIME_2: "Examples: [t:2w,5d,7h,2m,10s], [t:5d2h], [t:2.50h]"
|
||||
HELP_USER_1: "Specify the user(s) to lookup."
|
||||
HELP_USER_2: "Examples: [u:Notch], [u:Notch,#enderman]"
|
||||
INCOMPATIBLE_ACTION: "\"{0}\" can't be used with that action."
|
||||
INSPECTOR_ERROR: "Inspector already {enabled|disabled}."
|
||||
INSPECTOR_TOGGLED: "Inspector now {enabled|disabled}."
|
||||
INTEGRATION_ERROR: "Unable to {initialize|disable} {0} logging."
|
||||
INTEGRATION_SUCCESS: "{0} logging successfully {initialized|disabled}."
|
||||
INTEGRATION_VERSION: "Invalid {0} version found."
|
||||
INTERACTIONS_HEADER: "Player Interactions"
|
||||
INVALID_ACTION: "That is not a valid action."
|
||||
INVALID_BRANCH_1: "Invalid plugin version (branch has not been set)."
|
||||
INVALID_BRANCH_2: "To continue, set project branch to \"development\"."
|
||||
INVALID_BRANCH_3: "Running development code may result in data corruption."
|
||||
INVALID_CONTAINER: "Please inspect a valid container first."
|
||||
INVALID_DONATION_KEY: "Invalid donation key."
|
||||
INVALID_INCLUDE: "\"{0}\" is an invalid block/entity name."
|
||||
INVALID_INCLUDE_COMBO: "That is an invalid block/entity combination."
|
||||
INVALID_RADIUS: "Please enter a valid radius."
|
||||
INVALID_SELECTION: "{0} selection not found."
|
||||
INVALID_USERNAME: "\"{0}\" is an invalid username."
|
||||
INVALID_WORLD: "Please specify a valid world."
|
||||
LATEST_VERSION: "Latest Version: {0}"
|
||||
LINK_DISCORD: "Discord: {0}"
|
||||
LINK_DOWNLOAD: "Download: {0}"
|
||||
LINK_PATREON: "Patreon: {0}"
|
||||
LINK_WIKI_BLOCK: "Block Names: {0}"
|
||||
LINK_WIKI_ENTITY: "Entity Names: {0}"
|
||||
LOGGING_ITEMS: "{0} items left to log. Please wait..."
|
||||
LOGGING_TIME_LIMIT: "Logging time limit reached. Discarding data and shutting down."
|
||||
LOOKUP_BLOCK: "{0} {placed|broke} {1}."
|
||||
LOOKUP_CONTAINER: "{0} {added|removed} {1} {2}."
|
||||
LOOKUP_HEADER: "{0} Lookup Results"
|
||||
LOOKUP_INTERACTION: "{0} {clicked|killed} {1}."
|
||||
LOOKUP_ITEM: "{0} {picked up|dropped} {1} {2}."
|
||||
LOOKUP_LOGIN: "{0} logged {in|out}."
|
||||
LOOKUP_PAGE: "Page {0}"
|
||||
LOOKUP_PROJECTILE: "{0} {threw|shot} {1} {2}."
|
||||
LOOKUP_ROWS_FOUND: "{0} {row|rows} found."
|
||||
LOOKUP_SEARCHING: "Lookup searching. Please wait..."
|
||||
LOOKUP_STORAGE: "{0} {deposited|withdrew} {1} {2}."
|
||||
LOOKUP_TIME: "{0} ago"
|
||||
LOOKUP_USERNAME: "{0} logged in as {1}."
|
||||
MAXIMUM_RADIUS: "The maximum {lookup|rollback|restore} radius is {0}."
|
||||
MISSING_ACTION_USER: "To use that action, please specify a user."
|
||||
MISSING_LOOKUP_TIME: "Please specify the amount of time to {lookup|rollback|restore}."
|
||||
MISSING_LOOKUP_USER: "Please specify a user or {block|radius} to lookup."
|
||||
MISSING_PARAMETERS: "Please use \"{0}\"."
|
||||
MISSING_ROLLBACK_RADIUS: "You did not specify a {rollback|restore} radius."
|
||||
MISSING_ROLLBACK_USER: "You did not specify a {rollback|restore} user."
|
||||
MYSQL_UNAVAILABLE: "Unable to connect to MySQL server."
|
||||
NETWORK_CONNECTION: "Connection by {0} {successful|failed}. Using {1} {2}."
|
||||
NETWORK_TEST: "Network test data has been successful sent."
|
||||
NO_DATA: "No data found at {0}."
|
||||
NO_DATA_LOCATION: "No {data|transactions|interactions|messages} found at this location."
|
||||
NO_PERMISSION: "You do not have permission to do that."
|
||||
NO_RESULTS: "No results found."
|
||||
NO_RESULTS_PAGE: "No {results|data} found for that page."
|
||||
NO_ROLLBACK: "No {pending|previous} rollback/restore found."
|
||||
PATCH_INTERRUPTED: "Upgrade interrupted. Will try again on restart."
|
||||
PATCH_OUTDATED_1: "Unable to upgrade databases older than {0}."
|
||||
PATCH_OUTDATED_2: "Please upgrade with a supported version of CoreProtect."
|
||||
PATCH_PROCESSING: "Processing new data. Please wait..."
|
||||
PATCH_SKIP_UPDATE: "Skipping {table|index} {update|creation|removal} on {0}."
|
||||
PATCH_STARTED: "Performing {0} upgrade. Please wait..."
|
||||
PATCH_SUCCESS: "Successfully upgraded to {0}."
|
||||
PATCH_UPGRADING: "Database upgrade in progress. Please wait..."
|
||||
PLEASE_SELECT: "Please select: \"{0}\" or \"{1}\"."
|
||||
PREVIEW_CANCELLED: "Preview cancelled."
|
||||
PREVIEW_CANCELLING: "Cancelling preview..."
|
||||
PREVIEW_IN_GAME: "You can only preview rollbacks in-game."
|
||||
PREVIEW_TRANSACTION: "You can't preview {container|inventory} transactions."
|
||||
PURGE_ABORTED: "Purge failed. Database may be corrupt."
|
||||
PURGE_ERROR: "Unable to process {0} data!"
|
||||
PURGE_FAILED: "Purge failed. Please try again later."
|
||||
PURGE_IN_PROGRESS: "Purge in progress. Please try again later."
|
||||
PURGE_MINIMUM_TIME: "You can only purge data older than {0} {days|hours}."
|
||||
PURGE_NOTICE_1: "Please note that this may take some time."
|
||||
PURGE_NOTICE_2: "Do not restart your server until completed."
|
||||
PURGE_OPTIMIZING: "Optimizing database. Please wait..."
|
||||
PURGE_PROCESSING: "Processing {0} data..."
|
||||
PURGE_REPAIRING: "Attempting to repair. This may take some time..."
|
||||
PURGE_ROWS: "{0} {row|rows} of data deleted."
|
||||
PURGE_STARTED: "Data purge started on \"{0}\"."
|
||||
PURGE_SUCCESS: "Data purge successful."
|
||||
RELOAD_STARTED: "Reloading configuration - please wait."
|
||||
RELOAD_SUCCESS: "Configuration successfully reloaded."
|
||||
ROLLBACK_ABORTED: "Rollback or restore aborted."
|
||||
ROLLBACK_CHUNKS_FOUND: "Found {0} {chunk|chunks} to modify."
|
||||
ROLLBACK_CHUNKS_MODIFIED: "Modified {0}/{1} {chunk|chunks}."
|
||||
ROLLBACK_COMPLETED: "{Rollback|Restore|Preview} completed for \"{0}\"."
|
||||
ROLLBACK_EXCLUDED_USERS: "Excluded {user|users}: \"{0}\"."
|
||||
ROLLBACK_INCLUDE: "{Included|Excluded} {block|entity|target} {type|types}: \"{0}\"."
|
||||
ROLLBACK_IN_PROGRESS: "A rollback/restore is already in progress."
|
||||
ROLLBACK_LENGTH: "Time taken: {0} {second|seconds}."
|
||||
ROLLBACK_MODIFIED: "{Modified|Modifying} {0}."
|
||||
ROLLBACK_RADIUS: "Radius: {0} {block|blocks}."
|
||||
ROLLBACK_SELECTION: "Radius set to \"{0}\"."
|
||||
ROLLBACK_STARTED: "{Rollback|Restore|Preview} started on \"{0}\"."
|
||||
ROLLBACK_TIME: "Time range: {0}."
|
||||
ROLLBACK_WORLD_ACTION: "Restricted to {world|action} \"{0}\"."
|
||||
SIGN_HEADER: "Sign Messages"
|
||||
STATUS_CONSUMER: "Consumer: {0} {item|items} in queue."
|
||||
STATUS_DATABASE: "Database: Using {0}."
|
||||
STATUS_INTEGRATION: "{0}: Integration {enabled|disabled}."
|
||||
STATUS_LICENSE: "License: {0}"
|
||||
STATUS_VERSION: "Version: {0}"
|
||||
TELEPORTED: "Teleported to {0}."
|
||||
TELEPORTED_SAFETY: "Teleported you to safety."
|
||||
TELEPORT_PLAYERS: "Teleport command can only be used by players."
|
||||
TIME_DAYS: "{0} {day|days}"
|
||||
TIME_HOURS: "{0} {hour|hours}"
|
||||
TIME_MINUTES: "{0} {minute|minutes}"
|
||||
TIME_SECONDS: "{0} {second|seconds}"
|
||||
TIME_WEEKS: "{0} {week|weeks}"
|
||||
UPDATE_ERROR: "An error occurred while checking for updates."
|
||||
UPDATE_HEADER: "{0} Update"
|
||||
UPDATE_NOTICE: "Notice: {0} is now available."
|
||||
UPGRADE_IN_PROGRESS: "Upgrade in progress. Please try again later."
|
||||
USER_NOT_FOUND: "User \"{0}\" not found."
|
||||
USER_OFFLINE: "The user \"{0}\" is not online."
|
||||
USING_MYSQL: "Using MySQL for data storage."
|
||||
USING_SQLITE: "Using SQLite for data storage."
|
||||
VALID_DONATION_KEY: "Valid donation key."
|
||||
VERSION_NOTICE: "Version {0} is now available."
|
||||
VERSION_REQUIRED: "{0} {1} or higher is required."
|
||||
WORLD_NOT_FOUND: "World \"{0}\" not found."
|
82
plugins/CustomServerMessages/config.yml
Normal file
82
plugins/CustomServerMessages/config.yml
Normal file
@@ -0,0 +1,82 @@
|
||||
Plugin:
|
||||
Updates: true
|
||||
Metrics: true
|
||||
Event:
|
||||
Join:
|
||||
Enable: true
|
||||
Message: '&6%Player &9joined the game!'
|
||||
Quit:
|
||||
Enable: true
|
||||
Message: '&6%Player &9left the game!'
|
||||
Whitelist:
|
||||
Enable: true
|
||||
Message: '&4Sorry. &6You are not on the Whitelist!'
|
||||
ServerFull:
|
||||
Enable: true
|
||||
Message: '&4Sorry. &6The Server is full, try again Later!'
|
||||
Server:
|
||||
Motd:
|
||||
Enable: true
|
||||
Messages:
|
||||
- '&bA minecraft server'
|
||||
- '&4A minecraft server'
|
||||
- '&1A minecraft server'
|
||||
- '&7A minecraft server'
|
||||
- '&6A minecraft server'
|
||||
- '&aA minecraft server'
|
||||
- '&2A minecraft server'
|
||||
Command:
|
||||
Say:
|
||||
# DISABLE CURRENTLY NOT WORKING
|
||||
Enable: true
|
||||
# TIP: Replace %Player with SERVER if you don"t like the Players name there!
|
||||
Message: '&6[%Player] >>> &b%Message'
|
||||
Me:
|
||||
# DISABLE CURRENTLY NOT WORKING
|
||||
Enable: true
|
||||
Message: '&6* %Player &b%Message'
|
||||
Plugins:
|
||||
Enable: true
|
||||
Message: '&4You dont have Permissions to see the Plugins!'
|
||||
Version:
|
||||
Enable: true
|
||||
Message: '&4You dont have Permissions to see the Version!'
|
||||
Seed:
|
||||
Enable: true
|
||||
Message: '&4You dont have Permissions to see the Seed!'
|
||||
DeathMessages:
|
||||
Enable: true
|
||||
Messages:
|
||||
Drowned: '&6%Player &9drowned'
|
||||
FallDamage: '&6%Player &9hit the ground too hard'
|
||||
Void: '&6%Player &9fell out of the world'
|
||||
Lava: '&6%Player &9tried to swim in lava'
|
||||
Fire: '&6%Player &9went up in flames'
|
||||
Explosion: '&6%Player &9blew up'
|
||||
Magic: '&6%Player &9was killed by magic'
|
||||
Suffocated: '&6%Player &9suffocated in a wall'
|
||||
Projectile: '&6%Player &9was pricked to death'
|
||||
Starved: '&6%Player &9starved to death'
|
||||
Withered: '&6%Player &9withered away'
|
||||
Died: '&6%Player &9died'
|
||||
Player: '&6%Killer &9killed &6%Killed &9with a %Item'
|
||||
Slain:
|
||||
Pigman: '&6%Player &9was slain by Zombie Pigman'
|
||||
Zombie: '&6%Player &9was slain by Zombie'
|
||||
Spider: '&6%Player &9was slain by Spider'
|
||||
Silverfish: '&6%Player &9was slain by Silverfish'
|
||||
Slime: '&6%Player &9was slain by Slime'
|
||||
Creeper: '&6%Player &9was blown up by Creeper'
|
||||
MagmaCube: '&6%Player &9was slain by Magma Cube'
|
||||
Enderman: '&6%Player &9was slain by Enderman'
|
||||
EnderDragon: '&6%Player &9was slain by EnderDragon'
|
||||
CaveSpider: '&6%Player &9was slain by CaveSpider'
|
||||
IronGolem: '&6%Player &9was slain by IronGolem'
|
||||
Wolf: '&6%Player &9was slain by Wolf'
|
||||
Giant: '&6%Player &9was slain by Giant'
|
||||
Wither: '&6%Player &9was slain by Wither'
|
||||
Skeleton: '&6%Player &9was shot by Skeleton'
|
||||
Blaze: '&6%Player &9was fireballed by Blaze'
|
||||
Ghast: '&6%Player &9was fireballed by Ghast'
|
||||
Witch: '&6%Player &9was slain by Witch'
|
||||
WitherSkeleton: '&6%Player &9was slain by WitherSkeleton'
|
123
plugins/DiscordSRV/alerts.yml
Normal file
123
plugins/DiscordSRV/alerts.yml
Normal file
@@ -0,0 +1,123 @@
|
||||
# This is an /advanced/ feature of DiscordSRV that allows you to send messages to Discord when a game event happens
|
||||
# or when a command is run. You will need a working knowledge of how Bukkit events work and their properties.
|
||||
# If you aren't sure about what you're doing here, maybe ask a developer or join our support server @ discordsrv.com/discord
|
||||
# Made something you'd like to share? You can do so in our Discord server's #alerts forum (invite above)
|
||||
#
|
||||
# Refer to the Bukkit API javadoc to find events & properties to use:
|
||||
# https://hub.spigotmc.org/javadocs/bukkit
|
||||
# Helpful resources for learning how to use SpEL:
|
||||
# https://docs.spring.io/spring/docs/4.2.x/spring-framework-reference/html/expressions.html
|
||||
# https://dzone.com/articles/learn-spring-expression-language-with-examples
|
||||
#
|
||||
# You can use the following placeholders:
|
||||
# {tps} - server TPS
|
||||
# {time} - formatted time
|
||||
# {date} - formatted date
|
||||
# {name} - if alert is for a player event, the name of the player
|
||||
# {ping} - if alert is for a player event, the ping of the player
|
||||
# {username} - if alert is for a player event, the username of the player
|
||||
# {displayname} - if alert is for a player event, the display name of the player
|
||||
# {usernamenoescapes} - if alert is for a player event, the username of the player without escaping discord format (for use in inline code & code block markdown)
|
||||
# {displaynamenoescapes} - if alert is for a player event, the display name of the player without escaping discord format (for use in inline code & code block markdown)
|
||||
# {world} - if alert is for a player event, the world the player is in
|
||||
# {embedavatarurl} - if alert is for a player event, the avatar url for the player's head, otherwise, the bot's avatar url
|
||||
# {botavatarurl} - the bot's avatar url
|
||||
# {botname} - the bot's name
|
||||
# %placeholder% - any PlaceholderAPI placeholders, can only use player ones when alert is for a player event
|
||||
#
|
||||
# You can also use SpEL expressions with ${expression...}, such as...
|
||||
# - Getting a player's IP: ${#player.address.address.hostAddress}
|
||||
# - Getting a player's game mode: ${#player.gameMode.name()}
|
||||
# - Getting a player's linked Discord account ID: ${#discordsrv.accountLinkManager.getDiscordId(#player.uniqueId)}
|
||||
# - Getting the online player count: ${#server.onlinePlayers.size()}
|
||||
# - Getting the status of DiscordSRV's connection to Discord: ${#jda.status.name()}
|
||||
# - Checking if a player is in a specific world: ${#player.world.name == 'world_the_end'}
|
||||
# - Checking if it's day in the world that the player is in: ${#player.world.time > 0 && #player.world.time < 13000}
|
||||
# You can use the following expression placeholders, as seen above:
|
||||
# #plugins.<plugin> - the specified plugin instance, null if doesn't exist
|
||||
# #event - the event that's triggering the alert if this alert is an event alert
|
||||
# #server - the Bukkit API server instance, equivalent to Bukkit#getServer
|
||||
# #discordsrv - the DiscordSRV plugin instance
|
||||
# #player - the player that the event is for, if this is a player event or command
|
||||
# #sender - the command sender, if this is a command alert
|
||||
# #command - the full command, with no leading slash, if this is a command alert
|
||||
# #args - the command arguments, if this is a command alert
|
||||
# #allArgs - the command arguments as one string, if this is a command alert
|
||||
# #channel - the destination channel for this alert
|
||||
# #jda - DiscordSRV's JDA instance that it uses to communicate with Discord
|
||||
#
|
||||
# Syntax/defaults:
|
||||
# - Trigger: <event name or /command>
|
||||
# Async: true # optional, defaults to true, you should almost never have to change this
|
||||
# Conditions:
|
||||
# - property == < > <= >= value etc
|
||||
# Channel: <discordsrv channel name>
|
||||
# IgnoreCancelled: true # only for event alerts
|
||||
# Content: ""
|
||||
# Webhook:
|
||||
# Enabled: false
|
||||
# AvatarUrl: "{botavatarurl}"
|
||||
# Name: "{botname}"
|
||||
# Embed:
|
||||
# Enabled: true
|
||||
# Color: "#00ff00" # accepts a hex color code (eg. "#ffffff") or a rgb integer (eg. 0)
|
||||
# Author:
|
||||
# ImageUrl: "{embedavatarurl}"
|
||||
# Name: "{username} did... something."
|
||||
# Url: ""
|
||||
# ThumbnailUrl: ""
|
||||
# Title:
|
||||
# Text: ""
|
||||
# Url: ""
|
||||
# Description: ""
|
||||
# Fields: [] # format is "title;value;inline" (eg. "Who joined?;%displayname%;true") or "blank" to add a blank field
|
||||
# ImageUrl: ""
|
||||
# Footer:
|
||||
# Text: ""
|
||||
# IconUrl: ""
|
||||
# Timestamp: false # set to true to use the time the message was sent or use a epoch timestamp for a specific time (https://www.epochconverter.com/)
|
||||
#
|
||||
Alerts:
|
||||
# Example config to send messages to the "fish" DiscordSRV channel when a player successfully catches a fish
|
||||
#- Trigger: PlayerFishEvent
|
||||
# Channel: fish
|
||||
# Conditions:
|
||||
# - state.name() == 'CAUGHT_FISH'
|
||||
# Embed:
|
||||
# Color: "#00ff00"
|
||||
# Author:
|
||||
# ImageUrl: "{embedavatarurl}"
|
||||
# Name: "{name} caught a ${caught.itemStack.type.name()}!"
|
||||
|
||||
# Example config to send Matrix anti-cheat messages
|
||||
#- Trigger: PlayerViolationEvent
|
||||
# Channel: matrix
|
||||
# Conditions:
|
||||
# - violations >= 5 # don't send events for players with < 5 violations
|
||||
# Embed:
|
||||
# Color: "#ff0000"
|
||||
# Author:
|
||||
# ImageUrl: "{embedavatarurl}"
|
||||
# Name: "{username} failed ${hackType.name().toLowerCase()} check | ${component} | vl:${violations} ping:${player.handle.ping} tps:{tps}"
|
||||
|
||||
# Example config to send /gamemode messages
|
||||
#- Trigger: /gamemode
|
||||
# Channel: gamemode
|
||||
# Conditions:
|
||||
# - '#player.hasPermission("minecraft.command.gamemode") == true'
|
||||
# Embed:
|
||||
# Color: "#ff0000"
|
||||
# Author:
|
||||
# ImageUrl: "{embedavatarurl}"
|
||||
# Name: "{username} changed gamemode to ${#args.get(0)}"
|
||||
|
||||
# Example config to send /me commands
|
||||
#- Trigger: /me
|
||||
# Channel: me
|
||||
# Conditions:
|
||||
# - '#player.hasPermission("minecraft.command.me") == true || #player.hasPermission("essentials.me") == true'
|
||||
# Embed:
|
||||
# Color: "#00ff00"
|
||||
# Author:
|
||||
# ImageUrl: "{embedavatarurl}"
|
||||
# Name: "* {username} ${#allArgs}"
|
354
plugins/DiscordSRV/config.yml
Normal file
354
plugins/DiscordSRV/config.yml
Normal file
@@ -0,0 +1,354 @@
|
||||
# DiscordSRV Configuration
|
||||
# Need help? Join our Discord, https://discordsrv.com/discord
|
||||
|
||||
# Don't touch pls
|
||||
ConfigVersion: 1.28.0
|
||||
|
||||
# Bot token; don't know what this is? Look at the video on the plugin page for instructions
|
||||
# You must restart your server after changing this option
|
||||
BotToken: "BOTTOKEN"
|
||||
|
||||
# The proxy to be used for Discord
|
||||
# Leave this alone if you don't understand what it does
|
||||
ProxyHost: "https://example.com"
|
||||
ProxyPort: 1234
|
||||
ProxyUser: "USERNAME"
|
||||
ProxyPassword: "PASSWORD"
|
||||
|
||||
# Channel links from game to Discord
|
||||
# syntax is Channels: {"in-game channel name from Minecraft": "numerical channel ID from Discord", "another in-game channel name from Minecraft": "another numerical channel ID from Discord"}
|
||||
#
|
||||
# All of DiscordSRV's messages will go to the first channel unless there's a channel for that type of messages defined:
|
||||
# when using a compatible chat plugin, the channel name will be the one from that plugin (for chat messages)
|
||||
# - If you're using TownyChat, the default channel is usually called "general" instead of "global"
|
||||
# for player chat messages (when not using a chat plugin): global
|
||||
# for server start/stop messages: status
|
||||
# for achievement/advancement messages: awards
|
||||
# for death messages: deaths
|
||||
# for join messages: join
|
||||
# for leave messages: leave
|
||||
# for dynmap messages: dynmap
|
||||
# for watchdog messages: watchdog
|
||||
# for /discord broadcast: broadcasts (unless specified in the command)
|
||||
# for account linking: link
|
||||
#
|
||||
# The first part of channel pairs is not the Discord channel name!
|
||||
# Run "/discord reload" after changing this option to apply
|
||||
Channels: {"global": "000000000000000000"}
|
||||
|
||||
# Console channel numerical ID (NOT NAME), leave blank to disable the console channel all together
|
||||
DiscordConsoleChannelId: "000000000000000000"
|
||||
|
||||
# Invitation link shown to players when using /discord and on the message shown to unlinked players when linking is enforced
|
||||
DiscordInviteLink: "https://discord.gg/changethisintheconfig.yml"
|
||||
|
||||
# Debug information
|
||||
# Don't enable these unless you're attempting to locate an issue
|
||||
#
|
||||
# Available Debug categories:
|
||||
# MINECRAFT_TO_DISCORD - Messages coming from Minecraft
|
||||
# DISCORD_TO_MINECRAFT - Messages coming from Discord
|
||||
# GROUP_SYNC - Group synchronization
|
||||
# PRESENCE - The bot's game status or presence
|
||||
# VOICE - The voice module (see voice.yml)
|
||||
# REQUIRE_LINK - The require link to join module (see linking.yml)
|
||||
# NICKNAME_SYNC - Nickname synchronization
|
||||
# ALERTS - Alerts (see alerts.yml)
|
||||
# WATCHDOG - The watchdog
|
||||
# BAN_SYNCHRONIZATION - Ban synchronization
|
||||
# LP_CONTEXTS - LuckPerm's contexts
|
||||
# ACCOUNT_LINKING - discord/minecraft account linking
|
||||
#
|
||||
# UNCATEGORIZED - Anything not in any of the above categories
|
||||
# ALL - All the above categories (including UNCATEGORIZED)
|
||||
#
|
||||
# JDA - JDA's debug messages
|
||||
# JDA_REST_ACTIONS - For debugging JDA's rest actions
|
||||
# CALLSTACKS - Displays the stack trace for DiscordSRV debug calls
|
||||
#
|
||||
# Ex. "Debug: [GROUP_SYNC, PRESENCE]"
|
||||
#
|
||||
Debug: []
|
||||
|
||||
# Experiments
|
||||
# These features are not fully optimized; use at your own risk
|
||||
|
||||
# JDBC (MySQL/MariaDB)
|
||||
Experiment_JdbcAccountLinkBackend: "jdbc:mysql://HOST:PORT/DATABASE?autoReconnect=true&useSSL=false"
|
||||
Experiment_JdbcTablePrefix: "discordsrv"
|
||||
Experiment_JdbcUsername: "username"
|
||||
Experiment_JdbcPassword: "password"
|
||||
|
||||
# Webhook Delivery
|
||||
Experiment_WebhookChatMessageDelivery: false
|
||||
Experiment_WebhookChatMessageUsernameFormat: "%displayname%"
|
||||
Experiment_WebhookChatMessageFormat: "%message%"
|
||||
Experiment_WebhookChatMessageUsernameFromDiscord: false
|
||||
Experiment_WebhookChatMessageAvatarFromDiscord: false
|
||||
Experiment_WebhookChatMessageUsernameFilters: {}
|
||||
|
||||
# Embed & webhook image/avatar url format
|
||||
# Leave blank to use a default value
|
||||
# Available placeholders: {texture} {username} {uuid} {uuid-nodashes} {size}
|
||||
AvatarUrl: ""
|
||||
|
||||
# Reserializer
|
||||
# Converts formatting (bold, italics, underline, strikethrough) between Minecraft and Discord
|
||||
Experiment_MCDiscordReserializer_ToDiscord: false
|
||||
Experiment_MCDiscordReserializer_ToMinecraft: false
|
||||
Experiment_MCDiscordReserializer_InBroadcast: false
|
||||
|
||||
# Other
|
||||
CancelConsoleCommandIfLoggingFailed: true
|
||||
ForcedLanguage: none
|
||||
ForceTLSv12: true
|
||||
NoopHostnameVerifier: false
|
||||
MaximumAttemptsForSystemDNSBeforeUsingFallbackDNS: 3
|
||||
TimestampFormat: EEE, d. MMM yyyy HH:mm:ss z
|
||||
DateFormat: yyyy-MM-dd
|
||||
# https://docs.discordsrv.com/config/#Timezone
|
||||
Timezone: default
|
||||
# MinecraftMentionSound: Whether a sound should be sent to the player in Minecraft when they are mentioned from Discord
|
||||
MinecraftMentionSound: true
|
||||
|
||||
# Plugin hooks
|
||||
# You must restart your server after changing these options
|
||||
#
|
||||
# DisabledPluginHooks: plugin hooks that will not be used (usually just the name of the plugin).
|
||||
# VentureChatBungee: enables the VentureChat hook's BungeeCord functionality (messages are received from every server, requires atleast 1 player to be online)
|
||||
# EnablePresenceInformation: enabled presence information, which is required for some of our PlaceholderAPI placeholders. Keep in mind this requires the "Presence Intent" from the Discord developer portal
|
||||
# UseModernPaperChatEvent: only use this if you have a chat plugins that SPECIFICALLY utilizes Paper's "AsyncChatEvent"
|
||||
DisabledPluginHooks: []
|
||||
VentureChatBungee: false
|
||||
EnablePresenceInformation: false
|
||||
UseModernPaperChatEvent: false
|
||||
|
||||
# Game Information
|
||||
# Sets the user status for the bot
|
||||
# Can be a single, static value, or cycle through multiple different options
|
||||
# You can preface the status with "playing", "watching", "listening to", or "competing" to set the activity type
|
||||
# You can set your own custom status by not including the prefixes
|
||||
# %online%: number of online players
|
||||
# PlaceholderAPI placeholders are supported
|
||||
#
|
||||
# DiscordGameStatus: Text to display. Can be a single value e.g. "Minecraft", or multiple values e.g. ["Minecraft", "yourip.changeme.com"]
|
||||
# DiscordOnlineStatus: Activity status to display. This must be one of the following: ONLINE, DND, IDLE or INVISIBLE
|
||||
# StatusUpdateRateInMinutes: How frequently to cycle the status
|
||||
DiscordGameStatus: ["playing Minecraft"]
|
||||
DiscordOnlineStatus: ONLINE
|
||||
StatusUpdateRateInMinutes: 2
|
||||
|
||||
# Chat channel information
|
||||
# The chat channel is the text channel that all messages in-game will be sent to and all messages sent
|
||||
# to this channel on Discord will be sent in-game
|
||||
#
|
||||
# DiscordChatChannelDiscordToMinecraft: whether to send messages in the chat channel to the server chat
|
||||
# DiscordChatChannelMinecraftToDiscord: whether to send messages in the server chat to the chat channel
|
||||
# DiscordChatChannelTruncateLength: the maximum length of messages from Discord to be sent to Minecraft
|
||||
# DiscordChatChannelTranslateMentions: whether to translate mentions like @Person for Minecraft to Discord messages
|
||||
# DiscordChatChannelAllowedMentions: types of mentions allowed in Minecraft to Discord messages; types missing from the default value are "role", "here", & "everyone"
|
||||
# DiscordChatChannelEmojiBehavior: how emojis should be sent to Minecraft. Can be "show", "name" or "hide"
|
||||
# DiscordChatChannelEmoteBehavior: how emotes should be sent to Minecraft. Can be "name" or "hide"
|
||||
# DiscordChatChannelPrefixRequiredToProcessMessage: the character(s) required to prefix a message for it to be sent from Minecraft to Discord (example "!")
|
||||
# DiscordChatChannelPrefixActsAsBlacklist: Whether the prefix should act as a blacklist
|
||||
# DiscordChatChannelRolesAllowedToUseColorCodesInChat: list of roles allowed to use color/format codes in Discord to Minecraft chat
|
||||
# DiscordChatChannelBroadcastDiscordMessagesToConsole: whether to print processed discord messages to the console
|
||||
# DiscordChatChannelRequireLinkedAccount: whether to require players have their Discord account linked to their Minecraft to have their Discord messages sent to Minecraft
|
||||
# DiscordChatChannelBlockBots: whether bots should be blocked from Discord -> MC chat
|
||||
# DiscordChatChannelBlockWebhooks: whether webhooks should be blocked from Discord -> MC chat
|
||||
# DiscordChatChannelBlockedIds: ids of discord users (or bots) that should not have their messages processed & sent to MC
|
||||
# DiscordChatChannelBlockedRolesAsWhitelist: if the following list should be treated as a whitelist (true) or a blacklist (false)
|
||||
# DiscordChatChannelBlockedRolesIds: ids of discord roles that should not have their messages processed & sent to MC
|
||||
# DiscordChatChannelRolesSelectionAsWhitelist: if the following list should be treated as a whitelist (true) or a blacklist (false)
|
||||
# DiscordChatChannelRolesSelection: list of roles that should be filtered from all of a user's roles
|
||||
# DiscordChatChannelRoleAliases: list of role aliases (alternate names for roles to use in Minecraft messages)
|
||||
#
|
||||
DiscordChatChannelDiscordToMinecraft: true
|
||||
DiscordChatChannelMinecraftToDiscord: true
|
||||
DiscordChatChannelTruncateLength: 256
|
||||
DiscordChatChannelTranslateMentions: true
|
||||
DiscordChatChannelAllowedMentions: [user, channel, emote]
|
||||
DiscordChatChannelEmojiBehavior: "name"
|
||||
DiscordChatChannelEmoteBehavior: "name"
|
||||
DiscordChatChannelPrefixRequiredToProcessMessage: ""
|
||||
DiscordChatChannelPrefixActsAsBlacklist: false
|
||||
DiscordChatChannelRolesAllowedToUseColorCodesInChat: ["Developer", "Owner", "Admin", "Moderator"]
|
||||
DiscordChatChannelBroadcastDiscordMessagesToConsole: true
|
||||
DiscordChatChannelRequireLinkedAccount: false
|
||||
DiscordChatChannelBlockBots: false
|
||||
DiscordChatChannelBlockWebhooks: true
|
||||
DiscordChatChannelBlockedIds: ["000000000000000000", "000000000000000000", "000000000000000000"]
|
||||
DiscordChatChannelBlockedRolesAsWhitelist: false
|
||||
DiscordChatChannelBlockedRolesIds: ["000000000000000000", "000000000000000000", "000000000000000000"]
|
||||
DiscordChatChannelRolesSelectionAsWhitelist: false
|
||||
DiscordChatChannelRolesSelection: ["Don't show me!", "Misc role"]
|
||||
DiscordChatChannelRoleAliases: {"Developer": "Dev"}
|
||||
|
||||
# Console channel information
|
||||
# The console channel is the text channel that receives messages which are then run as server commands
|
||||
# by the console as well as having the server's console being streamed to line by line
|
||||
#
|
||||
# You can customize the message including removing timestamps in messages.yml
|
||||
#
|
||||
# DiscordConsoleChannelLogRefreshRateInSeconds: rate in seconds between sending lines from the console
|
||||
# DiscordConsoleChannelUsageLog:
|
||||
# %date%: current date
|
||||
# example: 2017-01-01
|
||||
# PlaceholderAPI placeholders are supported
|
||||
# DiscordConsoleChannelBlacklistActsAsWhitelist: whether the blacklisted commands list acts as a whitelist instead of blacklist
|
||||
# DiscordConsoleChannelBlacklistedCommands: phrases wrapped in quotation marks that users should not be able to send as commands to the console
|
||||
# DiscordConsoleChannelFilters: regex filters to be applied to console lines being sent to Discord, if the result is empty the message won't be sent at all
|
||||
# DiscordConsoleChannelLevels: levels to send to console channel via appender
|
||||
# DiscordConsoleChannelUseCodeBlocks: if the console should be wrapped in code blocks and colored
|
||||
# DiscordConsoleChannelBlockBots: whether bots should be allowed to send commands in the console channel
|
||||
#
|
||||
DiscordConsoleChannelLogRefreshRateInSeconds: 5
|
||||
DiscordConsoleChannelUsageLog: "Console-%date%.log"
|
||||
DiscordConsoleChannelBlacklistActsAsWhitelist: false
|
||||
DiscordConsoleChannelBlacklistedCommands: ["?", "op", "deop", "execute"]
|
||||
DiscordConsoleChannelFilters: {".*(?i)async chat thread.*": "", ".*There are \\d+ (?:of a max of|out of maximum) \\d+ players online.*": ""}
|
||||
DiscordConsoleChannelLevels: [info, warn, error]
|
||||
DiscordConsoleChannelUseCodeBlocks: true
|
||||
DiscordConsoleChannelBlockBots: true
|
||||
|
||||
# Chat channel command execute command
|
||||
# These options control the ability to say "!c kick Notch", or whatever the prefix is to run a command,
|
||||
# as the console, from a registered chat channel.
|
||||
#
|
||||
# DiscordChatChannelConsoleCommandEnabled: whether to allow console commands from a chat channel.
|
||||
# DiscordChatChannelConsoleCommandNotifyErrors: whether to send a user who tries to run a command without permission that they don't have permission
|
||||
# DiscordChatChannelConsoleCommandPrefix: prefix to use for console commands. e.g. "!c tps"
|
||||
# DiscordChatChannelConsoleCommandRolesAllowed: the user roles that are allowed to execute server commands from the chat channel
|
||||
# DiscordChatChannelConsoleCommandWhitelist: list of commands that are able to be ran with DiscordChatChannelConsoleCommandPrefix
|
||||
# DiscordChatChannelConsoleCommandWhitelistBypassRoles: list of roles that bypass the whitelist
|
||||
# DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: should the command whitelist act as a blacklist instead
|
||||
# DiscordChatChannelConsoleCommandExpiration: time in seconds until a sent command output is automatically removed by the bot. set to 0 to disable expiration.
|
||||
# DiscordChatChannelConsoleCommandExpirationDeleteRequest: whether to delete the message of the person that originally issued the command
|
||||
#
|
||||
DiscordChatChannelConsoleCommandEnabled: true
|
||||
DiscordChatChannelConsoleCommandNotifyErrors: true
|
||||
DiscordChatChannelConsoleCommandPrefix: "!c"
|
||||
DiscordChatChannelConsoleCommandRolesAllowed: ["Owner", "Developer"]
|
||||
DiscordChatChannelConsoleCommandWhitelist: ["say", "lag", "tps"]
|
||||
DiscordChatChannelConsoleCommandWhitelistBypassRoles: ["Owner", "Developer"]
|
||||
DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: false
|
||||
DiscordChatChannelConsoleCommandExpiration: 0
|
||||
DiscordChatChannelConsoleCommandExpirationDeleteRequest: true
|
||||
|
||||
# Chat channel player list command
|
||||
# All the config stuff for the player list command
|
||||
#
|
||||
# DiscordChatChannelListCommandEnabled: whether the command is enabled
|
||||
# DiscordChatChannelListCommandMessage: the command people can type to get the player list
|
||||
# DiscordChatChannelListCommandExpiration: time in seconds until a sent player list message is automatically removed by the bot. set to 0 to disable expiration.
|
||||
# DiscordChatChannelListCommandExpirationDeleteRequest: whether to delete the message of the person that originally requested for the player list
|
||||
#
|
||||
DiscordChatChannelListCommandEnabled: true
|
||||
DiscordChatChannelListCommandMessage: "playerlist"
|
||||
DiscordChatChannelListCommandExpiration: 10
|
||||
DiscordChatChannelListCommandExpirationDeleteRequest: true
|
||||
|
||||
# Chat channel blacklisted phrases & regex
|
||||
#
|
||||
# DiscordChatChannelGameFilters: regex filters to be applied to chat messages being sent to Discord, if the result is empty the message won't be sent at all
|
||||
# DiscordChatChannelDiscordFilters: regex filters to be applied to chat messages being sent to Minecraft, if the result is empty the message won't be sent at all
|
||||
#
|
||||
DiscordChatChannelGameFilters: {}
|
||||
DiscordChatChannelDiscordFilters: {".*Online players \\(.*": "", ".*\\*\\*No online players\\*\\*.*": ""}
|
||||
|
||||
# Channel topic updater settings
|
||||
#
|
||||
# ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: whether the channel topics should be changed at server shutdown at all
|
||||
# ChannelTopicUpdaterRateInMinutes: amount of minutes between automatically updating the channel topics with fresh information
|
||||
#
|
||||
ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: true
|
||||
ChannelTopicUpdaterRateInMinutes: 10
|
||||
|
||||
# Channel Updater
|
||||
# This feature changes the name of specified channels to comply with in-game placeholders
|
||||
# Options:
|
||||
# ChannelId: The ID of the channel to change (required)
|
||||
# Format: The format for the channel (required). Available placeholders:
|
||||
# %playercount%: current player count
|
||||
# %playermax%: maximum player count
|
||||
# %date%: current date and time
|
||||
# %totalplayers%: total number of players to ever join the main world
|
||||
# %uptimemins%: number of minutes since DiscordSRV has started
|
||||
# %uptimehours%: number of hours since DiscordSRV has started
|
||||
# %motd%: motd of the server
|
||||
# %serverversion%: server version such as Spigot-1.9
|
||||
# %freememory%: free memory of the JVM in MB
|
||||
# %usedmemory%: used memory of the JVM in MB
|
||||
# %totalmemory%: total memory of the JVM in MB
|
||||
# %maxmemory%: max memory of the JVM in MB
|
||||
# %freememorygb%: free memory of the JVM in GB
|
||||
# %usedmemorygb%: used memory of the JVM in GB
|
||||
# %totalmemorygb%: total memory of the JVM in GB
|
||||
# %maxmemorygb%: max memory of the JVM in GB
|
||||
# %tps%: average TPS of the server
|
||||
# PlaceholderAPI placeholders are also supported
|
||||
# ShutdownFormat: The format the channel should take when the server has shut down. Available placeholders:
|
||||
# %time% or %date%: current date and time
|
||||
# %serverversion%: server version
|
||||
# %totalplayers%: total number of players to ever join the main world
|
||||
# %timestamp%: current unix timestamp
|
||||
# UpdateInterval: Time in minutes to wait between updating the channel's name (minimum is 10 due to rate limits)
|
||||
ChannelUpdater:
|
||||
- ChannelId: "0000000000000000"
|
||||
Format: "%playercount% players online"
|
||||
ShutdownFormat: "Server is offline"
|
||||
UpdateInterval: 10
|
||||
- ChannelId: "0000000000000000"
|
||||
Format: "Current TPS: %tps%"
|
||||
ShutdownFormat: "Server is offline"
|
||||
UpdateInterval: 10
|
||||
|
||||
# Discord canned responses
|
||||
# These are triggers (commands in a way) that will trigger a "canned response" to be sent as a reply to them
|
||||
# You should probably change these from their defaults or add your own
|
||||
#
|
||||
# Syntax is {"TRIGGER": "RESPONSE", "TRIGGER": "RESPONSE", ...}
|
||||
# If you do not want any canned responses, set this to just {}
|
||||
# PlaceholderAPI placeholders are supported for the values
|
||||
#
|
||||
DiscordCannedResponses: {"!ip": "yourserveripchange.me", "!site": "http://yoursiteurl.net"}
|
||||
|
||||
# Minecraft to Discord account linking
|
||||
# These are the options pertaining to how linking a Minecraft account to a Discord account functions
|
||||
#
|
||||
# MinecraftDiscordAccountLinkedConsoleCommands: commands to run when an account is linked, see below for possible placeholders
|
||||
# MinecraftDiscordAccountUnlinkedConsoleCommands: commands to run when an account is unlinked, see below for possible placeholders
|
||||
# %minecraftplayername%: player's Minecraft username
|
||||
# example: Notch
|
||||
# %minecraftuuid%: player's uuid
|
||||
# example: you know what a uuid looks like
|
||||
# %discordid%: linked discord account's id
|
||||
# example: 12345678901234567890
|
||||
# %discordname%: linked discord account's username
|
||||
# example: Notch
|
||||
#
|
||||
# MinecraftDiscordAccountLinkedRoleNameToAddUserTo: the name or id of a discord role to add a discord user to when they link their account
|
||||
# MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: allows sending a new code to the bot to unlink and relink with the new code
|
||||
# MinecraftDiscordAccountLinkedUsePM: link accounts using PMs
|
||||
# MinecraftDiscordAccountLinkedMessageDeleteSeconds: Time (in seconds) before deleting the message when linked in a text channel. Set to 0 if you do not want to delete the message.
|
||||
#
|
||||
MinecraftDiscordAccountLinkedConsoleCommands: ["", "", ""]
|
||||
MinecraftDiscordAccountUnlinkedConsoleCommands: ["", "", ""]
|
||||
MinecraftDiscordAccountLinkedRoleNameToAddUserTo: "Linked"
|
||||
MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: false
|
||||
MinecraftDiscordAccountLinkedUsePM: true
|
||||
MinecraftDiscordAccountLinkedMessageDeleteSeconds: 0
|
||||
|
||||
# Server watchdog
|
||||
#
|
||||
# The watchdog constantly monitors the last time your server performed a game tick
|
||||
# If the time since the last tick goes above the set interval in seconds, Discord messages can be triggered
|
||||
#
|
||||
# ServerWatchdogEnabled: whether the watchdog is enabled at all
|
||||
# ServerWatchdogTimeout: time in seconds that need to elapse before the watchdog takes action (Spigot's crash detection uses 60 for this)
|
||||
# the minimum for this value is 10
|
||||
# ServerWatchdogMessageCount: the amount of times ServerWatchdogMessage is sent. useful if you *really* want to make sure you know something's up
|
||||
#
|
||||
ServerWatchdogEnabled: true
|
||||
ServerWatchdogTimeout: 30
|
||||
ServerWatchdogMessageCount: 3
|
57
plugins/DiscordSRV/linking.yml
Normal file
57
plugins/DiscordSRV/linking.yml
Normal file
@@ -0,0 +1,57 @@
|
||||
Require linked account to play:
|
||||
Enabled: false
|
||||
|
||||
# If you don't know what these mean, don't touch them
|
||||
#
|
||||
# The priority that the join listener should be on
|
||||
# In order of first to last, available values are LOWEST, LOW, NORMAL, HIGH, HIGHEST
|
||||
# You might need to change this to a later priority for a ban plugin to kick the player before DiscordSRV denies them
|
||||
Listener priority: LOWEST
|
||||
# The event that the link module should listen and disallow logins on
|
||||
# Some whitelist plugins use AsyncPlayerPreLoginEvent (good), some use PlayerLoginEvent (not as good)
|
||||
Listener event: AsyncPlayerPreLoginEvent
|
||||
#
|
||||
# If you don't know what these mean, don't touch them
|
||||
|
||||
# Minecraft IGNs to always allow whether linked or subscriber or not
|
||||
Bypass names: [Scarsz, Vankka]
|
||||
# Whether players on the VANILLA whitelist will bypass the need to link their accounts/have a sub role
|
||||
Whitelisted players bypass check: true
|
||||
# Whether to let players in the VANILLA banlist be able to link their accounts
|
||||
Check banned players: false
|
||||
# Whether players not in the VANILLA banlist will bypass the need to link their accounts/have a sub role
|
||||
Only check banned players: false
|
||||
|
||||
# Message to kick players with telling them to link their accounts
|
||||
# Use {BOT} as a placeholder for the bot's name
|
||||
# Use {CODE} as a placeholder for the code people need to DM the bot
|
||||
# Use {INVITE} as a placeholder for the invite link people need to join the Discord server, uses DiscordInviteLink configured in config.yml
|
||||
Not linked message: "&7You must link your &9Discord &7account to play.\n\n&7Send a DM to &b{BOT}&7 in the Discord server containing just &b{CODE}&7 to link your account.\n\n&7Discord Invite » &b{INVITE}"
|
||||
|
||||
# If enabled, players will not only need to have their accounts linked but will also be required
|
||||
# to be a member of a Discord server that the bot is also in.
|
||||
#
|
||||
# Acceptable formats:
|
||||
# true/false: linked account must be in at least one Discord server that the bot is also in
|
||||
# ex: true
|
||||
# <server id>: linked account must be in the given Discord server
|
||||
# ex: 135634590575493120
|
||||
# [<server id>, <server id>, ...]: linked account must be in ALL of the given Discord servers
|
||||
# ex: [135634590575493120, 690411863766466590]
|
||||
#
|
||||
# This option's value is superseded when you have subscriber roles enforced below.
|
||||
Must be in Discord server: true
|
||||
|
||||
# Optionally require people to not only be linked but also to have a one of or all specified roles like a Twitch sub role
|
||||
Subscriber role:
|
||||
Require subscriber role to join: false
|
||||
Subscriber roles: ["00000000000000000", "00000000000000000", "00000000000000000"]
|
||||
Require all of the listed roles: false # when false, only one of the above roles is required
|
||||
Kick message: "&cYou must be subscribed on Twitch to be able to play."
|
||||
|
||||
Messages:
|
||||
DiscordSRV still starting: "&cCurrently unavailable to check link status because the server is still connecting to Discord.\n\nTry again in a minute."
|
||||
Not in server: "&cYou are currently not a part of our Discord server.\n\nJoin at {INVITE}!"
|
||||
Failed to find subscriber role: "&cFailed to find any subscriber role on Discord.\n\nContact your server admins about this issue."
|
||||
Failed for unknown reason: "&cAn error occurred while trying to verify your account.\n\nContact your server admin about this issue."
|
||||
Kicked for unlinking: "&cYou have been kicked from the server for unlinking your accounts.\n\nPlease rejoin the server to link your accounts again."
|
444
plugins/DiscordSRV/messages.yml
Normal file
444
plugins/DiscordSRV/messages.yml
Normal file
@@ -0,0 +1,444 @@
|
||||
# Discord -> Minecraft message
|
||||
#
|
||||
# DiscordToMinecraftChatMessageFormat: the format used when sending messages from Discord to Minecraft
|
||||
# DiscordToMinecraftChatMessageFormatNoRole: the format used when sending messages from Discord to Minecraft when the person doesn't have any roles
|
||||
#
|
||||
# You can specify a different format per channel. Let's say you have a channel named: "mychannel".
|
||||
# If you want it to have other formatting than the one defined globally you can add following properties:
|
||||
#
|
||||
# DiscordToMinecraftChatMessageFormat_mychannel: "[&bDiscord From MyChannel &r| %toprolecolor%%toprole%&r] %name% » %message%"
|
||||
# DiscordToMinecraftChatMessageFormatNoRole_mychannel: "[&bDiscord From MyChannel&r] %name% » %message%"
|
||||
#
|
||||
# Available placeholders:
|
||||
# %allroles%: all of the person's roles combined with DiscordToMinecraftAllRolesSeparator between them all
|
||||
# example: Owner | Developer | Boss man
|
||||
# %message%: message content
|
||||
# example: Hello!
|
||||
# %toprole%: person's highest ranking role
|
||||
# example: Owner
|
||||
# %toprolealias%: the alias for the role from DiscordChatChannelRoleAliases, otherwise the role's name
|
||||
# example: Dev
|
||||
# %toproleinitial%: first letter of the person's highest ranking role
|
||||
# example: O
|
||||
# %toprolecolor%: approximate color of person's highest ranking role
|
||||
# example: &4
|
||||
# %name%: person's effective name on Discord (nickname if present, username otherwise)
|
||||
# example: NotchIsMe
|
||||
# %username%: person's username on Discord
|
||||
# example: Notch
|
||||
# %channelname%: name of the channel that the message is coming from
|
||||
# example: server-chat
|
||||
# %reply%: the message displayed when the message is a reply to another message.
|
||||
# The message format can be configured with DiscordToMinecraftMessageReplyFormat,
|
||||
# this will be empty if the message isn't a reply to another message
|
||||
#
|
||||
# DiscordToMinecraftAllRolesSeparator: the separator used in between roles in %allroles%
|
||||
#
|
||||
# DiscordToMinecraftMessageReplyFormat: the format for the message displayed to indicate that the message is a reply
|
||||
#
|
||||
# Available placeholders:
|
||||
# %name%: the effective name of the user that is being replied to on Discord (nickname if present, username otherwise)
|
||||
# example: NotchIsMe
|
||||
# %username%: the username of the user that is being replied to on Discord
|
||||
# example: Notch
|
||||
# %message%: the content of the message that is being replied to
|
||||
#
|
||||
# NOTE: The %reply% placeholder needs to be present in the format if you want the DiscordToMinecraftMessageReplyFormat to display in your message.
|
||||
#
|
||||
DiscordToMinecraftChatMessageFormat: "[<aqua>Discord</aqua> | %toprolecolor%%toprolealias%<reset>] %name%%reply% » %message%"
|
||||
DiscordToMinecraftChatMessageFormatNoRole: "[<aqua>Discord</aqua>] %name%%reply% » %message%"
|
||||
DiscordToMinecraftAllRolesSeparator: " | "
|
||||
DiscordToMinecraftMessageReplyFormat: " (replying to %name%)"
|
||||
|
||||
# Minecraft -> Discord message
|
||||
#
|
||||
# MinecraftChatToDiscordMessageFormat: the format used when sending messages from Minecraft to Discord
|
||||
# MinecraftChatToDiscordMessageFormatNoPrimaryGroup: used in place of MinecraftChatToDiscordMessageFormat
|
||||
# when no primary group for the player was found
|
||||
#
|
||||
# Available placeholders:
|
||||
# %username%: raw player username
|
||||
# example: jeb_
|
||||
# %displayname%: display name from things like nicknames
|
||||
# example: BigBossManJeb
|
||||
# %usernamenoescapes%: raw player username without escaping discord format (for use in inline code & code block markdown)
|
||||
# example: jeb_
|
||||
# %displaynamenoescapes%: display name from things like nicknames without escaping discord format (for use in inline code & code block markdown)
|
||||
# example: BigBossManJeb
|
||||
# %message%: message content
|
||||
# example: Hello!
|
||||
# %primarygroup%: the name of the user's primary group
|
||||
# %world%: name of world player is in
|
||||
# example: world
|
||||
# %worldalias%: alias of world player is in via Multiverse-Core
|
||||
# example: Mainland
|
||||
# %date%: current date & time
|
||||
# example: Sun Jan 1 15:30:45 PDT 2017
|
||||
# %channelname%: the name of the channel that the message was sent in, if the message was sent in a channel at all
|
||||
# example: Global
|
||||
# PlaceholderAPI placeholders are also supported
|
||||
#
|
||||
MinecraftChatToDiscordMessageFormat: "**%primarygroup%** %displayname% » %message%"
|
||||
MinecraftChatToDiscordMessageFormatNoPrimaryGroup: "%displayname% » %message%"
|
||||
|
||||
# Chat channel plugin message
|
||||
# This is a special message that's only used when a supported chat channel plugin is hooked
|
||||
# It modifies what the message would be like in-game to include information related to the channel the message is from
|
||||
#
|
||||
# Available placeholders:
|
||||
# %channelcolor%: the color character corresponding to the channel
|
||||
# example: messages from the channel are in red, this would replace with the red color
|
||||
# %channelname%: the literal name of the channel, usually the name only the server sees internally
|
||||
# example: staff
|
||||
# %channelnickname%: the formal nickname of the channel, usually the name of the channel that players see
|
||||
# example: Staff
|
||||
# %message%: the message after processing through DiscordToMinecraftChatMessageFormat / DiscordToMinecraftChatMessageFormatNoRole
|
||||
# example: jeb_ > Hello from the server!
|
||||
#
|
||||
ChatChannelHookMessageFormat: "%channelcolor%[%channelnickname%]&r %message%"
|
||||
|
||||
# Dynmap messages
|
||||
#
|
||||
# DynmapNameFormat: the format for the username part of the message sent to Dynmap (this may be hidden depending on dynmap settings)
|
||||
# DynmapChatFormat: the format for the message part of the message sent to Dynmap
|
||||
#
|
||||
# Available placeholders:
|
||||
# Same as Discord -> Minecraft placeholders
|
||||
#
|
||||
# DynmapDiscordFormat: the format for Dynmap messages going to Discord
|
||||
#
|
||||
# Available placeholders:
|
||||
# %message%: message content
|
||||
# example: Hello!
|
||||
# %name%: the username for the message sent on the Dynmap web chat (could be blank)
|
||||
# example: Notch
|
||||
# PlaceholderAPI placeholders are also supported
|
||||
#
|
||||
DynmapNameFormat: "[Discord | %toprolealias%] %username%"
|
||||
DynmapChatFormat: "%message%"
|
||||
DynmapDiscordFormat: "[Dynmap] %name% » %message%"
|
||||
|
||||
# Discord console channel message
|
||||
# This is the format used when sending a line from the console to the console channel, if enabled
|
||||
#
|
||||
# Available placeholders:
|
||||
# {level}: message severity level
|
||||
# example: INFO, WARN, ERROR
|
||||
# {name}: logger name
|
||||
# example: Server
|
||||
# {datetime}: current date & time
|
||||
# example: Sun Jan 1 15:30:45 PDT 2017
|
||||
# PlaceholderAPI placeholders are also supported
|
||||
#
|
||||
# DiscordConsoleChannelTimestampFormat: The date format that will be used for the {date} and {datetime} placeholders
|
||||
# DiscordConsoleChannelPrefix: The prefix to prepend
|
||||
# DiscordConsoleChannelSuffix: The suffix to append
|
||||
#
|
||||
DiscordConsoleChannelTimestampFormat: "EEE HH:mm:ss"
|
||||
DiscordConsoleChannelPrefix: "[{date} {level}{name}] "
|
||||
DiscordConsoleChannelSuffix: ""
|
||||
DiscordConsoleChannelPadding: 0
|
||||
|
||||
# Discord chat channel !c command error message
|
||||
# Used when an error occurs with permissions for the player to run the command, not an error running the command itself
|
||||
# This is sent as a PM to the user
|
||||
#
|
||||
# Available placeholders:
|
||||
# %user%: the name of the user that tried running the command
|
||||
# example: Notch
|
||||
# %error%: the reason for the error
|
||||
# example: no permission
|
||||
#
|
||||
DiscordChatChannelConsoleCommandNotifyErrorsFormat: "**%user%**, you tried running a command. Unfortunately, there was an error: %error%"
|
||||
|
||||
# Discord chat channel player list command
|
||||
# Messages used for when someone runs the playerlist command in a chat channel
|
||||
#
|
||||
# DiscordChatChannelListCommandFormatOnlinePlayers: the message at the beginning of the list, before all of the player names
|
||||
# DiscordChatChannelListCommandFormatNoOnlinePlayers: used instead for when no players are online
|
||||
# DiscordChatChannelListCommandPlayerFormat: the format of how each player should appear in the list
|
||||
# Available placeholders:
|
||||
# %username%: raw player username
|
||||
# %displayname%: display name from things like nicknames
|
||||
# %primarygroup%: the name of the user's primary group
|
||||
# %world%: name of world player is in
|
||||
# %worldalias%: alias of world player is in via Multiverse-Core
|
||||
# PlaceholderAPI placeholders are also supported
|
||||
# DiscordChatChannelListCommandAllPlayersSeparator: the separator used in between players
|
||||
#
|
||||
DiscordChatChannelListCommandFormatOnlinePlayers: "**Online players (%playercount%):**"
|
||||
DiscordChatChannelListCommandFormatNoOnlinePlayers: "**No online players**"
|
||||
DiscordChatChannelListCommandPlayerFormat: "%displayname%"
|
||||
DiscordChatChannelListCommandAllPlayersSeparator: ", "
|
||||
|
||||
# Minecraft -> Discord notification messages
|
||||
#
|
||||
#
|
||||
# Embed information:
|
||||
# Color: accepts a hex color code (eg. "#ffffff") or a rgb integer (eg. 0)
|
||||
# Fields: format is "title;value;inline" (eg. "Who joined?;%displayname%;true") or "blank" to add a blank field
|
||||
# Timestamp: set to true to use the time the message was sent or use a epoch timestamp for a specific time (https://www.epochconverter.com/)
|
||||
#
|
||||
# Available placeholders for PlayerJoin/PlayerFirstJoin/PlayerLeave/PlayerDeath/PlayerAchievement:
|
||||
# %displayname%: display name from things like nicknames
|
||||
# %username%: raw player username
|
||||
# %displaynamenoescapes%: display name from things like nicknames without escaping discord format (for use in inline code & code block markdown)
|
||||
# %usernamenoescapes%: raw player username without escaping discord format (for use in inline code & code block markdown)
|
||||
# %date%: current date & time
|
||||
# %embedavatarurl%: the user's avatar
|
||||
# %botavatarurl%: the bot's avatar
|
||||
# %botname%: the bot's name
|
||||
# PlaceholderAPI placeholders are also supported
|
||||
#
|
||||
# Available placeholders for PlayerJoin messages:
|
||||
# %message%: join message as seen in-game
|
||||
#
|
||||
MinecraftPlayerJoinMessage:
|
||||
Enabled: true
|
||||
Webhook:
|
||||
Enable: false
|
||||
AvatarUrl: "%botavatarurl%"
|
||||
Name: "%botname%"
|
||||
Content: ""
|
||||
Embed:
|
||||
Enabled: true
|
||||
Color: "#00ff00"
|
||||
Author:
|
||||
ImageUrl: "%embedavatarurl%"
|
||||
Name: "%username% joined the server"
|
||||
Url: ""
|
||||
ThumbnailUrl: ""
|
||||
Title:
|
||||
Text: ""
|
||||
Url: ""
|
||||
Description: ""
|
||||
Fields: []
|
||||
ImageUrl: ""
|
||||
Footer:
|
||||
Text: ""
|
||||
IconUrl: ""
|
||||
Timestamp: false
|
||||
#
|
||||
# Available placeholders for PlayerFirstJoin messages:
|
||||
# %message%: join message as seen in-game
|
||||
#
|
||||
MinecraftPlayerFirstJoinMessage:
|
||||
Enabled: true
|
||||
Webhook:
|
||||
Enable: false
|
||||
AvatarUrl: "%botavatarurl%"
|
||||
Name: "%botname%"
|
||||
Content: ""
|
||||
Embed:
|
||||
Enabled: true
|
||||
Color: "#ffd700"
|
||||
Author:
|
||||
ImageUrl: "%embedavatarurl%"
|
||||
Name: "%username% joined the server for the first time"
|
||||
Url: ""
|
||||
ThumbnailUrl: ""
|
||||
Title:
|
||||
Text: ""
|
||||
Url: ""
|
||||
Description: ""
|
||||
Fields: []
|
||||
ImageUrl: ""
|
||||
Footer:
|
||||
Text: ""
|
||||
IconUrl: ""
|
||||
Timestamp: false
|
||||
#
|
||||
# Available placeholders for PlayerLeave messages:
|
||||
# %message%: leave message as seen in-game
|
||||
#
|
||||
MinecraftPlayerLeaveMessage:
|
||||
Enabled: true
|
||||
Webhook:
|
||||
Enable: false
|
||||
AvatarUrl: "%botavatarurl%"
|
||||
Name: "%botname%"
|
||||
Content: ""
|
||||
Embed:
|
||||
Enabled: true
|
||||
Color: "#ff0000"
|
||||
Author:
|
||||
ImageUrl: "%embedavatarurl%"
|
||||
Name: "%username% left the server"
|
||||
Url: ""
|
||||
ThumbnailUrl: ""
|
||||
Title:
|
||||
Text: ""
|
||||
Url: ""
|
||||
Description: ""
|
||||
Fields: []
|
||||
ImageUrl: ""
|
||||
Footer:
|
||||
Text: ""
|
||||
IconUrl: ""
|
||||
Timestamp: false
|
||||
#
|
||||
# Available placeholders for PlayerDeath messages:
|
||||
# %deathmessage%: raw death message
|
||||
# %world%: the name of the world the user died in
|
||||
#
|
||||
MinecraftPlayerDeathMessage:
|
||||
Enabled: true
|
||||
Webhook:
|
||||
Enable: false
|
||||
AvatarUrl: "%botavatarurl%"
|
||||
Name: "%botname%"
|
||||
Content: ""
|
||||
Embed:
|
||||
Enabled: true
|
||||
Color: "#000000"
|
||||
Author:
|
||||
ImageUrl: "%embedavatarurl%"
|
||||
Name: "%deathmessage%"
|
||||
Url: ""
|
||||
ThumbnailUrl: ""
|
||||
Title:
|
||||
Text: ""
|
||||
Url: ""
|
||||
Description: ""
|
||||
Fields: []
|
||||
ImageUrl: ""
|
||||
Footer:
|
||||
Text: ""
|
||||
IconUrl: ""
|
||||
Timestamp: false
|
||||
#
|
||||
# Available placeholders for PlayerAchievement messages:
|
||||
# %achievement%: title of the achievement/advancement
|
||||
# %world%: the name of the world the user is in
|
||||
#
|
||||
MinecraftPlayerAchievementMessage:
|
||||
Enabled: true
|
||||
Webhook:
|
||||
Enable: false
|
||||
AvatarUrl: "%botavatarurl%"
|
||||
Name: "%botname%"
|
||||
Content: ""
|
||||
Embed:
|
||||
Enabled: true
|
||||
Color: "#ffd700"
|
||||
Author:
|
||||
ImageUrl: "%embedavatarurl%"
|
||||
Name: "%username% has made the advancement %achievement%!"
|
||||
Url: ""
|
||||
ThumbnailUrl: ""
|
||||
Title:
|
||||
Text: ""
|
||||
Url: ""
|
||||
Description: ""
|
||||
Fields: []
|
||||
ImageUrl: ""
|
||||
Footer:
|
||||
Text: ""
|
||||
IconUrl: ""
|
||||
Timestamp: false
|
||||
|
||||
# Channel topic updater messages
|
||||
# This is all the stuff related to automatically updating the chat or console channel's topics with server information
|
||||
#
|
||||
# ChannelTopicUpdater______ChannelTopicFormat: message to set the channel's topic to every X seconds
|
||||
# ChannelTopicUpdater______ChannelTopicAtShutdownFormat: message to set the channel's topic when the server shuts down
|
||||
#
|
||||
# Available placeholders:
|
||||
# %playercount%: current player count
|
||||
# %playermax%: maximum player count
|
||||
# %date%: current date
|
||||
# %totalplayers%: total amount of players to ever join the main world
|
||||
# %uptimemins%: amount of minutes since DiscordSRV has started
|
||||
# %uptimehours%: amount of hours since DiscordSRV has started
|
||||
# %motd%: motto of the day of the server
|
||||
# %serverversion%: server version such as Spigot-1.9
|
||||
# %freememory%: free memory of the JVM in MB
|
||||
# %usedmemory%: used memory of the JVM in MB
|
||||
# %totalmemory%: total memory of the JVM in MB
|
||||
# %maxmemory%: max memory of the JVM in MB
|
||||
# %freememorygb%: free memory of the JVM in GB
|
||||
# %usedmemorygb%: used memory of the JVM in GB
|
||||
# %totalmemorygb%: total memory of the JVM in GB
|
||||
# %maxmemorygb%: max memory of the JVM in GB
|
||||
# %tps%: average TPS of the server
|
||||
# PlaceholderAPI placeholders are also supported
|
||||
#
|
||||
ChannelTopicUpdaterChatChannelTopicFormat: "%playercount%/%playermax% players online | %totalplayers% unique players ever joined | Server online for %uptimemins% minutes | Last update: %date%"
|
||||
ChannelTopicUpdaterConsoleChannelTopicFormat: "TPS: %tps% | Mem: %usedmemorygb%GB used/%freememorygb%GB free/%maxmemorygb%GB max | %serverversion%"
|
||||
# AtServerShutdownFormats ONLY supports %totalplayers%, %serverversion%, & %date% / %time%
|
||||
ChannelTopicUpdaterChatChannelTopicAtServerShutdownFormat: "Server is offline | %totalplayers% unique players ever joined"
|
||||
ChannelTopicUpdaterConsoleChannelTopicAtServerShutdownFormat: "Server is offline | %serverversion%"
|
||||
|
||||
# Discord command message
|
||||
# This is the message sent to players when they run "/discord". It's recommended to leave command syntax as a part of this
|
||||
# Use {INVITE} as a placeholder for the invite link people need to join the Discord server, uses DiscordInviteLink configured in config.yml
|
||||
#
|
||||
DiscordCommandFormat: "&bJoin us on Discord at {INVITE}&b. For command help, do \"/discord ?\""
|
||||
|
||||
# No permission message
|
||||
NoPermissionMessage: "&cYou do not have permission to perform this command."
|
||||
|
||||
# Unknown command message
|
||||
UnknownCommandMessage: "&bThat command doesn't exist!"
|
||||
|
||||
# Server startup/shutdown messages
|
||||
# DiscordChatChannelServerStartupMessage: message to be sent when server starts; leave blank to disable
|
||||
# DiscordChatChannelServerShutdownMessage: message to be sent when server shuts down; leave blank to disable
|
||||
#
|
||||
DiscordChatChannelServerStartupMessage: ":white_check_mark: **Server has started**"
|
||||
DiscordChatChannelServerShutdownMessage: ":octagonal_sign: **Server has stopped**"
|
||||
|
||||
# Server watchdog message
|
||||
#
|
||||
# The watchdog constantly monitors the last time your server performed a game tick
|
||||
# If the time since the last tick goes above the set interval in seconds, Discord messages can be triggered
|
||||
#
|
||||
# ServerWatchdogMessage: the message to be sent the the main chat channel.
|
||||
# you can @mention users by using "<@USERID>", i.e. "<@12345678901234567890>"
|
||||
# you can @mention roles by using "<@&ROLEID>", i.e. "<@&12345678901234567890>"; see console when discordsrv loads for role ids
|
||||
# you can @mention the owner of the server by using "%guildowner%"
|
||||
# you can put the date and time of the crash in the message by using %date%
|
||||
# you can use ServerWatchdogTimeout as a placeholder by using %timeout%
|
||||
# you can use the %timestamp% placeholder for use in discord's timestamp format
|
||||
#
|
||||
ServerWatchdogMessage: "<t:%timestamp%:R> %guildowner%, the server hasn't ticked in %timeout% seconds :fire::bangbang:"
|
||||
|
||||
# Account link messages
|
||||
# These are messages used when accounts are linked
|
||||
#
|
||||
# Available placeholders:
|
||||
# UnknownCode/InvalidCode: %code%: the code generated for the player to link their account with
|
||||
# %mention%: the mention to Discord account
|
||||
# DiscordAccountLinked: %name%: the name of the Minecraft player that the user's Discord account was linked to
|
||||
# %displayname%: the display name of the Minecraft player that the user's Discord account was linked to
|
||||
# %uuid%: the uuid of the Minecraft player that the user's Discord account was linked to
|
||||
# %mention%: the mention to Discord account
|
||||
# DiscordAccountAlreadyLinked: %uuid%: the Minecraft uuid of the user's linked Minecraft account
|
||||
# %username%: the Minecraft username of the user's linked Minecraft account
|
||||
# %mention%: the mention to Discord account
|
||||
# DiscordLinkedAccountRequired %message%: the message the user was not able to send because they were not linked
|
||||
# CodeGenerated: %code%: the code generated for the player to link their account with
|
||||
# %botname%: the name of the bot on Discord
|
||||
# MinecraftAccountLinked: %id%: the discord id of the Discord user that the user's Minecraft account was linked to
|
||||
# %username%: the discord name of the Discord user that the user's Minecraft account was linked to
|
||||
# LinkedCommandSuccess: %name%: the discord username of the Discord user that the user's Minecraft account is linked to
|
||||
# UnlinkCommandSuccess: %name%: the discord username of the Discord user that the user's Minecraft account was linked to
|
||||
# MinecraftNobodyFound: %target%: the input that led to no results being found
|
||||
#
|
||||
# Discord
|
||||
UnknownCode: "I don't know of such a code, try again."
|
||||
InvalidCode: "Are you sure that's your code? Link codes are 4 numbers long."
|
||||
DiscordAccountLinked: "Your Discord account has been linked to %name% (%uuid%)"
|
||||
DiscordAccountAlreadyLinked: "You are already linked to %username% (%uuid%)"
|
||||
DiscordLinkedAccountRequired: "You attempted to say the following message to the game chat but this server requires that you have your Minecraft account linked to your Discord account. Link it in-game by typing `/discord link`. \n```%message%```"
|
||||
DiscordLinkedAccountCheckFailed: "Unable to check if your account is linked, please try again later"
|
||||
# Minecraft
|
||||
CodeGenerated: "Your link code is %code%. PM the bot on Discord (%botname%) containing just this code as the message to link your accounts."
|
||||
ClickToCopyCode: "Click to copy"
|
||||
MinecraftAccountLinked: "&bYour UUID has been linked to Discord user %username% (%id%)"
|
||||
MinecraftAccountAlreadyLinked: "&bYour Minecraft account is already associated with a Discord account. Should you have permission to, you can unlink your account with /discord unlink."
|
||||
LinkedCommandSuccess: "&bYour Minecraft account is associated with %name%."
|
||||
UnlinkCommandSuccess: "&bYour Minecraft account is no longer associated with %name%."
|
||||
MinecraftNoLinkedAccount: "&cYour Minecraft account isn't associated with a Discord account."
|
||||
LinkingError: "&cCurrently unable to link accounts due to an internal error. Contact your server administration team."
|
||||
MinecraftNobodyFound: "&cNobody found with Discord ID/Discord name/Minecraft name/Minecraft UUID matching \"%target%\" to look up."
|
55
plugins/DiscordSRV/synchronization.yml
Normal file
55
plugins/DiscordSRV/synchronization.yml
Normal file
@@ -0,0 +1,55 @@
|
||||
# Minecraft -> Discord nickname synchronization
|
||||
# Can be controlled per player through the use of the 'discordsrv.nicknamesync' permission (granted by default)
|
||||
#
|
||||
# NicknameSynchronizationEnabled: whether to set the discord user's nickname to the nickname format automatically
|
||||
# NicknameSynchronizationCycleTime: amount of minutes between repeatedly triggering synchronization for all online players
|
||||
# NicknameSynchronizationFormat: the nickname format (keep in mind this shouldn't go over 32 characters)
|
||||
# %displayname%: player's display name
|
||||
# example: Jeb
|
||||
# %username%: player's username
|
||||
# example: Jeb_
|
||||
# %discord_name%: player's discord username
|
||||
# example: Jeb
|
||||
# %discord_discriminator%: player's discord discriminator
|
||||
# example: 4988
|
||||
# PlaceholderAPI placeholders are supported for the values
|
||||
#
|
||||
NicknameSynchronizationEnabled: false
|
||||
NicknameSynchronizationCycleTime: 3
|
||||
NicknameSynchronizationFormat: "%displayname%"
|
||||
|
||||
# Minecraft group <-> Discord role synchronization
|
||||
# Requires Vault
|
||||
#
|
||||
# GroupRoleSynchronizationGroupsAndRolesToSync: these are roles/groups you'd like synchronized between Discord and Minecraft
|
||||
# {"MC_GROUP_NAME": "DISCORD_ROLE_ID"} is the format to go by when adding more group/role pairs
|
||||
# to get your Discord guild's role IDs, run "/discord debug" and look at the first section
|
||||
# GroupRoleSynchronizationMinecraftIsAuthoritative: whether Minecraft group changes override Discord role changes
|
||||
# GroupRoleSynchronizationOneWay: whether to synchronise only one way, the way it is synchronised depends on the value
|
||||
# of GroupRoleSynchronizationMinecraftIsAuthoritative.
|
||||
# GroupRoleSynchronizationEnableDenyPermission: whether discordsrv.sync.deny.<group> permissions are enabled
|
||||
# GroupRoleSynchronizationPrimaryGroupOnly: if true, only the player's primary group is counted for synchronization,
|
||||
# otherwise, group sync counts all groups the player is in, including parent groups
|
||||
# GroupRoleSynchronizationOnLink: whether to resync when a player links
|
||||
# GroupRoleSynchronizationCycleTime: amount of minutes between repeatedly triggering synchronization for all online players
|
||||
# GroupRoleSynchronizationCycleCompletely: whether synchronizations running on a timer should synchronize every member in the bots Discord servers
|
||||
#
|
||||
GroupRoleSynchronizationGroupsAndRolesToSync: {"trusted": "000000000000000000", "vip": "000000000000000000"}
|
||||
GroupRoleSynchronizationMinecraftIsAuthoritative: true
|
||||
GroupRoleSynchronizationOneWay: false
|
||||
GroupRoleSynchronizationEnableDenyPermission: false
|
||||
GroupRoleSynchronizationPrimaryGroupOnly: false
|
||||
GroupRoleSynchronizationOnLink: true
|
||||
GroupRoleSynchronizationCycleTime: 5
|
||||
GroupRoleSynchronizationCycleCompletely: false
|
||||
|
||||
# Ban synchronization
|
||||
# When a player gets banned on the server when they have a linked Discord account you can optionally ban them on the Discord server and vice versa
|
||||
#
|
||||
# BanSynchronizationDiscordToMinecraft: whether to ban people on the Minecraft server if they get banned from the Discord server
|
||||
# BanSynchronizationDiscordToMinecraftReason: the message to be used as the ban reason for banning players from the Minecraft server
|
||||
# BanSynchronizationMinecraftToDiscord: whether to ban people on the Discord server if they get banned from the Minecraft server
|
||||
#
|
||||
BanSynchronizationDiscordToMinecraft: false
|
||||
BanSynchronizationDiscordToMinecraftReason: "&cYou have been banned until further notice from the server because you were banned on our Discord server."
|
||||
BanSynchronizationMinecraftToDiscord: false
|
31
plugins/DiscordSRV/voice.yml
Normal file
31
plugins/DiscordSRV/voice.yml
Normal file
@@ -0,0 +1,31 @@
|
||||
# This is the configuration file for DiscordSRV's voice module.
|
||||
# It is an experimental feature. Things may not work properly.
|
||||
# If you do play around with this module, please send us feedback about any
|
||||
# issues on our Discord. https://discordsrv.com/discord
|
||||
#
|
||||
|
||||
# Whether to enable the proximity voice chat feature of DiscordSRV
|
||||
# You must restart your server after changing this option
|
||||
Voice enabled: false
|
||||
# Amount of ticks between network updates
|
||||
Tick speed: 5
|
||||
# The main category that the voice module will create/delete/move voice channels in
|
||||
# No channels other than the lobby channel (below) should be in this category
|
||||
Voice category: 000000000000000000
|
||||
# The lobby channel (inside the voice category) that people will be moved to
|
||||
# when they are not in range of any networks. This is also the channel people will
|
||||
# join to be connected to the proximity voice network.
|
||||
Lobby channel: 000000000000000000
|
||||
# Mutes users in the lobby who have the Speak and Mute Others permissions in the lobby
|
||||
Mute users who bypass speak permissions in the lobby: true
|
||||
|
||||
Network:
|
||||
# Maximum distance between players in order to be connected
|
||||
Vertical Strength: 40
|
||||
Horizontal Strength: 80
|
||||
# Once a player has joined a network, they can be
|
||||
# strength + falloff blocks away before being disconnected
|
||||
Falloff: 5
|
||||
# Whether voice network channels are visible to everyone, even those not connected
|
||||
# Helps let players know if people are actually using the voice network at the moment
|
||||
Channels are visible: false
|
169
plugins/EcoEnchants/config.yml
Normal file
169
plugins/EcoEnchants/config.yml
Normal file
@@ -0,0 +1,169 @@
|
||||
#
|
||||
# EcoEnchants
|
||||
# by Auxilor
|
||||
#
|
||||
|
||||
# Options for enchanting items in the enchanting table
|
||||
enchanting-table:
|
||||
enabled: true # If custom enchantments should be available from enchanting tables
|
||||
book-multiplier: 0.5 # Multiplier applied to the chance of getting an enchantment on a book (to balance enchant numbers)
|
||||
maximum-obtainable-level: 30 # The max level for the enchanting table. EcoEnchants doesn't change the limit, but if you have a plugin that does, adjust this to match.
|
||||
cap: 5 # The maximum amount of enchantments to get at any given time
|
||||
reduction: 2.2 # The chance to get each subsequent enchantment is divided by this number, e.g. 2nd enchant is 2.2x less likely than 1st, 3rd is 2.2x less likely again, etc
|
||||
|
||||
# Options for obtaining custom enchants from villagers
|
||||
villager:
|
||||
enabled: true # If custom enchantments should be available from villagers
|
||||
pass-through-chance: 25 # The chance to leave the book as-is with a vanilla/no enchantment applied.
|
||||
book-multiplier: 0.14 # Multiplier applied to the chance of getting an enchantment on a book (to balance enchant numbers)
|
||||
reduction: 5 # The chance to get each subsequent enchantment is divided by this number, e.g. 2nd enchant is 5x less likely than 1st, 3rd is 5x less likely again, etc
|
||||
|
||||
# Options for obtaining custom enchants in natural loot
|
||||
loot:
|
||||
enabled: true # If custom enchantments should be available from natural loot
|
||||
book-multiplier: 0.5 # Multiplier applied to the chance of getting an enchantment on a book (to balance enchant numbers)
|
||||
reduction: 7.5 # The chance to get each subsequent enchantment is divided by this number, e.g. 2nd enchant is 7.5x less likely than 1st, 3rd is 7.5x less likely again, etc
|
||||
|
||||
# Options for merging items in an anvil
|
||||
anvil:
|
||||
cost-exponent: 0.95 # The exponent for each enchant level to prevent constant "Too Expensive!" problems
|
||||
enchant-limit: -1 # The limit for the amount of enchantments on an item (-1 to disable)
|
||||
use-rework-penalty: true # If the rework penalty should be applied
|
||||
max-repair-cost: 40 # Override the maximum repair cost (-1 to make it infinite). "Too Expensive" message cannot be removed, but this is purely visual.
|
||||
|
||||
# Options for how enchantments are displayed on items
|
||||
display:
|
||||
# If you disable display, enchantments will not show up on items. Only disable if you are handling display elsewhere.
|
||||
# Changing this will require a server restart.
|
||||
enabled: true
|
||||
|
||||
numerals:
|
||||
enabled: true # If numerals should be used for the enchantment levels
|
||||
threshold: 10 # Above this, numbers will be used instead of numerals
|
||||
|
||||
# Options for not met lines: https://plugins.auxilor.io/effects/configuring-a-condition#example-condition-config
|
||||
not-met:
|
||||
format: "<strikethrough>" # Enchantments with any not-met-lines active will have this format added to them
|
||||
|
||||
above-max-level:
|
||||
enabled: true # If enchantments above their max level should have a custom format
|
||||
format: "<gradient:#1D976C:#93F9B9>" # The format to apply
|
||||
level-only: true # If only the level should be formatted
|
||||
|
||||
sort:
|
||||
type: false # If enchantments should be sorted by time
|
||||
type-order: # The order for types to be sorted in. Types not in this list will not be displayed if type sorting is enabled.
|
||||
- normal
|
||||
- special
|
||||
- curse
|
||||
|
||||
length: false # If enchantments should be sorted by length
|
||||
|
||||
rarity: false # If enchantments should be sorted by rarity
|
||||
rarity-order: # The order for rarities to be sorted in. Rarities not in this list will not be displayed if rarity sorting is enabled.
|
||||
- common
|
||||
- uncommon
|
||||
- rare
|
||||
- epic
|
||||
- legendary
|
||||
- special
|
||||
- veryspecial
|
||||
|
||||
collapse:
|
||||
enabled: true # If enchantments should be collapsed in lore
|
||||
threshold: 9 # Above this amount, enchantments will be collapsed
|
||||
per-line: 2 # The amount of enchantments to put in each line
|
||||
delimiter: ",&r " # The delimiter between enchantments
|
||||
|
||||
descriptions:
|
||||
enabled: true # If enchantment descriptions should be shown in lore
|
||||
threshold: 5 # Above this amount, enchantment descriptions will not be shown
|
||||
word-wrap: 27 # Number of characters to have on each line
|
||||
format: "&8"
|
||||
|
||||
require-enchantable: true # If EcoEnchants should not display on non-enchantable items.
|
||||
|
||||
# Options for the /enchantinfo GUI
|
||||
enchantinfo:
|
||||
rows: 3 # How many rows for the GUI
|
||||
mask: # The background material
|
||||
items:
|
||||
- black_stained_glass_pane
|
||||
pattern: # 1 for the first item, 2 for the second item, etc
|
||||
- "111111111"
|
||||
- "111101111"
|
||||
- "111111111"
|
||||
item:
|
||||
row: 2
|
||||
column: 5
|
||||
show-max-level: true # Whether the book should be the max level or level 1
|
||||
lore: # The description is automatically appended
|
||||
- ""
|
||||
- "&fMax Level: &a%max_level%"
|
||||
- "&fRarity: &a%rarity%"
|
||||
- "&fApplicable to: &a%targets%"
|
||||
- "&fConflicts with: &a%conflicts%"
|
||||
|
||||
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
|
||||
custom-slots: [ ]
|
||||
|
||||
# Options for the enchant GUI.
|
||||
enchant-gui:
|
||||
rows: 6 # How many rows to have in the GUI
|
||||
title: "Enchant GUI" # The title of the GUI
|
||||
|
||||
mask: # The background material
|
||||
items:
|
||||
- black_stained_glass_pane
|
||||
pattern: # 1 for the first item, 2 for the second item, etc
|
||||
- "111101111"
|
||||
- "111111111"
|
||||
- "100000001"
|
||||
- "100000001"
|
||||
- "100000001"
|
||||
- "111111111"
|
||||
|
||||
# Empty item to show when there is no enchanted book
|
||||
empty-item: gray_stained_glass_pane name:""
|
||||
|
||||
# Options for the info item
|
||||
info:
|
||||
item: player_head name:"&aHow do I use this?" texture:eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMjcwNWZkOTRhMGM0MzE5MjdmYjRlNjM5YjBmY2ZiNDk3MTdlNDEyMjg1YTAyYjQzOWUwMTEyZGEyMmIyZTJlYyJ9fX0=
|
||||
lore:
|
||||
- "&fPlace an item in the slot at the top,"
|
||||
- "&fand all the enchantments you can add"
|
||||
- "&fto to this item will show up in the"
|
||||
- "&farea below!"
|
||||
row: 1
|
||||
column: 9
|
||||
|
||||
item-row: 1 # The row for the slot to drop in the item
|
||||
item-column: 5 # The column
|
||||
|
||||
# Options for the page change buttons
|
||||
page-change:
|
||||
forwards:
|
||||
item: arrow name:"&fNext Page" # The item. Will not show if on the last page.
|
||||
row: 6
|
||||
column: 6
|
||||
backwards:
|
||||
item: arrow name:"&fPrevious Page" # The item. Will not show if on the first page.
|
||||
row: 6
|
||||
column: 4
|
||||
|
||||
# Options for the area where the enchantments are shown
|
||||
enchant-area:
|
||||
width: 7 # The width of the enchantment area
|
||||
height: 3 # The height of the enchantment area
|
||||
row: 3 # The row of the top-left corner of the area
|
||||
column: 2 # The column of the top-left corner of the area
|
||||
|
||||
# Custom GUI slots; see here for a how-to: https://plugins.auxilor.io/all-plugins/custom-gui-slots
|
||||
custom-slots: [ ]
|
||||
|
||||
# Options for converting lore-based enchants (from other plugins) with EcoEnchants enchantments
|
||||
# with the same names. If you're switching over from another plugin and don't want your players to
|
||||
# lose their enchantments, just switch this on.
|
||||
lore-conversion:
|
||||
enabled: false # If lore conversion should be enabled
|
||||
aggressive: false # Will convert all items in all inventories when opened, likely to use a lot of performance
|
42
plugins/EcoEnchants/enchants/_example.yml
Normal file
42
plugins/EcoEnchants/enchants/_example.yml
Normal file
@@ -0,0 +1,42 @@
|
||||
# The ID of the enchantment is the name of the .yml file,
|
||||
# for example razor.yml has the ID of razor
|
||||
# You can place enchantments anywhere in this folder,
|
||||
# including in subfolders if you want to organize your enchantment configs
|
||||
# _example.yml is not loaded.
|
||||
|
||||
display-name: "Example" # The name of the enchantment in-game
|
||||
description: "Gives a &a%placeholder%%&r and a &a+%damage%&r bonus to damage" # The description of the enchantment
|
||||
placeholder: "%level% * 20" # The placeholder to show in the enchantment description (optional, can only use custom placeholders)
|
||||
placeholders: # Extra placeholders to show in the enchantment description (optional)
|
||||
damage: "%level% * 2" # Here, %damage% would be the extra placeholder to use
|
||||
type: normal # The enchantment type, from types.yml
|
||||
|
||||
targets: # The items that the enchantment can be applied to, see targets.yml
|
||||
- sword
|
||||
conflicts: # The enchantments that conflict with this
|
||||
- sharpness
|
||||
rarity: common # The rarity of the enchantment, see rarity.yml
|
||||
max-level: 4 # The max level of the enchantment
|
||||
|
||||
tradeable: true # If the enchantment can be obtained from villagers
|
||||
discoverable: true # If the enchantment can generate naturally in chests
|
||||
enchantable: true # If the enchantment can be obtained from enchanting tables
|
||||
|
||||
# The effects of the enchantment (i.e. the functionality)
|
||||
# See here: https://plugins.auxilor.io/effects/configuring-an-effect
|
||||
# Use %level% as a placeholder for the enchantment level
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.2 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
- id: damage_victim
|
||||
args:
|
||||
damage: "2 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
|
||||
# The conditions required to use the enchantment,
|
||||
# you can use %level% as a placeholder here too
|
||||
conditions: [ ]
|
25
plugins/EcoEnchants/enchants/abrasion.yml
Normal file
25
plugins/EcoEnchants/enchants/abrasion.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Abrasion"
|
||||
description: "Deals &a%placeholder% &rdamage to your opponents armor"
|
||||
placeholder: "%level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
- axe
|
||||
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: damage_armor
|
||||
args:
|
||||
damage: "%level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
|
||||
conditions: [ ]
|
27
plugins/EcoEnchants/enchants/adrenaline.yml
Normal file
27
plugins/EcoEnchants/enchants/adrenaline.yml
Normal file
@@ -0,0 +1,27 @@
|
||||
display-name: "Adrenaline"
|
||||
description: "Gain strength for &a%placeholder%&r seconds when blocking hits"
|
||||
placeholder: "1 + %level% / 2"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- shield
|
||||
conflicts: [ ]
|
||||
rarity: epic
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: potion_effect
|
||||
args:
|
||||
effect: increase_damage
|
||||
level: 2
|
||||
duration: "20 + 10 * %level%"
|
||||
apply-to-player: true
|
||||
cooldown: 10
|
||||
triggers:
|
||||
- shield_block
|
||||
|
||||
conditions: [ ]
|
27
plugins/EcoEnchants/enchants/arcane_defence.yml
Normal file
27
plugins/EcoEnchants/enchants/arcane_defence.yml
Normal file
@@ -0,0 +1,27 @@
|
||||
display-name: "Arcane Defence"
|
||||
description: "Gives a &a%placeholder%%&r chance to ignore potion damage"
|
||||
placeholder: "%level% * 4"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- armor
|
||||
conflicts: [ ]
|
||||
rarity: epic
|
||||
max-level: 5
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: cancel_event
|
||||
args:
|
||||
chance: "%level% * 4"
|
||||
triggers:
|
||||
- take_damage
|
||||
filters:
|
||||
damage_cause:
|
||||
- poison
|
||||
- magic
|
||||
|
||||
conditions: [ ]
|
45
plugins/EcoEnchants/enchants/ascend.yml
Normal file
45
plugins/EcoEnchants/enchants/ascend.yml
Normal file
@@ -0,0 +1,45 @@
|
||||
display-name: "Ascend"
|
||||
description: "Levitates you in the air for &a%placeholder%&r seconds"
|
||||
placeholder: "%level% / 4"
|
||||
type: spell
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- effects:
|
||||
- id: potion_effect
|
||||
args:
|
||||
effect: levitation
|
||||
level: 25
|
||||
duration: "5 * %level%"
|
||||
apply_to_player: true
|
||||
|
||||
- id: potion_effect
|
||||
args:
|
||||
effect: slow_falling
|
||||
level: 1
|
||||
duration: 10
|
||||
delay: "18 * %level%"
|
||||
apply_to_player: true
|
||||
|
||||
- id: play_sound
|
||||
args:
|
||||
sound: entity_firework_rocket_large_blast
|
||||
pitch: 1
|
||||
volume: 1
|
||||
|
||||
args:
|
||||
cooldown: 90
|
||||
send_cooldown_message: true
|
||||
triggers:
|
||||
- alt_click
|
||||
|
||||
conditions: [ ]
|
31
plugins/EcoEnchants/enchants/aura.yml
Normal file
31
plugins/EcoEnchants/enchants/aura.yml
Normal file
@@ -0,0 +1,31 @@
|
||||
display-name: "Aura"
|
||||
description: "Players within &a%radius%&r blocks of you take &a%reduction%%&r less damage"
|
||||
placeholders:
|
||||
reduction: "%level% * 10"
|
||||
radius: "3 + %level% * 2"
|
||||
type: special
|
||||
|
||||
targets:
|
||||
- chestplate
|
||||
- leggings
|
||||
conflicts: [ ]
|
||||
rarity: special
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: add_permanent_holder_in_radius
|
||||
args:
|
||||
radius: "3 + %level% * 2"
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: "1 - %level% * 0.1"
|
||||
triggers:
|
||||
- take_damage
|
||||
conditions: []
|
||||
|
||||
conditions: [ ]
|
29
plugins/EcoEnchants/enchants/blackout.yml
Normal file
29
plugins/EcoEnchants/enchants/blackout.yml
Normal file
@@ -0,0 +1,29 @@
|
||||
display-name: "Blackout"
|
||||
description: "Gives a &a%chance%%&r chance to give your opponent darkness for &a%seconds%&r seconds"
|
||||
placeholders:
|
||||
chance: "6 + %level%"
|
||||
seconds: "4 + ceil(%level% / 2)"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 4
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: potion_effect
|
||||
args:
|
||||
effect: darkness
|
||||
level: 1
|
||||
duration: "80 + ceil(%level% / 2) * 20"
|
||||
apply-to-player: false
|
||||
chance: "6 + %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
|
||||
conditions: [ ]
|
43
plugins/EcoEnchants/enchants/blast_mining.yml
Normal file
43
plugins/EcoEnchants/enchants/blast_mining.yml
Normal file
@@ -0,0 +1,43 @@
|
||||
display-name: "Blast Mining"
|
||||
description: "&a%placeholder%% &rchance to mine blocks in a 3x3 area"
|
||||
placeholder: "5 * %level%"
|
||||
type: special
|
||||
|
||||
targets:
|
||||
- pickaxe
|
||||
conflicts:
|
||||
- veinminer
|
||||
rarity: special
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- effects:
|
||||
- id: create_explosion
|
||||
args:
|
||||
power: 0
|
||||
amount: 1
|
||||
- id: mine_radius
|
||||
args:
|
||||
radius: 1
|
||||
blacklisted_blocks:
|
||||
- bedrock
|
||||
- obsidian
|
||||
- crying_obsidian
|
||||
- chest
|
||||
- barrel
|
||||
- barrier
|
||||
- reinforced_deepslate
|
||||
check_hardness: true
|
||||
disable_on_sneak: true
|
||||
args:
|
||||
chance: "5 * %level%"
|
||||
cooldown: 0.05
|
||||
send_cooldown_message: false
|
||||
triggers:
|
||||
- mine_block
|
||||
|
||||
conditions: [ ]
|
26
plugins/EcoEnchants/enchants/bleed.yml
Normal file
26
plugins/EcoEnchants/enchants/bleed.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
display-name: "Bleed"
|
||||
description: "Gives a &a%placeholder%%&r chance to cause your opponent to bleed, damaging them repeatedly"
|
||||
placeholder: "1.5 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 7
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: bleed
|
||||
args:
|
||||
chance: "1.5 * %level%"
|
||||
damage: 1
|
||||
interval: 15
|
||||
amount: "2 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
|
||||
conditions: [ ]
|
26
plugins/EcoEnchants/enchants/block_breather.yml
Normal file
26
plugins/EcoEnchants/enchants/block_breather.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
display-name: "Block Breather"
|
||||
description: "&a%placeholder%% &rchance to ignore suffocation damage"
|
||||
placeholder: "%level% * 15"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- helmet
|
||||
conflicts: [ ]
|
||||
rarity: common
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: cancel_event
|
||||
args:
|
||||
chance: "%level% * 15"
|
||||
triggers:
|
||||
- take_damage
|
||||
filters:
|
||||
damage_cause:
|
||||
- suffocation
|
||||
|
||||
conditions: [ ]
|
26
plugins/EcoEnchants/enchants/boss_hunter.yml
Normal file
26
plugins/EcoEnchants/enchants/boss_hunter.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
display-name: "Boss Hunter"
|
||||
description: "Deal &a%placeholder%% &rmore damage against bosses"
|
||||
placeholder: "10 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 8
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.1 * %level%"
|
||||
triggers:
|
||||
- bow_attack
|
||||
filters:
|
||||
is_boss: true
|
||||
|
||||
conditions: [ ]
|
26
plugins/EcoEnchants/enchants/breaklessness_curse.yml
Normal file
26
plugins/EcoEnchants/enchants/breaklessness_curse.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
display-name: "Curse of Breaklessness"
|
||||
description: "Gives a &a%placeholder%%&r chance to fail to break blocks"
|
||||
placeholder: "15 * %level%"
|
||||
type: curse
|
||||
|
||||
targets:
|
||||
- axe
|
||||
- hoe
|
||||
- pickaxe
|
||||
- shovel
|
||||
conflicts: []
|
||||
rarity: legendary
|
||||
max-level: 1
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: false
|
||||
|
||||
effects:
|
||||
- id: cancel_event
|
||||
args:
|
||||
chance: "15 * %level%"
|
||||
triggers:
|
||||
- mine_block
|
||||
|
||||
conditions: []
|
35
plugins/EcoEnchants/enchants/brightness.yml
Normal file
35
plugins/EcoEnchants/enchants/brightness.yml
Normal file
@@ -0,0 +1,35 @@
|
||||
display-name: "Brightness"
|
||||
description: "Deal &a%placeholder%%&r more damage to the warden while in the deep dark"
|
||||
placeholder: "4 * %level%"
|
||||
type: common
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts:
|
||||
- sharpness
|
||||
- smite
|
||||
- bane_of_arthropods
|
||||
- introversion
|
||||
- slaughter
|
||||
rarity: legendary
|
||||
max-level: 5
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: add_damage
|
||||
args:
|
||||
damage: "4 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
filters:
|
||||
entities:
|
||||
- warden
|
||||
|
||||
conditions:
|
||||
- id: in_biome
|
||||
args:
|
||||
biomes:
|
||||
- deep_dark
|
23
plugins/EcoEnchants/enchants/caffeinated.yml
Normal file
23
plugins/EcoEnchants/enchants/caffeinated.yml
Normal file
@@ -0,0 +1,23 @@
|
||||
display-name: "Caffeinated"
|
||||
description: "Gives a &a%placeholder%%&r bonus to attack speed while sprinting"
|
||||
placeholder: "5 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: attack_speed_multiplier
|
||||
args:
|
||||
multiplier: "1 + %level% * 0.05"
|
||||
triggers: [ ]
|
||||
|
||||
conditions:
|
||||
- id: is_sprinting
|
28
plugins/EcoEnchants/enchants/carve.yml
Normal file
28
plugins/EcoEnchants/enchants/carve.yml
Normal file
@@ -0,0 +1,28 @@
|
||||
display-name: "Carve"
|
||||
description: "Give &a%damage%&r damage to entities within &a%radius%&r blocks when you swing"
|
||||
placeholders:
|
||||
radius: "1 + %level%"
|
||||
damage: "%level% * 2"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- axe
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 4
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: damage_nearby_entities
|
||||
args:
|
||||
damage: "%level% * 2"
|
||||
radius: "0.5 * %level%"
|
||||
damage_as_player: true
|
||||
damage_self: false
|
||||
triggers:
|
||||
- melee_attack
|
||||
|
||||
conditions: [ ]
|
34
plugins/EcoEnchants/enchants/charge.yml
Normal file
34
plugins/EcoEnchants/enchants/charge.yml
Normal file
@@ -0,0 +1,34 @@
|
||||
display-name: "Charge"
|
||||
description: "Launches you forwards at &a%placeholder%x&r speed"
|
||||
placeholder: "5 * %level%"
|
||||
type: spell
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- effects:
|
||||
- id: pull_to_location
|
||||
args:
|
||||
velocity: "1.5 * %level%"
|
||||
|
||||
- id: play_sound
|
||||
args:
|
||||
sound: ENTITY_FIREWORK_ROCKET_LAUNCH
|
||||
pitch: 2
|
||||
volume: 1
|
||||
|
||||
args:
|
||||
cooldown: 40
|
||||
send_cooldown_message: true
|
||||
triggers:
|
||||
- alt_click
|
||||
|
||||
conditions: [ ]
|
23
plugins/EcoEnchants/enchants/confusion.yml
Normal file
23
plugins/EcoEnchants/enchants/confusion.yml
Normal file
@@ -0,0 +1,23 @@
|
||||
display-name: "Confusion"
|
||||
description: "Gives a &a%placeholder%% &rchance to shuffle your opponents hotbar"
|
||||
placeholder: "2 * %level%"
|
||||
type: special
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: special
|
||||
max-level: 4
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: shuffle_hotbar
|
||||
args:
|
||||
chance: "2 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
|
||||
conditions: [ ]
|
33
plugins/EcoEnchants/enchants/contagion.yml
Normal file
33
plugins/EcoEnchants/enchants/contagion.yml
Normal file
@@ -0,0 +1,33 @@
|
||||
display-name: "Contagion"
|
||||
description: "Gives a &a%placeholder%%&r chance to spawn a cloud of poison around where your trident lands"
|
||||
placeholder: "5 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- trident
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: spawn_potion_cloud
|
||||
args:
|
||||
effect: poison
|
||||
level: 1
|
||||
duration: 60
|
||||
triggers:
|
||||
- projectile_hit
|
||||
|
||||
- id: play_sound
|
||||
args:
|
||||
sound: entity_splash_potion_break
|
||||
pitch: 0.7
|
||||
volume: 1
|
||||
triggers:
|
||||
- projectile_hit
|
||||
|
||||
conditions: [ ]
|
24
plugins/EcoEnchants/enchants/criticals.yml
Normal file
24
plugins/EcoEnchants/enchants/criticals.yml
Normal file
@@ -0,0 +1,24 @@
|
||||
display-name: "Criticals"
|
||||
description: "Increases critical damage by &a%placeholder%%"
|
||||
placeholder: "10 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
- axe
|
||||
conflicts: [ ]
|
||||
rarity: epic
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: crit_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.1 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
|
||||
conditions: [ ]
|
31
plugins/EcoEnchants/enchants/cubism.yml
Normal file
31
plugins/EcoEnchants/enchants/cubism.yml
Normal file
@@ -0,0 +1,31 @@
|
||||
display-name: "Cubism"
|
||||
description: "Deal &a%placeholder%% &rmore against slimes and magma cubes"
|
||||
placeholder: "5 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
- axe
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 7
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.05 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
- bow_attack
|
||||
filters:
|
||||
entities:
|
||||
- slime
|
||||
- magma_cube
|
||||
|
||||
conditions: [ ]
|
22
plugins/EcoEnchants/enchants/dexterity.yml
Normal file
22
plugins/EcoEnchants/enchants/dexterity.yml
Normal file
@@ -0,0 +1,22 @@
|
||||
display-name: "Dexterity"
|
||||
description: "Increases attack speed by &a%placeholder%%"
|
||||
placeholder: "%level% * 10"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
- axe
|
||||
conflicts: []
|
||||
rarity: epic
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: attack_speed_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.1 * %level%"
|
||||
|
||||
conditions: []
|
46
plugins/EcoEnchants/enchants/dynamite.yml
Normal file
46
plugins/EcoEnchants/enchants/dynamite.yml
Normal file
@@ -0,0 +1,46 @@
|
||||
display-name: "Dynamite"
|
||||
description: "Mines blocks in a &a%placeholder%x%placeholder%&r area"
|
||||
placeholder: "1 + %level% * 4"
|
||||
type: spell
|
||||
|
||||
targets:
|
||||
- pickaxe
|
||||
conflicts: []
|
||||
rarity: legendary
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- effects:
|
||||
- id: create_explosion
|
||||
args:
|
||||
power: 0
|
||||
amount: "%level% * 2"
|
||||
|
||||
- id: mine_radius
|
||||
args:
|
||||
radius: "2 * %level%"
|
||||
blacklisted_blocks:
|
||||
- obsidian
|
||||
- barrier
|
||||
- bedrock
|
||||
check_hardness: false
|
||||
|
||||
- id: play_sound
|
||||
args:
|
||||
sound: entity_dragon_fireball_explode
|
||||
pitch: 1
|
||||
volume: 1
|
||||
|
||||
- id: break_block
|
||||
|
||||
args:
|
||||
cooldown: 60
|
||||
send_cooldown_message: true
|
||||
triggers:
|
||||
- click_block
|
||||
|
||||
conditions: []
|
24
plugins/EcoEnchants/enchants/ecojobs/hard_worker.yml
Normal file
24
plugins/EcoEnchants/enchants/ecojobs/hard_worker.yml
Normal file
@@ -0,0 +1,24 @@
|
||||
display-name: "Hard Worker"
|
||||
description: "Gives a &a%placeholder%%&r boost to job experience"
|
||||
placeholder: "%level% * 2"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- armor
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: job_xp_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.02 * %level%"
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoJobs
|
24
plugins/EcoEnchants/enchants/ecopets/petkeeper.yml
Normal file
24
plugins/EcoEnchants/enchants/ecopets/petkeeper.yml
Normal file
@@ -0,0 +1,24 @@
|
||||
display-name: "Petkeeper"
|
||||
description: "Gives a &a%placeholder%%&r boost to pet experience"
|
||||
placeholder: "%level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- armor
|
||||
conflicts: [ ]
|
||||
rarity: epic
|
||||
max-level: 4
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: pet_xp_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.01 * %level%"
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoPets
|
27
plugins/EcoEnchants/enchants/ecoskills/adventurer.yml
Normal file
27
plugins/EcoEnchants/enchants/ecoskills/adventurer.yml
Normal file
@@ -0,0 +1,27 @@
|
||||
display-name: "Adventurer"
|
||||
description: "Gives a &a%placeholder%%&r boost to Adventurer experience"
|
||||
placeholder: "2 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- boots
|
||||
conflicts:
|
||||
- enriched_plating
|
||||
rarity: uncommon
|
||||
max-level: 6
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: skill_xp_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.02 * %level%"
|
||||
skills:
|
||||
- exploration
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
26
plugins/EcoEnchants/enchants/ecoskills/angler.yml
Normal file
26
plugins/EcoEnchants/enchants/ecoskills/angler.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
display-name: "Angler"
|
||||
description: "Gives a &a%placeholder%%&r boost to Fishing experience"
|
||||
placeholder: "8 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- fishing_rod
|
||||
conflicts: [ ]
|
||||
rarity: uncommon
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: skill_xp_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.05 * %level%"
|
||||
skills:
|
||||
- fishing
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
28
plugins/EcoEnchants/enchants/ecoskills/chemist.yml
Normal file
28
plugins/EcoEnchants/enchants/ecoskills/chemist.yml
Normal file
@@ -0,0 +1,28 @@
|
||||
display-name: "Chemist"
|
||||
description: "Gives a &a%placeholder%%&r boost to Alchemy experience"
|
||||
placeholder: "12.5 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- helmet
|
||||
conflicts:
|
||||
- enriched_plating
|
||||
- sorcery
|
||||
rarity: uncommon
|
||||
max-level: 4
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: skill_xp_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.125 * %level%"
|
||||
skills:
|
||||
- alchemy
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
26
plugins/EcoEnchants/enchants/ecoskills/combatant.yml
Normal file
26
plugins/EcoEnchants/enchants/ecoskills/combatant.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
display-name: "Combatant"
|
||||
description: "Gives a &a%placeholder%%&r boost to Combat experience"
|
||||
placeholder: "10 + 2.5 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- pickaxe
|
||||
conflicts: [ ]
|
||||
rarity: uncommon
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: skill_xp_multiplier
|
||||
args:
|
||||
multiplier: "1.1 + 0.025 * %level%"
|
||||
skills:
|
||||
- combat
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
25
plugins/EcoEnchants/enchants/ecoskills/crit_luck.yml
Normal file
25
plugins/EcoEnchants/enchants/ecoskills/crit_luck.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Crit Luck"
|
||||
description: "Gives &a+%placeholder%&r %ecoskills_crit_chance_name%"
|
||||
placeholder: "4 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: uncommon
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: add_stat
|
||||
args:
|
||||
stat: crit_chance
|
||||
amount: "4 * %level%"
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
29
plugins/EcoEnchants/enchants/ecoskills/enriched_plating.yml
Normal file
29
plugins/EcoEnchants/enchants/ecoskills/enriched_plating.yml
Normal file
@@ -0,0 +1,29 @@
|
||||
display-name: "Enriched Plating"
|
||||
description: "Gives a &a%placeholder%%&r boost to Armory experience"
|
||||
placeholder: "3 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- armor
|
||||
conflicts:
|
||||
- sorcery
|
||||
- chemist
|
||||
- adventurer
|
||||
rarity: uncommon
|
||||
max-level: 4
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: skill_xp_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.03 * %level%"
|
||||
skills:
|
||||
- alchemy
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
25
plugins/EcoEnchants/enchants/ecoskills/forceful_crit.yml
Normal file
25
plugins/EcoEnchants/enchants/ecoskills/forceful_crit.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Forceful Crit"
|
||||
description: "Gives &a+%placeholder%&r %ecoskills_crit_damage_name%"
|
||||
placeholder: "3 + 2 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 6
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: add_stat
|
||||
args:
|
||||
stat: crit_damage
|
||||
amount: "3 + 2 * %level%"
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
26
plugins/EcoEnchants/enchants/ecoskills/green_thumb.yml
Normal file
26
plugins/EcoEnchants/enchants/ecoskills/green_thumb.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
display-name: "Green Thumb"
|
||||
description: "Gives a &a%placeholder%%&r boost to Farming experience"
|
||||
placeholder: "2 + 4 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- hoe
|
||||
conflicts: [ ]
|
||||
rarity: uncommon
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: skill_xp_multiplier
|
||||
args:
|
||||
multiplier: "1.02 + 0.04 * %level%"
|
||||
skills:
|
||||
- farming
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
25
plugins/EcoEnchants/enchants/ecoskills/might.yml
Normal file
25
plugins/EcoEnchants/enchants/ecoskills/might.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Might"
|
||||
description: "Gives &a+%placeholder%&r %ecoskills_strength_name%"
|
||||
placeholder: "-1 + 4 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 4
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: add_stat
|
||||
args:
|
||||
stat: strength
|
||||
amount: "-1 + 4 * %level%"
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
32
plugins/EcoEnchants/enchants/ecoskills/neptune.yml
Normal file
32
plugins/EcoEnchants/enchants/ecoskills/neptune.yml
Normal file
@@ -0,0 +1,32 @@
|
||||
display-name: "Neptune"
|
||||
description: "Gives &a+%crit_damage%&r to %ecoskills_crit_damage_name%&r but reduces %ecoskills_crit_chance_name%&r by &c%crit_chance%%"
|
||||
placeholders:
|
||||
crit_damage: "20 + 10 * %level%"
|
||||
crit_chance: "40 - 5 * %level%"
|
||||
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- trident
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: add_stat
|
||||
args:
|
||||
stat: crit_damage
|
||||
amount: "20 + 10 * %level%"
|
||||
- id: multiply_stat
|
||||
args:
|
||||
stat: crit_chance
|
||||
multiplier: "0.6 + %level% * 5"
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
30
plugins/EcoEnchants/enchants/ecoskills/overload.yml
Normal file
30
plugins/EcoEnchants/enchants/ecoskills/overload.yml
Normal file
@@ -0,0 +1,30 @@
|
||||
display-name: "Overload"
|
||||
description: "Gives &a+%placeholder%&r %ecoskills_crit_chance_name%&r and &a+%placeholder%&r %ecoskills_crit_damage_name%"
|
||||
placeholder: "1 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 7
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: add_stat
|
||||
args:
|
||||
stat: crit_chance
|
||||
amount: "1 * %level%"
|
||||
- id: add_stat
|
||||
args:
|
||||
stat: crit_damage
|
||||
amount: "1 * %level%"
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
26
plugins/EcoEnchants/enchants/ecoskills/prospector.yml
Normal file
26
plugins/EcoEnchants/enchants/ecoskills/prospector.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
display-name: "Prospector"
|
||||
description: "Gives a &a%placeholder%%&r boost to Mining experience"
|
||||
placeholder: "3 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- pickaxe
|
||||
conflicts: [ ]
|
||||
rarity: uncommon
|
||||
max-level: 5
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: skill_xp_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.03 * %level%"
|
||||
skills:
|
||||
- mining
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
28
plugins/EcoEnchants/enchants/ecoskills/sorcery.yml
Normal file
28
plugins/EcoEnchants/enchants/ecoskills/sorcery.yml
Normal file
@@ -0,0 +1,28 @@
|
||||
display-name: "Sorcery"
|
||||
description: "Gives a &a%placeholder%%&r boost to Enchanting experience"
|
||||
placeholder: "10 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- helmet
|
||||
conflicts:
|
||||
- enriched_plating
|
||||
- chemist
|
||||
rarity: uncommon
|
||||
max-level: 5
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: skill_xp_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.1 * %level%"
|
||||
skills:
|
||||
- enchanting
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
26
plugins/EcoEnchants/enchants/ecoskills/steel_string.yml
Normal file
26
plugins/EcoEnchants/enchants/ecoskills/steel_string.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
display-name: "Steel String"
|
||||
description: "Gives &a+%placeholder%&r %ecoskills_strength_name%"
|
||||
placeholder: "3 + 2 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: add_stat
|
||||
args:
|
||||
stat: strength
|
||||
amount: "3 + 2 * %level%"
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
44
plugins/EcoEnchants/enchants/ecoskills/stimulating.yml
Normal file
44
plugins/EcoEnchants/enchants/ecoskills/stimulating.yml
Normal file
@@ -0,0 +1,44 @@
|
||||
display-name: "Stimulating"
|
||||
description: "Gives a &a%bonus%%&r bonus to all stats for &a%seconds%&r seconds"
|
||||
placeholders:
|
||||
bonus: "10 * %level%"
|
||||
seconds: "3 * %level%"
|
||||
type: spell
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- effects:
|
||||
- id: add_holder
|
||||
args:
|
||||
effects:
|
||||
- id: multiply_all_stats
|
||||
args:
|
||||
multiplier: "1 + 0.1 * %level%"
|
||||
conditions: [ ]
|
||||
duration: "3 * %level% * 20"
|
||||
|
||||
- id: play_sound
|
||||
args:
|
||||
sound: entity_allay_death
|
||||
pitch: 1.2
|
||||
volume: 1
|
||||
|
||||
args:
|
||||
cooldown: 180
|
||||
send_cooldown_message: true
|
||||
triggers:
|
||||
- alt_click
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
25
plugins/EcoEnchants/enchants/ecoskills/strongarm.yml
Normal file
25
plugins/EcoEnchants/enchants/ecoskills/strongarm.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Strongarm"
|
||||
description: "Gives &a+%placeholder%&r %ecoskills_strength_name%"
|
||||
placeholder: "2 + 4 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- trident
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: add_stat
|
||||
args:
|
||||
stat: strength
|
||||
amount: "2 + 4 * %level%"
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
24
plugins/EcoEnchants/enchants/ecoskills/superior.yml
Normal file
24
plugins/EcoEnchants/enchants/ecoskills/superior.yml
Normal file
@@ -0,0 +1,24 @@
|
||||
display-name: "Superior"
|
||||
description: "Gives a &a%placeholder%%&r boost to all stats"
|
||||
placeholder: "%level% * 2"
|
||||
type: special
|
||||
|
||||
targets:
|
||||
- armor
|
||||
conflicts: [ ]
|
||||
rarity: veryspecial
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: multiply_all_stats
|
||||
args:
|
||||
multiplier: "1 + 0.02 * %level%"
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
25
plugins/EcoEnchants/enchants/ecoskills/vicious.yml
Normal file
25
plugins/EcoEnchants/enchants/ecoskills/vicious.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Vicious"
|
||||
description: "Gives &a+%placeholder%&r %ecoskills_ferocity_name%"
|
||||
placeholder: "5 + 5 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: add_stat
|
||||
args:
|
||||
stat: ferocity
|
||||
amount: "5 + 5 * %level%"
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
26
plugins/EcoEnchants/enchants/ecoskills/woodworker.yml
Normal file
26
plugins/EcoEnchants/enchants/ecoskills/woodworker.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
display-name: "Woodworker"
|
||||
description: "Gives a &a%placeholder%%&r boost to Woodcutting experience"
|
||||
placeholder: "4 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- axe
|
||||
conflicts: [ ]
|
||||
rarity: uncommon
|
||||
max-level: 4
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: skill_xp_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.04 * %level%"
|
||||
skills:
|
||||
- woodcutting
|
||||
|
||||
conditions: [ ]
|
||||
|
||||
dependencies:
|
||||
- EcoSkills
|
31
plugins/EcoEnchants/enchants/end_affinity.yml
Normal file
31
plugins/EcoEnchants/enchants/end_affinity.yml
Normal file
@@ -0,0 +1,31 @@
|
||||
display-name: "End Affinity"
|
||||
description: "Increases damage dealt in the end by &a%placeholder%%"
|
||||
placeholder: "20 + %level% * 10"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
- bow
|
||||
- trident
|
||||
conflicts:
|
||||
- nether_affinity
|
||||
rarity: epic
|
||||
max-level: 4
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: "1.2 + %level% * 0.1"
|
||||
triggers:
|
||||
- melee_attack
|
||||
- bow_attack
|
||||
- trident_attack
|
||||
|
||||
conditions:
|
||||
- id: in_world
|
||||
args:
|
||||
world: world_the_end
|
29
plugins/EcoEnchants/enchants/ender_slayer.yml
Normal file
29
plugins/EcoEnchants/enchants/ender_slayer.yml
Normal file
@@ -0,0 +1,29 @@
|
||||
display-name: "Ender Slayer"
|
||||
description: "Gives a &a%placeholder%&r bonus to melee damage against end mobs"
|
||||
placeholder: "1 + 0.5 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
- axe
|
||||
conflicts: [ ]
|
||||
rarity: uncommon
|
||||
max-level: 6
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: add_damage
|
||||
args:
|
||||
damage: "1 + 0.5 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
filters:
|
||||
entities:
|
||||
- enderman
|
||||
- endermite
|
||||
- ender_dragon
|
||||
|
||||
conditions: [ ]
|
27
plugins/EcoEnchants/enchants/escape.yml
Normal file
27
plugins/EcoEnchants/enchants/escape.yml
Normal file
@@ -0,0 +1,27 @@
|
||||
display-name: "Escape"
|
||||
description: "Gain a short burst of speed &a%placeholder%%&r after taking damage"
|
||||
placeholder: "%level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- boots
|
||||
conflicts:
|
||||
- streamlining
|
||||
rarity: epic
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: potion_effect
|
||||
args:
|
||||
effect: speed
|
||||
level: "%level%"
|
||||
duration: 30
|
||||
apply_to_player: true
|
||||
triggers:
|
||||
- take_entity_damage
|
||||
|
||||
conditions: [ ]
|
25
plugins/EcoEnchants/enchants/excavation.yml
Normal file
25
plugins/EcoEnchants/enchants/excavation.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Excavation"
|
||||
description: "Digs &a%placeholder%&r extra blocks"
|
||||
placeholder: "%level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- shovel
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 5
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: drill
|
||||
args:
|
||||
amount: "%level%"
|
||||
check-hardness: true
|
||||
disable-on-sneak: true
|
||||
triggers:
|
||||
- mine_block
|
||||
|
||||
conditions: [ ]
|
18
plugins/EcoEnchants/enchants/feather_step.yml
Normal file
18
plugins/EcoEnchants/enchants/feather_step.yml
Normal file
@@ -0,0 +1,18 @@
|
||||
display-name: "Feather Step"
|
||||
description: "Prevents trampling crops by jumping on them"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- boots
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 1
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: feather_step
|
||||
|
||||
conditions: [ ]
|
24
plugins/EcoEnchants/enchants/finishing.yml
Normal file
24
plugins/EcoEnchants/enchants/finishing.yml
Normal file
@@ -0,0 +1,24 @@
|
||||
display-name: "Finishing"
|
||||
description: "Increases damage dealt by &a%placeholder%%&r for each percent of health missing on your opponent"
|
||||
placeholder: "0.2 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
- axe
|
||||
conflicts: [ ]
|
||||
rarity: uncommon
|
||||
max-level: 5
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: "1 + ((1 - %victim_health% / %victim_max_health%) * 0.2 * %level%)"
|
||||
triggers:
|
||||
- melee_attack
|
||||
|
||||
conditions: [ ]
|
26
plugins/EcoEnchants/enchants/first_strike.yml
Normal file
26
plugins/EcoEnchants/enchants/first_strike.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
display-name: "First Strike"
|
||||
description: "Deal &a%placeholder%% &rmore damage against victims on max health"
|
||||
placeholder: "30 + 20 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
- axe
|
||||
conflicts: [ ]
|
||||
rarity: uncommon
|
||||
max-level: 5
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: "1.3 + 0.2 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
filters:
|
||||
on_max_health: true
|
||||
|
||||
conditions: [ ]
|
37
plugins/EcoEnchants/enchants/flashbang.yml
Normal file
37
plugins/EcoEnchants/enchants/flashbang.yml
Normal file
@@ -0,0 +1,37 @@
|
||||
display-name: "Flashbang"
|
||||
description: "Gives a &a%placeholder%%&r chance of blinding your opponent"
|
||||
placeholder: "%level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 6
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- effects:
|
||||
- id: potion_effect
|
||||
args:
|
||||
effect: blindness
|
||||
level: 3
|
||||
duration: 50
|
||||
apply_to_player: false
|
||||
- id: play_sound
|
||||
args:
|
||||
sound: entity_dragon_fireball_explode
|
||||
pitch: 1.5
|
||||
volume: 4
|
||||
mutators:
|
||||
- id: victim_as_player
|
||||
args:
|
||||
chance: "%level%"
|
||||
triggers:
|
||||
- bow_attack
|
||||
|
||||
conditions: [ ]
|
25
plugins/EcoEnchants/enchants/foraging.yml
Normal file
25
plugins/EcoEnchants/enchants/foraging.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Foraging"
|
||||
description: "Gives a &a%placeholder%%&r boost to apple drops from leaves"
|
||||
placeholder: "ceil(((1 / (%level% + 2)) + ((%level% + 1) / 2)) * 100 - 100)"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- shears
|
||||
conflicts: [ ]
|
||||
rarity: common
|
||||
max-level: 4
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: multiply_drops
|
||||
args:
|
||||
on_items:
|
||||
- apple
|
||||
fortune: "%level%"
|
||||
triggers:
|
||||
- block_item_drop
|
||||
|
||||
conditions: [ ]
|
25
plugins/EcoEnchants/enchants/fortitude.yml
Normal file
25
plugins/EcoEnchants/enchants/fortitude.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Fortitude"
|
||||
description: "Gives a &a%placeholder%%&r bonus to damage dealt"
|
||||
placeholder: "%level% * 2"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- armor
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: "1 + %level% * 0.02"
|
||||
triggers:
|
||||
- melee_attack
|
||||
- bow_attack
|
||||
- trident_attack
|
||||
|
||||
conditions: [ ]
|
26
plugins/EcoEnchants/enchants/frost.yml
Normal file
26
plugins/EcoEnchants/enchants/frost.yml
Normal file
@@ -0,0 +1,26 @@
|
||||
display-name: "Frost"
|
||||
description: "Gives a &a%chance%%&r chance to make your opponent feel as if they've been frozen for &a%seconds%&r seconds"
|
||||
placeholders:
|
||||
chance: "3 + 2 * %level%"
|
||||
seconds: "2 + %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- bow
|
||||
conflicts: [ ]
|
||||
rarity: legendary
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: set_freeze_ticks
|
||||
args:
|
||||
ticks: "60 + 20 * %level%"
|
||||
chance: "3 + 2 * %level%"
|
||||
triggers:
|
||||
- bow_attack
|
||||
|
||||
conditions: [ ]
|
25
plugins/EcoEnchants/enchants/getaway.yml
Normal file
25
plugins/EcoEnchants/enchants/getaway.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Getaway"
|
||||
description: "Gain a &a%placeholder%%&r bonus to movement speed below &a20%&r health"
|
||||
placeholder: "10 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- boots
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: movement_speed_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.1 * %level%"
|
||||
triggers: [ ]
|
||||
|
||||
conditions:
|
||||
- id: below_health_percent
|
||||
args:
|
||||
percent: 20
|
25
plugins/EcoEnchants/enchants/goliath.yml
Normal file
25
plugins/EcoEnchants/enchants/goliath.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Goliath"
|
||||
description: "Deal &a%damage%x &rmore damage for each times your opponent has more health than you, up to &a%limit%x"
|
||||
placeholders:
|
||||
damage: "0.5 + %level% * 0.1"
|
||||
limit: "1.6 + %level% * 0.4"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts: [ ]
|
||||
rarity: rare
|
||||
max-level: 6
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: "1 + min(max(%victim_health% / %player_health% - 1, 0) * (0.5 + %level% * 0.1), 1.6 + %level% * 0.4)"
|
||||
triggers:
|
||||
- melee_attack
|
||||
|
||||
conditions: [ ]
|
24
plugins/EcoEnchants/enchants/harmlessness_curse.yml
Normal file
24
plugins/EcoEnchants/enchants/harmlessness_curse.yml
Normal file
@@ -0,0 +1,24 @@
|
||||
display-name: "Curse of Harmlessness"
|
||||
description: "Gives a &a%placeholder%% &rchance for attacks to do nothing"
|
||||
placeholder: "15 * %level%"
|
||||
type: curse
|
||||
|
||||
targets:
|
||||
- sword
|
||||
- axe
|
||||
conflicts: []
|
||||
rarity: legendary
|
||||
max-level: 1
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: false
|
||||
|
||||
effects:
|
||||
- id: cancel_event
|
||||
args:
|
||||
chance: "15 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
|
||||
conditions: []
|
25
plugins/EcoEnchants/enchants/haunting.yml
Normal file
25
plugins/EcoEnchants/enchants/haunting.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Haunting"
|
||||
description: "Dying spawns a harming cloud for &a%placeholder%&r seconds"
|
||||
placeholder: "1 + %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- helmet
|
||||
conflicts: [ ]
|
||||
rarity: epic
|
||||
max-level: 2
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: spawn_potion_cloud
|
||||
args:
|
||||
effect: harm
|
||||
level: 1
|
||||
duration: "20 + %level% * 20"
|
||||
triggers:
|
||||
- death
|
||||
|
||||
conditions: [ ]
|
21
plugins/EcoEnchants/enchants/hunger_curse.yml
Normal file
21
plugins/EcoEnchants/enchants/hunger_curse.yml
Normal file
@@ -0,0 +1,21 @@
|
||||
display-name: "Curse of Hunger"
|
||||
description: "Increases hunger loss by &a%placeholder%%"
|
||||
placeholder: "50 * %level%"
|
||||
type: curse
|
||||
|
||||
targets:
|
||||
- helmet
|
||||
conflicts: []
|
||||
rarity: legendary
|
||||
max-level: 1
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: false
|
||||
|
||||
effects:
|
||||
- id: hunger_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.5 * %level%"
|
||||
|
||||
conditions: []
|
23
plugins/EcoEnchants/enchants/infernal_touch.yml
Normal file
23
plugins/EcoEnchants/enchants/infernal_touch.yml
Normal file
@@ -0,0 +1,23 @@
|
||||
display-name: "Infernal Touch"
|
||||
description: "Automatically smelts mined blocks"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- pickaxe
|
||||
conflicts:
|
||||
- silk_touch
|
||||
rarity: legendary
|
||||
max-level: 1
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: autosmelt
|
||||
args:
|
||||
drop_xp: true
|
||||
triggers:
|
||||
- block_item_drop
|
||||
|
||||
conditions: [ ]
|
31
plugins/EcoEnchants/enchants/introversion.yml
Normal file
31
plugins/EcoEnchants/enchants/introversion.yml
Normal file
@@ -0,0 +1,31 @@
|
||||
display-name: "Introversion"
|
||||
description: "Gives a &a%placeholder%&r bonus to melee damage against players"
|
||||
placeholder: "2.5 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- sword
|
||||
conflicts:
|
||||
- sharpness
|
||||
- smite
|
||||
- bane_of_arthropods
|
||||
- slaughter
|
||||
- brightness
|
||||
rarity: common
|
||||
max-level: 5
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: add_damage
|
||||
args:
|
||||
damage: "2.5 * %level%"
|
||||
triggers:
|
||||
- melee_attack
|
||||
filters:
|
||||
entities:
|
||||
- player
|
||||
|
||||
conditions: [ ]
|
25
plugins/EcoEnchants/enchants/jumpshot.yml
Normal file
25
plugins/EcoEnchants/enchants/jumpshot.yml
Normal file
@@ -0,0 +1,25 @@
|
||||
display-name: "Jumpshot"
|
||||
description: "Deal &a%placeholder%%&r more damage in the air"
|
||||
placeholder: "10 * %level%"
|
||||
type: normal
|
||||
|
||||
targets:
|
||||
- bow
|
||||
- crossbow
|
||||
conflicts: [ ]
|
||||
rarity: uncommon
|
||||
max-level: 3
|
||||
|
||||
tradeable: true
|
||||
discoverable: true
|
||||
enchantable: true
|
||||
|
||||
effects:
|
||||
- id: damage_multiplier
|
||||
args:
|
||||
multiplier: "1 + 0.1 * %level%"
|
||||
triggers:
|
||||
- bow_attack
|
||||
|
||||
conditions:
|
||||
- id: in_air
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user